Main game
3.67 average rating based on 142 ratings
It was fun for a while (in co-op), but got repetitive after 10 hours or so. Combat lacks depth.
Currently I'm playing "Nobody Saves the World", which is also a casual 2D RPG dungeon crawler, but it's faster paced and least gives you new abilities more often.
Playtime: 2 hours (level 25, reached dogland)
For comparison, my review for Cat Quest 1.
Intro
Cat Quest 2 is an isometric action game. You walk around a map, try to find an enemy/place that isn't 2+ levels higher and fight it with melee/ranged attacks, spells and dodges. Along the way the numbers go up (your level, item/spell levels, enemy levels) and you can fight new things.
The Good
The Bad
The Ugly
Playtime: 2 hours (level 25, reached dogland)
For comparison, my review for Cat Quest 1.
Intro
Cat Quest 2 is an isometric action game. You walk around a map, try to find an enemy/place that isn't 2+ levels higher and fight it with melee/ranged attacks, spells and dodges. Along the way the numbers go up (your level, item/spell levels, enemy levels) and you can fight new things.
The Good
The Bad
The Ugly
Conclusion
Cat Quest 2 has a restrictive open world, chaotic combat that doesn't feel good and incredibly simplistic itemisation and attacks. I actually completed the original Cat Quest but that was new and only took 8 hours. I cannot imagine playing through another 8+ hours of almost the same basic gameplay.
Having played the original Cat Quest, I was hoping this would be more of the same, and I wasn't disappointed. The Cat Quest games are full of cat puns, cheesy pop culture references, and fun casual action gameplay. The main difference between the first and second entry in the series is an addition of a second playable character (a dog!) that you can either swap between as a single player (with the computer controlling the character you aren't playing), or add a second player to join and play the game as couch co-op. So far I played entirely single player and didn't try out co-op.
The core gameplay loop focuses around combat, with your character having access to a main weapon (usually a sword or a projectile-shooting wand) and various equippable spells, along with a dodge roll ability. The enemies are similar, with all of their spells and attacks being telegraphed by a brief shadow of the shape of the spell appearing on the ground before it executes. This makes for quick action gameplay that's easy to jump into. …
Having played the original Cat Quest, I was hoping this would be more of the same, and I wasn't disappointed. The Cat Quest games are full of cat puns, cheesy pop culture references, and fun casual action gameplay. The main difference between the first and second entry in the series is an addition of a second playable character (a dog!) that you can either swap between as a single player (with the computer controlling the character you aren't playing), or add a second player to join and play the game as couch co-op. So far I played entirely single player and didn't try out co-op.
The core gameplay loop focuses around combat, with your character having access to a main weapon (usually a sword or a projectile-shooting wand) and various equippable spells, along with a dodge roll ability. The enemies are similar, with all of their spells and attacks being telegraphed by a brief shadow of the shape of the spell appearing on the ground before it executes. This makes for quick action gameplay that's easy to jump into. Most combat encounters are either found in dungeons, where you'll find gear upgrades and coins, or as part of quests, which are packed full of the aforementioned cat puns and pop culture references.
One semi-unique aspect of Cat Quest that I would love to see implemented in more games is the way loot and upgrades are handled: often when you find a chest in a dungeon, you'll get a piece of loot that you already own (say, a ninja cat headband). Rather than having a duplicate of the item that you then need to haul back to town to sell, the new item will just merge with your existing copy and boost its base stat bonuses. This makes looting dungeons feel consistently rewarding - even revisiting lower level areas can get you small upgrades to your existing gear.
Overall it's not a groundbreaking game, but just simple straightforward fun, and I would definitely recommend it. Great one to pick up on the switch since it's easy to jump in and out of.
A good wee co-op experience on remote play-together with a friend on stream. Kept the increasing difficulty like the first one with some fun outfits, abilities, weapons and MANY puns for which I am eternally grateful.
Looking forward to doing the third one soon.
Free @ Epic this week (repeat):
https://store.epicgames.com/en-US/p/cat-quest-ii-9dbefc
Next week:
River City Girls
Feel free to read my review for Cat Quest II:
Free @ Epic this week:
https://store.epicgames.com/en-US/p/cat-quest-ii-9dbefc
Next week's game: Circus Electrique
This game is wonderful, but it doesn't quite feel like a sequel. It feels like "more of the same" rather than full of awesome, new stuff. I like it, I truly do, but the first one just seems better because of the newness of how cute and fun it was. This continues that, but doesn't seem to do anything new in terms of gameplay besides having an AI character follow you and have the addition of a doggo kingdom.