To Note- I beat Cat Quest’s main story and many of its side quests. I finished the game at level 69 (nice) and found some of its end game secrets. I believe there is much more content to this game. However, I feel I have played enough to form my own honest opinion on the main mechanics and content of this game. I plan to keep playing this game after my review and any updates will be noted at the bottom of this review
Cat Quest; a fantasy action RPG you can really get your claws into!
Pardon the pun, but after playing Gentlebros charming RPG I can’t help it. With its wonderfully cute characters and its colourful art style, this game will have any Switch owner pawing to play it…

The Story
The evil Drakoth has kidnapped your sister and the ensuing trauma from her kidnapping has awoken something ancient and powerful inside you. You are the Dragonblood, an ancient hero and slayer of dragons. After what seems like an epic battle at sea with the villainous Drakoth, you wake up on a beach. However, now you have magical powers and a bright blue guardian spirit called Spirry. Spirry leads you to the Catpital. There you meet a mage who teaches you your first magic spell and starts you on your quest to save your sister, defeat Drakoth and become the most cattastic hero in history!
To be honest, the main story in Cat Quest is rather bare and didn’t really hold my interest throughout my play through. It tries to shock the player with a revelation late on in the game, but I thought it missed its mark and was totally confusing.

However, the thing that really shines in Cat Quest is its side quests. Though the mechanics of the side quests are very simple (they are usually a fetch quest or a dungeon) the stories are fantastic. Each side quest has around five missions with the same overarch of story. This reminded me of the Witcher 3’s side quests. Firstly because they are delivered to you on a notice board in town. Secondly, because even though Cat Quest’s side stories were much shorter and simpler, they were nonetheless as memorable as The Witcher 3’s. My personal favourites were the side stories about: the town that goes crazy from eating monster meat, the feud between the French chef and her brother and Cara Loft’s search for a mysterious book. There were many other great tales from this game and they packed the meat on the bare bones of Cat Quest’s main story.
The Game
I would describe Cat Quest as an RPG light game. Like most role playing games, it has a levelling system that increases your health, strength and mana every time you level up. Experience is given through the game’s main story missions and its numerous side quests, which typically give you a new level every time you complete one. The game is a mix (as the Gentlebros stated themselves) of the overworlds of Final Fantasy games, with the dungeon crawling and loot of old school Zelda games. Like those classic Zelda games, Cat Quest has you exploring caves and dungeons to fight the toughest enemies and gain the best loot. However, a mechanic that is different to most RPGs and which I think is very unique and fun about Cat Quest, (and is why I think CQ is a RPG light) is that its class system is not locked. The system is linked to the armour and weapons you choose to use in the game.

The game is packed full of different armour sets and weapons, which caters to different play styles. For example, I played most of the game in ‘Furry Tank Armour’ as it gave me extra amour and strength. However, if you wanted to play a more typical rogue class you could wear the ‘Ninja Robes’, which offer no armour but an increase to strength. I thought this was such a unique idea that doesn’t lock players into a role like many other traditional RPGs. It gives the player the freedom to choose how they play throughout the game. Whether you want to be a tank like me, or a magic user, or you just want to wear whichever armour set looks the coolest; you have total freedom to do so in the game. In addition, the armour upgrades over time. So if you find something early on in the game, there is a high chance you could keep that armour the entire game (as long as you do enough side quests and RNG is on your side). That is until the end game, where you unlock armour that is objectively better than all the rest. Nevertheless, I think Gentlebros should be commended on this choice as I found it extremely fun and liberating.
The combat in Cat Quest is very interesting. The melee abilities are light and simple with Y being attack and B being a dodge roll. Magic skills are slightly more complexed. The player has four magic slots that bind to the Switch’s four trigger and bumper buttons. Each magic ability has a direction or shape around the player. For example, the ‘Flamepurr’ skill creates fire in a wide circle around the player, whereas the ’Lightnyan’ skill shoots bolts of lightning to the left and the right of the player. This means the player has to choose wisely when picking their magic skills to ensure all directions are covered. In addition, enemies are weak to certain types of magic. Therefore, the player has to choose wisely when picking their magic skills to ensure they have a strategic advantage over their enemies. This adds a great amount of depth to the combat mechanic and I honestly thought every battle was fun and precise. Meaning that whenever I died I knew it was my mistake and that I should rethink my skills and return to fight my enemy.
Art, Writing and Music
I loved the art style of this game. The colour really popped on the Nintendo Switch’s screen and looked amazing on my TV. The overworld especially was a joy to explore. It is set out like an old map or tapestry with names of towns and landmarks written on the floor. Then these beautifully crafted, almost cartoonish buildings and characters pop on the screen. They would always make me get side tracked from my mission to go and look at a new location or character. My favourites were the unique characters like King Lionardo, Spirry and the Governor. They looked so different from anyone else in the game. Though they mostly were represented through still images, the writing and humour of the game gave them charm and a sense of humour, making them feel unique in this universe.

