Pacific Drive (2024)

Ironwood Studios

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.19 from 90 ratings

1268 members have it in their collection · 22 playing now · 740 backlogged · 162 wish listed

How long? Main story 38h · with extras 39h · 100% 75h (from 7 logged playthroughs)

Pacific Drive is a first-person driving survival game with your car as your only companion. Navigate a surreal reimagining of the Pacific Northwest, and face supernatural dangers as you venture into the Olympic Exclusion Zone. Each excursion into the wilderness brings unique and strange challenges as you restore and upgrade your car from an abandoned garage that acts as your … Read more
Pacific Drive is a first-person driving survival game with your car as your only companion. Navigate a surreal reimagining of the Pacific Northwest, and face supernatural dangers as you venture into the Olympic Exclusion Zone. Each excursion into the wilderness brings unique and strange challenges as you restore and upgrade your car from an abandoned garage that acts as your home base. Gather precious resources and investigate what’s been left behind in the Zone; unravel a long-forgotten mystery while learning exactly what it takes to survive in this unpredictable, hostile environment. Read less
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Release dates

  • Feb 22, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5
  • Oct 23, 2025 (Full Release) (Worldwide) Xbox Series X|S

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Dropped by bigiron · 6 games · 0

Rating distribution

5 stars
15
4 stars
18
3 stars
32
2 stars
19
1 star
6
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Community All Reviews Statuses

maeday

Status maeday Jan 7, 2026

This game is so goddamn cool but man is it confusing. Like...is there an actual plot? A purpose? Or do you just drive out, collect shit, come back and rinse repeat? I know there's a "story" going on, but is that really all it is ultimately? I miss when games literally made things clear. The vagueness of modern gaming has …

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This game is so goddamn cool but man is it confusing. Like...is there an actual plot? A purpose? Or do you just drive out, collect shit, come back and rinse repeat? I know there's a "story" going on, but is that really all it is ultimately? I miss when games literally made things clear. The vagueness of modern gaming has all but killed my drive to interact with the medium.

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R0R0

Review R0R0 3/5 · Nov 3, 2025

Oh wow, that was quick. DNF

Edited (4th Nov)

Nope. Not for me. I think there's a lot to be said about horror as a narrative device, the effect terror has on the body and the mind and how that determines the relationship between a story and it's audience. The parts of this game built around that feeling are my favorite as each new anomaly sparks …

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Edited (4th Nov)

Nope. Not for me. I think there's a lot to be said about horror as a narrative device, the effect terror has on the body and the mind and how that determines the relationship between a story and it's audience. The parts of this game built around that feeling are my favorite as each new anomaly sparks a series of little questions in your mind all geared towards answering one of two big ones along your journey, will this help me or will this hurt me? Figuring out the answer while minimizing damage to your person and your car (which in this context may as well be one int he same) is fun in a very primal, very reflexive way and I commend this team for not only acknowledging that but building their world around that mechanic... it's everything else about this game that I just find, exhausting.

The loot economy of this game feels very artificial, as though designed to induce anxiety, keep you at the brink and punishing every miscalculation. The terror that I spoke of earlier fades away as you catalogue each new anomaly and map out their patterns, side stepping the Lovecraftian wonder of it all so you can loot and stash and craft and loot and stash and craft. It's as though the game presents you with this mystery and then buries it immediately after with a bunch of busy work. I thought I could get into it, because I really am the type of person that doesn't mind chores, in fact there is a comfort you can find in mindless repetitive tasks, but the game seems to take pleasure in making those tasks as annoying as possible, with additions like a closing 'instability' field that basically acts as a ticking clock, randomly generated quirks that fuck with how the car works etc etc etc. It's amusing at first but it slowly just urks you past the point of endurance as one complication is piled onto another.

Ultimately this is not how I would ever choose to spend my free time. I'm out.

...

Review in progress (3rd Nov)

Feels like the kind of experience you have to be prepared for before hand to really get into, thankfully I've been putting this off for months and I'm finally in the mood for something overly complicated and intentionally obtuse on multiple levels. 😂

Kinda reminds me of Kauffman's writing and that approach to narrative where the 'lack of meaning and cohesion' is the point, where you become a participant in the art, as you mine for meaning and take pleasure in whatever pebbles you can find. I can see myself putting 20-30 hours in this, wading through the jargon and unintuitive mechanics, connecting the dots over and over again until it becomes reflex, mentally mapping this world and it's anomalies out until it almost feels as though I've taken ownership of them. I'm looking forward to it.

