Gradius III (1990)

Konami

Port of Gradius III

Super Famicom · Super Nintendo Entertainment System · Wii

3.33 from 3 ratings

5 members have it in their collection · 1 backlogged

In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding … Read more
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... Read less
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Release dates

  • Dec 21, 1990 (Full Release) (Japan) Super Famicom
  • Aug 13, 1991 (Full Release) (North_America) Super Nintendo Entertainment System
  • Apr 23, 2007 (Full Release) (North_America) Wii
  • Sep 25, 2007 (Full Release) (Japan) Wii
  • Sep 28, 2007 (Full Release) (Europe) Wii
  • Sep 28, 2007 (Full Release) (Australia) Wii
  • Apr 26, 2008 (Full Release) (Korea) Wii

Also available on

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Rating distribution

5 stars
0
4 stars
1
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Mar 11, 2019

Beat on normal. Not knowing anything about the game and based solely on the icons and names in the equipment select screen I chose:

Force field for my shield (which I liked).

Super force field for my super (again I liked being able to survive hits)

Straight vertical shot (no messing around with angles)

Straight vertical bombs with a small …

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Beat on normal. Not knowing anything about the game and based solely on the icons and names in the equipment select screen I chose:

Force field for my shield (which I liked).

Super force field for my super (again I liked being able to survive hits)

Straight vertical shot (no messing around with angles)

Straight vertical bombs with a small area effect (which allowed some cheese damage vs some bosses)

Options that went out behind me. I had no idea what this would do but felt my build was lacking in the rear department. Turned out well.

The charge up laser. I did not like this one at all, but since I lost my vertical gun when getting the laser, I did the entire game without the laser. The whole concept of holding shoot charging it up does not mesh well with the shoot constantly mentality of this game.

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