Review Mazinkaiser 3/5 · May 4, 2018
Azure Striker Gunvolt - An OK Spinoff
Azure Striker Gunvolt wants very badly to be a Mega Man Zero game. It does manage to add a layer of complexity on top of that, but the level design, story, and gameplay do feel a bit lacking.
During a point in the future where people have developed psychic powers to become "Adepts", a powerful adept (Gunvolt) fights against an …
Azure Striker Gunvolt wants very badly to be a Mega Man Zero game. It does manage to add a layer of complexity on top of that, but the level design, story, and gameplay do feel a bit lacking.
During a point in the future where people have developed psychic powers to become "Adepts", a powerful adept (Gunvolt) fights against an evil corporation out to control all adepts. This, through its visuals, plot elements, characterization, and random pop idol music is painfully anime. Not just any kind, but the cheap and excessively cliched kind. There are all kinds of personalities present in here, but none of them are really all that interesting.
That said, it's the gameplay that shines with some interest. Gunvolt can shoot enemies to tag them - the more an enemy is tagged, Gunvolt can use an electric field to give them damage proportional to how much they've been tagged. It's cool to damage a whole bunch of enemies with well-placed tags, and an energy bar that slowly recharges with a quick charge move keeps players on their toes.
That said, the game's design can feel a bit repetitive and lacking, and some frustrating elements (skipping credits means no saving clear data! Bottomless pits! Having to craft and buy an object just to double jump!) keep this game from reaching something similar to the early Mega Man Zero games. However, it's short and sweet, has a bit of good taste, and only stays as long as the player beats their head against the wall (the leveling system ensures that).