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Gangreen

Status Gangreen Oct 29, 2025

Interesting premise but the finnicky gameplay for repairing just irritated me. I could not understand why sometimes I could hold things in my hands and sometimes I could not and it complained "inventory full". I had to dump everything from my backpack on the ground to hold things just so I could do something simple, like install a new tire. …

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Interesting premise but the finnicky gameplay for repairing just irritated me. I could not understand why sometimes I could hold things in my hands and sometimes I could not and it complained "inventory full". I had to dump everything from my backpack on the ground to hold things just so I could do something simple, like install a new tire. Too much friction for doing simple things.

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cwknight

Status cwknight Oct 26, 2025

Okay this goes on the "stop playing and uninstall because I'm too frustrated" list.

This game has so much potential and I am so interested in the story and mystery of the game, but the controls and user interface are the worst examples I have seen in a very long time.

The inconsistency of interaction, the vomiting of information on …

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Okay this goes on the "stop playing and uninstall because I'm too frustrated" list.

This game has so much potential and I am so interested in the story and mystery of the game, but the controls and user interface are the worst examples I have seen in a very long time.

The inconsistency of interaction, the vomiting of information on the screen in the form of little icons it doesn't explain, tooltip instructions that are either wrong or so confusing as to be equivalent to being wrong ("Check the map legend" was listed on the quest tracker. I'll be damned if I can figure out where the map legend is!); I just could not believe how poor the interface between the user and the game (or, "user interface", if you will) is in this game.

It should be used as an example of what not to do in your video game.

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cwknight

Status cwknight Oct 25, 2025

Is it just me or are the controls for Pacific Drive unintuitive and confusing? I can’t seem to get the hang of what requires button holds and what require button presses, particularly when opening things. And the user interface is very muddled without very much clarity. Lots of unexplained icons everywhere and sometimes too much information on the screen.

I’m …

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Is it just me or are the controls for Pacific Drive unintuitive and confusing? I can’t seem to get the hang of what requires button holds and what require button presses, particularly when opening things. And the user interface is very muddled without very much clarity. Lots of unexplained icons everywhere and sometimes too much information on the screen.

I’m trying to get the hang of it but it’s a survival game in a hostile wilderness; sometimes I don’t have time to decipher inscrutable icons.

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V1CGaming

Review V1CGaming 2/5 · Oct 24, 2025 Abandoned

There’s a lot here that feels great, but it’s the inconsistency that lets it down. All those great moments are padded by a framework that doesn’t do them enough justice. Too much emphasis on scrounging, an unfocused narrative, and a generally poor feeling of momentum and progression. I’m still certain that there are some who will be able to overlook …

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There’s a lot here that feels great, but it’s the inconsistency that lets it down. All those great moments are padded by a framework that doesn’t do them enough justice. Too much emphasis on scrounging, an unfocused narrative, and a generally poor feeling of momentum and progression. I’m still certain that there are some who will be able to overlook the game’s flaws and latch onto its unique charm. However, I think just as many people are going to bounce right off it. Either way, it isn’t a comfortable ride.

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Kogeta

Review Kogeta 5/5 · Feb 21, 2025

A unique experience for me personally and the only survival game that I liked.

It may sound strange, but I found it in a Valentine's Day video from a local YouTube channel...

I love car themes myself, and Pacific Drive can offer its own vision of the car.

It's not just a means of transportation - it is your actual loyal friend, companion, and often your savior.

Aesthetically, the game is also very beautiful, …

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It may sound strange, but I found it in a Valentine's Day video from a local YouTube channel...

I love car themes myself, and Pacific Drive can offer its own vision of the car.

It's not just a means of transportation - it is your actual loyal friend, companion, and often your savior.

Aesthetically, the game is also very beautiful, and the ambient compositions during outings when you forgot to turn on the radio complements the atmosphere in the best possible way.

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Hacksaw

Status Hacksaw Jan 13, 2025

I have never played a more poorly optimized game. At least, not since the PlayStation 3 days. I bought this wanting to sink my teeth in some atmospheric horror but the constant, and I do mean constant, stuttering, FPS drops, and frustratingly mediocre graphics sucked me out within the first minute. Nothing I did made any difference. No mods or …

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I have never played a more poorly optimized game. At least, not since the PlayStation 3 days. I bought this wanting to sink my teeth in some atmospheric horror but the constant, and I do mean constant, stuttering, FPS drops, and frustratingly mediocre graphics sucked me out within the first minute. Nothing I did made any difference. No mods or file tweaks changed anything.

