Live A Live (1994)

Square Osaka Development Department

Super Famicom

3.93 from 61 ratings

219 members have it in their collection · 9 playing now · 103 backlogged · 98 wish listed

How long? · with extras 22h (from 1 logged playthrough)

Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as … Read more
Live A Live's story is split across seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, each chapter adds a new factor to the basic formula, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, two final chapters take place to establish the connection between the seven previous and resolve the story. Read less
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Release dates

  • Sep 02, 1994 (Japan) Super Famicom

Related

Remakes

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Featured in lists

Rating distribution

5 stars
18
4 stars
27
3 stars
11
2 stars
4
1 star
1
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Community All Reviews Statuses

internpepper

Status internpepper Nov 19, 2020

Quite a unique RPG with various characters to play as with them all coming together in an epic final chapter. While not every chapter is great, they do each feel unique and I admire the creativity here.

Chovus

Status Chovus Oct 10, 2018

This was one of the most annoying games I have ever played. Not because of the game itself, but how often it froze my emulator and I had to do a hard reboot. I had to hard reboot 4 times during the ending sequence, and gave up to watch it elsewhere.

I got stuck 3 times and had to check …

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This was one of the most annoying games I have ever played. Not because of the game itself, but how often it froze my emulator and I had to do a hard reboot. I had to hard reboot 4 times during the ending sequence, and gave up to watch it elsewhere.

I got stuck 3 times and had to check a walkthrough. The first was near the end of the Caveman scenario where you have to talk to the gorilla repeatedly. Ok so I spoke to him several times and nothing happened. Why would I think to keep doing that because that is literally the definition of insanity. The second time was in the Near Future scenario where you have to sell food at a Takoyaki stand. The guy there only said "help me out", but did not specify what with or how, so why would you think to go behind the stand and take up a sever position? The third time was at the final boss, who uses petrification. There are armors that give immunity to that, but I only used the first 4 party members I met and none of them happened to unlock an area or hint to those armors. It is partly my fault for not diligently recruiting everyone and thoroughly exploring. By the time I did all of that, the team was so OP that the final boss was a joke that could have easily been done without petrification immunity.

My lead was the psychic because he was the most interesting character in design, setting and abilities (like a paladin or cleric). I also used the wrestler (amazing tank), Yun the monk (ranged dps glass cannon) and the ninja (ranged and melee dps). I later swapped the ninja for the caveman for his crazy damage.

The hardest part of the game was a random enemy in the final dungeon while on my way to beat the final boss for good. It was a giant robot (called Waldrek or something) that was like a Final Fantasy optional boss. It hit for high damage, was immune to almost every attack and could act once for every one of my character's actions. The only way I could figure to beat it was using damage over time firefield, which could bypass his defenses for minor damage. The wrestler could also manage to land a hit sometimes after powering up, though not for good damage. I had to have everyone skip their turn so the psychic could heal for every single action. I could only re apply firefield or let the wrestler attack if the enemy either did not bring someone to 0hp that round, or if I used a powerful healing item. I only fought the enemy just to see if I could beat it, and what would happen. All I got was a lot of xp. I even kept encountering more, so it is just a regular enemy that is harder than all the bosses. Needless to say, I fled.

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