Review A_Wilmot 2/5 · Apr 6, 2023
I'm Getting Too Old for This Shit...
I remember hearing and reading about this game when I was younger, and always with a sense of awe—that it is among if not the pinnacle of this type of bullet hell experience. And I think had I encountered this game twenty years ago, when in my twenties and still a little obsessed with games like Einhander, I would have …
I remember hearing and reading about this game when I was younger, and always with a sense of awe—that it is among if not the pinnacle of this type of bullet hell experience. And I think had I encountered this game twenty years ago, when in my twenties and still a little obsessed with games like Einhander, I would have loved it. Now...
To be clear: It's a helluva game. Very well made, good music, kinetic as all hell. But while I don't shy away from things requiring challenge or dexterity (I did just spend 200 hours in Elden Ring getting the platinum across two playthroughs and obliterating anything and everything that moved), I honestly felt while playing Ikaruga that my eyes could not keep up with what was required. Made it to the third chapter, and I might have continued on if not for the pretty terrible load times—if I'm going to die a lot and beat my head against a thing, being kicked all the way back out to the title screen every time is a bit on the annoying side. But in the end, while I was able to push through to about the game's mid-point, I can't say I was enjoying it enough on a moment-to-moment level to want to push through the eye strain.
I can totally see why this is so beloved, and in a previous life I could imagine myself getting totally wrapped up in the challenge of this, but I'm just not there anymore, nor do I love this genre as I once did. Glad I finally experienced this, but I don't see myself wanting to put in the work to see it through.