From what I've ready, this is kind of just how this game is. The consensus seems to be good luck running it at anything higher than 25ish FPS.

I gave it an hour of my life that I'll never get back, then opted for a refund. What a disappointment. I genuinely wanted to like it. It's right up my alley, 100% my kind of game.

Oh well.

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BwayinSin

Status BwayinSin Sep 1, 2024

PD had its moments, but the repetitive gameplay keep me down. I kept hoping for more depth, but it never really delivered. It was just okay.

kicks07

Review kicks07 3/5 · Aug 21, 2024

Pacific Drive: Ramble Review

~25 hours, unfinished main story

Pacific Drive is an interesting one to me. I started the game, and I was going so hard and then slowly, my enthusiasm just dried up. I won’t do my normal pro-con list. The pros are that the game is exactly what it looks like. It’s a car mechanic-simish, rogue-lite and that feeling of upgrading …

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~25 hours, unfinished main story

Pacific Drive is an interesting one to me. I started the game, and I was going so hard and then slowly, my enthusiasm just dried up. I won’t do my normal pro-con list. The pros are that the game is exactly what it looks like. It’s a car mechanic-simish, rogue-lite and that feeling of upgrading and progressing is awesome! The cons lie completely in the mid to late game. It becomes a tedious grind to the next story point and upgrades start to feel more like a hassle than a must.

List of improvements for pacific drive 2 if one should ever happen:

  • More upgrade options.
  • More depth for the middle to late game.
  • More vehicles.
  • Better story that has a real conclusion (I’ve read this ones not so good).
  • Limit the tedium. Especially on things that don’t matter (why am I applying paint and decals this way and why are the consumable.

Rushed Conclusion: If this game is on a good sale, you’ll get at least 10 to 20 good hours out of it if you like this kind of game making it worth it. Full price is pushing the value.

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swell.

Status swell. Jul 16, 2024

TLDR: Great game, a few flaws, you should definitely play it, this review is just therapy.

Store Page: Pacific Drive on Steam


Pacific Drive is one of those games that are completely and utterly imperfect, flawed little gremlins of a game that you can't help but recommend to everyone, even the people you know wouldn't like it to begin with. …

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TLDR: Great game, a few flaws, you should definitely play it, this review is just therapy.

Store Page: Pacific Drive on Steam


Pacific Drive is one of those games that are completely and utterly imperfect, flawed little gremlins of a game that you can't help but recommend to everyone, even the people you know wouldn't like it to begin with. Like your worst child. Trust me you're going to love them once you spend a little time with them, even as they are chewing on the furniture in the background.

It's too long, the loop is too brief, the randomly generated levels are too similar, the creative side of the survival genre (building, customizing, etc) is non-existent, its a linear game with an illusion of openess. Yet, I think about Pacific Drive every day, and have to stop myself from launching it again by reminding my own damn mind that there really isn't anything left to do, and there hasn't been since about the 10th hour of gameplay.

sick ride


So the question is, then, what parts make Pacific Drive so alluring, even through the fog of development errs? First of all, since it is a survival crafter at heart, the ease in which that genre can become compelling does a lot of work. The first session or two are completely compelling because of this alone. Survival crafter is a maliable clay that can sort of fit around any scaffolding you throw at it.


But, perhaps more importantly, Pacific Drive presents a distinct tone. It is equal parts 80's roadtrip nostalgia and weighty eldrich dreariness. I was close to my twentieth hour in the game, I had seen every enemy the game had to offer me, I knew what every hazzard did, I knew how to avoid them, and I had equipped my station wagon with deterents just in case I couldn't. I've only ever had to start a level over with (essentially the death state of the game) once and that's because of user error. So why, now in my 25th hour of play, do I still feel that rare sense of dread? That exillerating fear found in the final circle of a battle royal, found in the darkest corridors of survival horror, found in the last 10% of a raid boss. Perhaps its only a diet version of that, but the game manages to maintain that feeling with art direction, atmosphere, setting, and in the way it makes you feel like you're barely in control while allowing you to have full control.

Pacific Drive also does a very difficult thing that very few games can accomplish. It creates a feeling of kinship with what is functionally an inanimate object. Your Station Wagon, even as it slips and slide, controls like a boat, it very quickly becomes your best friend and home. You look for it in the dark, you take care of it when it is ailed, it almost feels like a personal attack anytime its hurt and you know its your fault. Your Station Wagon is, in short, your little buddy. And I just think that's neat.

