I’ve played through quite a few Call of Duty games over the years, yet with the last few ones I’ve played, I almost get this sick feeling in my stomach that this series doesn’t care about the larger questions and issues that the game is presenting. At a certain points, I have felt like the objective is to simply shoot the characters who aren’t American, because they’re inherent the enemies in whatever story is being told. Even when the games have asked the player to make moral decisions, they often feel inherently false and inessential.
But especially for shooters and war games, Spec Ops: The Line feels truly unique, one of the only shooters i can think of that questions why the player would enjoy shooting down countless characters for fun. This is a commentary on war in some ways, especially in how war can drive men to insanity, but what really drew me in about Spec Ops: The Line is how it tackles our culture’s obsession with killing through video games.
Done through a fairly solid adaptation of Heart of Darkness, Spec Ops: The Line is an incredibly fun and well-crafted shooter at first, but as the narrative plays out, it’s almost like I no longer wanted to fight, I no longer wanted to shoot the enemies. At the beginning, this was something enjoyable, but by the end, I didn’t want to be an active part of this charade anymore. Again, it’s a game that actively makes the player question why they’re enjoying their bloodshed.
Spec Ops: The Line also makes a lot of extremely smart choices that immediately make this far better than pretty much any other war shooter. For example, the game takes place in Dubai, so that there isn’t any history of conflict that the player needs to know about, or any preconceived notions about the area in terms of warfare. The game also puts players in many situations like I imagine soldiers are often put in, where there’s really no time to think, but the player has to act quickly to survive. There are several moments throughout this game where I didn’t feel like I had the time to question my actions, I just had to plow through and hope for the best, which rarely ended well.
Spec Ops also utilizes tricks from games like BioShock or Eternal Darkness as a way to show the degradation of these characters, while also directly commenting on Call of Duty and other war games in the process. I also found it fascinating how Spec Ops evolves the characters in this story. As the game progresses, my squad became more hostile, frayed, and frustrated, and by the end, I was kind of shocked by how aggressive my character was, to the point that he doesn’t even look the same at the end of the game as he did in the beginning.
I’m kind of floored by how impressive and smart Spec Ops is, a game that truly tries to criticize gaming culture in a way that far few games do. It asks tough questions, without offering easy answers, and by the end, I felt like I had a completely different viewpoint on an entire style of games than I did when I started. There should be more games as daring and brave as Spec Ops: The Line.