The writing in this game is what we in Britain call a Marmite issue. You either love it or you hate it. I actually quite liked it. I thought it didn’t take itself too seriously and broke down the fourth wall a few times that made me literally laugh out loud. The thing that people might not like is all of the cat puns (so many cat puns!) and as you can see from my intro, they’re rubbing off on me! At the start of the game they are cute and funny. However, by the end they are stretching the puns; a lot. This was to the point where I would read something, know it was a pun because of the way it was written but have no idea what its reference was or why it was funny. Nevertheless, some people will either love or hate this, but I’m just happy for the Gentlebros, that they stuck to their guns and kept the puns coming; all the way to the end…
The music complemented the art by giving the game a fantasy and whimsical feel, reminding me again of games like Final Fantasy and Zelda.
Problems
The main overlying problem I had with Cat Quest was that I thought it was too repetitive. As I said above, the stories in the side quests were great but the actual tasks were pretty much exactly the same as the side quests I’d already done. They were all usually beat a dungeon, follow a trail, go to this spot on the map or kill some enemies; there was nothing unique or special about them. This was true for enemies too. After about the first hour of the game I’d say you’ve fought 90% of the enemies in it. Even the bosses get reused numerous times towards the end of the game. I was mostly motivated to do the side quests because of the story and I fought the repetitive enemies because I found the combat fun, but still, more variety would have been welcomed.
A second smaller problem was the RNG aspect of the chests in the game. I think it might just be the time I’m writing this review (late 2017) but lootcrates have a stigma around them at the minute and though this game has no micro transactions in it. The way the crates open makes me think that the developers had them in mind when developing the game. You can use in game currency to buy extra ones if you want to and I have no problem with that, it was just very jarring and random when I first came across them.

Some feedback on smaller aspects of the game would be that I wish there was some way of tracking quests and dungeons. I think the next Cat Quest game would benefit hugely from some type of journal which tells you which quests are active and which dungeons are 100% cleared. It means I would not have to go running from town to town, looking for new side mission or going into dungeons that I’d already unlocked the gold chests in. On the other hand, an easier and quicker way to solve the problem of which quests are active, would be to let the player scroll on the map instead of just zooming in and out. Then the player could see every town and look if the notice board has a quest on it. Again these are just small quality of life problems, but I think they would be a huge improvement in Cat Quest 2.
The Sumpurry
All in all I really enjoyed my time with Cat Quest. If you like classic Zelda and Final Fantasy games, Cat Quest is a great game to relax with and laugh along to (if you enjoy the many, many cat puns). The art is beautiful and looks great on the Switch. Although its main story was nothing special, its side quests and end game secrets are worth its price tag.
Update 1.01

The day before I planned to publish my review of Cat Quest, the Gentlebros released their 1.01 update for the game.
The update added two new game modes, some game updates and a new Christmas themed quest. The new game modes are: New Game+ and Mew Game. New Game+ is pretty self-explanatory. Mew Game is basically a challenge mode that gives you unique rewards. Rewards are given out for beating the game in under 9 lives or beating it without armour. I think both of these modes are great for experienced players who want to revisit the world of Cat Quest.
The new quest story is as memorable as any other in the game. You try and save Kitmas, as someone mysterious is stealing all of Felingrad’s christmas presents. It’s a fun and quirky tale and well worth checking out if you have already beaten the main quest in Cat Quest.

Finally, the biggest and most quality of life update in 1.01 is that caves and dungeons now have a gold chest above them if you haven’t unlocked the gold chest in them! As you hopefully just read, this was one of the issues I had with the core game. This small detail, along with another great quest and new game modes, made my score of Cat Quest go up one point. So I’m glad the update was released before my review was published!
That’s why I give Cat Quest by Gentlebros my score of… 7
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