Killer Instinct (1994)

Rare

Arcade

3.43 from 707 ratings

1373 members have it in their collection · 10 playing now · 140 backlogged · 78 wish listed

How long? Main story 1h (from 1 logged playthrough)

Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a … Read more
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos. Read less
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Details

Developers
Rare
Publishers
Midway
Genres
Fighting
Themes
Action, Fantasy, Science fiction
Franchises
Killer Instinct
Series
Killer Instinct
Event
Summer CES 1994

Release dates

  • Oct 28, 1994 (Full Release) (North_America) Arcade

Also available on

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Featured in lists

Super Nintendo by KiingShady · 38 games · 0

Rating distribution

5 stars
100
4 stars
227
3 stars
271
2 stars
94
1 star
14
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Nov 19, 2025

Beautiful Graphics And Great Characters And Nostalgia, Even Tho Not My Fave Genre

Preliminary: So much nostalgia for the SNES port, but the arcade game came first. Wow the graphics are impressive, albeit quite cheesily 3d-rendered it gets me excited for the Crash Bandicoot etc era. The screams and whatnot are very Mortal Kombat, but the characters are the highlight imo. Perhaps it's the nostalgia talking but Cinder and Riptor and Orchid are …

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Preliminary: So much nostalgia for the SNES port, but the arcade game came first. Wow the graphics are impressive, albeit quite cheesily 3d-rendered it gets me excited for the Crash Bandicoot etc era. The screams and whatnot are very Mortal Kombat, but the characters are the highlight imo. Perhaps it's the nostalgia talking but Cinder and Riptor and Orchid are just so cool. I could only get to the 2nd battle lol and kept dying no matter who I chose, and the aracde version has way too many buttons (which is fun for button mashing but alas, I've never had access to the actual arcade machine). For now I am moving on but I don't feel bad giving this an honorary 3 star despite only 15 mins of playing, and I am positive I will returning to this or the SNES port with my brothers next time they are over.

Look: 8.5/10 The characters and 3d graphics are a highlight

Sound: 8/10 Standard but great.

Play: 7/10 Too hard for my taste, but so are most fighting games.

Feel: 7.5/10

Attachment: 7.5/10 I played this so much as a kid and am likely to return to this but I don't really return to fighting games except to play with my brothers, and my younger brother is a MK fanatic so that'll likely always be the choice.

Overall: 7.7/10

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V1CGaming

Review V1CGaming 3/5 · Nov 1, 2022 Completed

Pretty decent fighting game.

Killer Instinct is somewhere in between Street Fighter II and Mortal Kombat for me. Depending on the player that’s either a good or bad thing. In my opinion I like the focus on more intricate gameplay as well as the gore and dark style.

Westane

Review Westane 3/5 · Feb 2, 2016

Review / Playthrough

Killer Instinct - 1 Screenshot 2016-01-22 22-43-11

Gameplay, Story and Value:

Killer Instinct - 1 Screenshot 2016-01-22 22-51-36

Killer Instinct is a fighting game released by Rare that bares more than a few resemblances to another certain fighting game franchise. It's been several years since I'd last play this game, especially the SNES version, and I was legitimately surprised to see just how similar it is to Mortal Kombat II. Everything from the digitized …

Read more

Killer Instinct - 1 Screenshot 2016-01-22 22-43-11

Gameplay, Story and Value:

Killer Instinct - 1 Screenshot 2016-01-22 22-51-36

Killer Instinct is a fighting game released by Rare that bares more than a few resemblances to another certain fighting game franchise. It's been several years since I'd last play this game, especially the SNES version, and I was legitimately surprised to see just how similar it is to Mortal Kombat II. Everything from the digitized sprite graphics, the tower of combatants, even the music is similar.

As far as gameplay is concerned it's your typical 2D fighting fare. Buttons are assigned to quick, medium and heavy variations of punches and kicks, and various button combinations initiate combos and special moves. Special moves are mostly what you'd find in other fighters of the time, though here they're generally much more challenging to actually pull off, resulting in less fireballs and more face-punching. Where Killer Instinct tried to be different for its time was in the combo system. The reason it fails (or succeeds depending on who you ask) in this regard is because pulling off the combos themselves is extremely complicated and involved. While future games like Mortal Kombat 3 and Marvel vs Capcom 2 would make combos feel like a natural input sequence, Killer Instinct treats them much like special moves, requiring several non-intuitive button combinations to execute.

Aside from that the game feels much like Mortal Kombat II in the way it handles both its fighting and its game systems. You'll select one player or two player mode, then square off against increasingly difficult opponents until you either get a game over, or have no one left to fight! Once a fighter is defeated the screen goes dim, giving the victor an opportunity to execute a deadly finishing move. One welcome addition here is a Practice mode, which all fighters should have but few did back then.

Presentation, Music and Sound:

Killer Instinct - 1 Screenshot 2016-01-22 22-51-28

Killer Instinct has not aged well visually, and playing it in upscaled 1080p is doing it no favors. Sprites are muddy and ugly and it can be hard to figure out what you're actually looking at sometimes. Special effects such as projectiles look blatantly superimposed over the characters and the whole game lacks any real visual cohesion. Environments use pseudo-3D effects and look okay but it still doesn't really come together.

Music is dull and muted, though never distracting. Sound effects from the fighters could get annoying after a bit but I found that to about par for the course for this kind of game. Digitized voice samples were scattered throughout as well, which are always nice.

Afterthoughts:

Killer Instinct - 1 Screenshot 2016-01-22 22-52-05

As a huge fan of fighting games it will come as no surprise that Killer Instinct spent a lot of time sitting in my SNES in the 90's. What did come as a surprise, and saying this will surely upset some people, is how this game is practically a carbon copy of Mortal Kombat II minus all the things that made Mortal Kombat II fun and memorable. My experience with the game just felt completely derivative and over-complicated, and I just didn't have fun with it.

I know Killer Instinct has gone down as a classic, and the N64 version may change my opinion on it, but the SNES port just left me bored and frustrated.

Review:

Killer Instinct

Gameplay:

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