Osteoblasts (2021)

Moonana

PC (Microsoft Windows)

3.00 from 3 ratings

122 members have it in their collection · 89 backlogged · 3 wish listed

In Osteoblasts, you play as a spooky scary skeleton raised from the dead by a mysterious Cat Witch in a journey to find purpose. You get to choose a class and go on frightening adventures battling your nemesis - the Dogs - who unburied you from the depths below. You'll be faced with various quests, meet friendly skeletons, travel to … Read more
In Osteoblasts, you play as a spooky scary skeleton raised from the dead by a mysterious Cat Witch in a journey to find purpose. You get to choose a class and go on frightening adventures battling your nemesis - the Dogs - who unburied you from the depths below. You'll be faced with various quests, meet friendly skeletons, travel to spine-tingling dungeons and fight monsters to get stronger. The entire world has class-specific quests and several randomized elements that will change as you visit them again. But beware - as a sinister skeleton wandering about, not everyone will accept you. The dead aren't as welcome as they should and it's not even halloween yet. Read less
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Details

Developers
Moonana
Publishers
Moonana
Genres
Indie, Role-playing (RPG)
Themes
Fantasy
Steam
View on Steam

Release dates

  • Feb 12, 2021 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
1
3 stars
1
2 stars
1
1 star
0
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Community All Reviews Statuses

jademonkey

Review jademonkey 4/5 · May 28, 2022

Well, this was a fun little RPGmaker experience. Great visuals and audio. I loved the color choices and enemy design. The story felt more like an abstract set of ideas to set a mood than anything completely coherent, but the broad strokes still painted enough of a picture to avoid feeling like nonsense. The combat, stats, and equipment systems were …

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Well, this was a fun little RPGmaker experience. Great visuals and audio. I loved the color choices and enemy design. The story felt more like an abstract set of ideas to set a mood than anything completely coherent, but the broad strokes still painted enough of a picture to avoid feeling like nonsense. The combat, stats, and equipment systems were odd, but held together well enough for a 12 hour game. With most stats governing both offense and defense of a certain type, it felt a bit difficult to specialize. Luckily, there were enough intricacies between the variety of passive abilities and the equipment providing both stats and active abilities to keep me engaged for the short run time.

Overall, it was a good time all about the spooky vibes, and I'm down for that.

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