Perhaps the game's biggest accomplishment, however, is how tactile they've managed to make the car feel. There are hotkeys, of course. You can hit a button to turn on your windshield wipers, to turn on and off your lights. But I would recommend ignoring them. To turn on your car you look at the key and you hold down until the old engine comes to life. You look at the shifter and press down to move it from Park to Drive and back again. You look at the windshield wiper to turn them on and off, the lights, etc. The dome light, the radio, even the navigation computer in your passenger seat it all feels very "there". Something you have to touch, something you have to handle. They've managed to make the entire ordeal feel very alive.

control your best friend from within

Sometimes we humans forget that while we're driving we're essentially handling a steampunk machine with 8 different levers and buttons required to not crash into a wall and explode. The game manages to give that feeling, and after the first few hours it becomes just as second nature, but also just as satisfying. There is something arcane about pulling up some place dangerous, slamming your car into park so it doesn't roll away, turning off your engine so you don't waste gas, but then deciding to leave your lights on for a little extra light shining on the building you're going to loot, even though you know its going to drain the battery, so you rush in, do it as fast as you can and jump back in the old beater. There is a little magic here.


But then there are the flaws...


There are two major ones. Firstly, the story is delivered via audio - you will have one-way conversations with 1 of 3 characters over your car's radio. They will deliver you exposition, give you your tasks, and deliver Whedon-esque banter for you to enjoy. It's decently written, and while the story itself doesn't even come close to the genres best (e.g. Subnautica) it is passable. The issue comes with the tone. It is completely dichotimous to the rest of the game's atmosphere. It's jovial and charactirure-ish, where the game is offering you a wet blanket of misery and unease, these chuckleheads are offering you zany and it doesn't work. You get used to it by the end, it sort of blends itself in, but I personally think the direction was a mistep that undermines the rest of the game's atmospheric strengths.

The second flaw, and the most important flaw, is that it is far too long. My biggest tip when playing Pacific Drive is to just go straight towards the next story objective. You'll be tempted by the survival crafting genre to go and do a few side missions to build up your car, or unlock a few technologies on the tech tree. Don't. Do the bare minimum of side content. The game, with its current content loop, should have been 10 hours long. You won't do anything differently in the 20th hour than in the 1st hour. The stuff you are gathering barely changes, and while it is cool to put a new type of wheel on your car, or upgrade your body panels from slapdash sheet metal to off-the-lott steel to military-grade armored, none of it is enough to distract from the fact that you had to do the same 10 minute loop to get there.

There's no real exploratory moments, there's none of the creativity that you find in most survival games (via base building). You can only really upgrade your car in one way. And the garage you call home is a glorified POI with specific "sockets" for set crafting benches and utilities. The survival crafting genre NEEDS the player expression and the exploration to really have legs, and Pacific Drive doesn't offer any of that past the facade. The problem is I don't think there is a fix to this that the developers could have deployed, they put themselves into their own trap.

on the terrifying road again

Ultimately, the vibes, the interesting niche with the roadtrip mechanics, it's all enough to justify picking up Pacific Drive. I just feel, at the end of the day, that this is a game that was destined for the pantheon of greats in the genre. It had a spot reserved for the Mount Rushmore of survival-crafters alongside Subnautica, Valheim, etc. So the 4 star rating just sort of feels painful to me that I had to stop so short of that mark. Where most 4 stars are just great games I loved, but didn't find to be masterpieces, the fifth star for Pacific Drive, like the beam of light that will teleport me home, feels so far away.

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SeriousDevil

Status SeriousDevil Jun 15, 2024

The developers have created the illusion of a complete deep game. In fact, you will have to do the same thing for many hours. Collect junk, repair the car, drive ten times in the same locations. I thought the car would be a companion for talking and joking. Why didn't the developers think of this?According to the plot, sad scientists …

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The developers have created the illusion of a complete deep game. In fact, you will have to do the same thing for many hours. Collect junk, repair the car, drive ten times in the same locations. I thought the car would be a companion for talking and joking. Why didn't the developers think of this?According to the plot, sad scientists tell us that we will go crazy because of the car, that they were talking about hallucinations, in fact there is nothing like that. There is no plot. The ending is idiotic. There are 3 plot locations in total. The rest of the locations are just carbon copies. There are only two biomes. Forest, colored forest. A bunch of identical houses with the same loot. The anomalies are stupid, just the visual effects only get in the way, stretch the boring game. I can still describe a hundred minuses, but I'm too lazy.

