At last. It took 7 years of playing off and on but I'm finally done with this game. I still have a copy of Bravely Second to get to though, so it's hard to feel too triumphant.
Like many JRPGs, this is a very long game. It took me just a little across the 100 hour mark before I finally saw the credits. The real ones, anyway. For most of those hours, I had a good time!
The world set up in this game is actually really cool and the characters are a lot of fun. While I'm not a fan of the random encounters style of enemy design, the game gave me the tools to control that as I saw fit by adjusting encounter rates in the options, which is huge for me. If I wanted to run through a dungeon straight to the boss without worrying about being chipped down by the enemies there, it was easy to do so. No Repel item needed. Take notes, Pokemon.
I also feel like I need to talk about the brilliant simplicity of the battle system. Being able to take multiple turns at once at the cost of future turns is already pretty cool as a core concept, but it's the design of the jobs/classes which your characters can leverage that really make the combat shine. Pulling off combos only made possible through combining job abilities makes you feel like a master tactician, and it never got old for me. I'm definitely looking forward to playing around some more with the system in the next game.
I found that around chapter 4 I was getting really into the plot. I'm not usually one for digging hard into lore in RPGs, but here I found myself wanting to read every single new entry which showed up in the in-game journal, which was a brilliant way to allow those who are interested to learn all they could ever want to know about the game world while also being handy for those like me, who took forever to finish the game and needed the occasional reminder of what was happening in the plot.
I had heard a little about the repetitive nature of the endgame in Bravely Default, but actually playing through it was a very different experience. It was far from the worst I've seen in the genre, but for the sake of staying relatively spoiler free I'll leave it at this-- The last third of this game brings the concept of recycled bosses to a level I'm not sure I've ever seen before. I maxed out my levels across all characters just to reduce the grind of the battles required for the plot, and found myself skipping out on the optional fights because I just wanted to push through.
That said, once I got through that portion of the game, things got better for the final boss. Battling it was a long affair, but it felt like a very satisfying conclusion after having played so many hours, as it should be.
The non-true ending does not share this sense of satisfaction, and was honestly a disappointment after coming so far, so I'm glad I stuck it out for the true one.
I'd recommend this to anyone who enjoys JRPGs. Just be ready for the last couple chapters of the game to be quite a slog before you jump in. Almost everything else here; the combat, the plot, the visuals, and the music- is absolutely worth your time. I'm going to wait a while before jumping into Bravely Second, as I want to relax without having this franchise hanging over my head for a little, but I'm excited to fire up the next game.