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sharknado

Review sharknado 2/5 · May 1, 2024

Unlike its Car, Pacific Drive Just Doesn't Go Far Enough

Pacific Drive is a game that I really want to be able to recommend to more people, but I struggle to do so, due to its relatively slow pace and repetitive gameplay. That being said, there is a very real vision at the core of this game that is really good, but it needed some more to really grip me. …

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Pacific Drive is a game that I really want to be able to recommend to more people, but I struggle to do so, due to its relatively slow pace and repetitive gameplay. That being said, there is a very real vision at the core of this game that is really good, but it needed some more to really grip me. I still think it's solid, all things considered.

The gameplay loop of Pacific Drive is essentially four elements - drive your car around, loot nearby containers and points of interest, listen to exposition from the radio, and then repair and upgrade your car. It's almost like a roguelite mashed up with a basic survival horror game, though that statement comes with some caveats.

When it comes to driving, the gameplay feels great. The station wagon that you pilot does a great job of "feeling right". When you take turns hard, you can spin out, especially if your tires are in disrepair or if you're on poor terrain. When you need to get something in the woods, there's great feedback as you plow over saplings while dodging larger trees. Ironwood definitely nailed this aspect of the gameplay. Sometimes, you'll need to replace or repair parts on the road, and these moments really made me feel like I was scraping by in a way that was fun.

The looting leaves more to be desired. There's rarely more to do than to use tools to break apart or into points of interest, and it doesn't ever get more interesting beyond adding new resource types, unfortunately.

When it comes to repairing and upgrading your car, the game feels more satisfying. As long as you fetch resources periodically, you'll usually be able to afford new parts or repair items for your car. And when you get better parts and unlock new mounts, it feels satisfying... but the pacing is completely off, in my opinion. Right after the 10 hour mark, upgrades felt like they were coming at a slow pace and my car didn't feel meaningfully better.

Your car can also develop quirks, which are just minor annoyances for the most part, and they can be fixed by diagnosing them at the garage. The first time you turn your windshield wipers on and watch the fuel gauge wave around in sync, you'll probably laugh out loud too. But, the system for diagnosing them can be annoying, and even if you don't really notice them, it's annoying to have them accumulate.

Lastly, there's the story and the atmosphere. I connected a bit with it, but at the same time, you don't have the opportunity to interact with the characters beyond listening to them on the radio, and for some reason, I didn't end up clicking with the characters or plot much. The atmosphere when you're driving around, on the other hand, is perfect. There's often a fear that something may be lurking out there, and that the only real safe part is inside the damned car - which often is actually the case, anyway.

I'd say the biggest issue with the game is the dropoff around the 15hr point. I got the feeling I wasn't seeing much new content, whether from new dangers, interesting location layouts or hazards, car upgrades, etc. I think this game is closer to maybe 15 hours of content stretched into about 20-25.

The game also has a really unsatisfying ending that left me feeling like the game wasn't even complete; as if I had run into some sort of early access ending. I wondered if I had missed something obvious, but it seems not. Also curiously, I managed to complete the game without needing virtually any of the endgame upgrades or gear easily, which I found a hair disappointing - though I suppose I would've hated grinding for resources even more.

That being said, I think Pacific Drive still has a great niche appeal. It can be relaxing to drive from location to location, servicing your vehicle, and taking the game bit by bit. I don't think this game is for most players, unfortunately, despite the moderate enjoyment I've had with it.

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killerstar

Status killerstar Apr 27, 2024

This game is quickly losing its lustre. The gameplay hasn't evolved for hours and the pacing is glacial. To advance the plot I need to "unlock" new paths by getting to an area and going through a portal back to the garage. But then to get to the next area I need to go back to that area I just …

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This game is quickly losing its lustre. The gameplay hasn't evolved for hours and the pacing is glacial. To advance the plot I need to "unlock" new paths by getting to an area and going through a portal back to the garage. But then to get to the next area I need to go back to that area I just was in, which I cannot do right away because there's a storm thing that blocks the way. The upshot is that I've got an objective that it's like 3 or 4 areas away from the garage but I need to literally waste my time in other areas waiting for each storm to clear for each new area that I need to unlock. Feels like unnecessary padding.

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paycheck_stevens

Status paycheck_stevens Apr 26, 2024

Has anyone tried combo playing this with a wheel and controller? I didn't think to do so during the demo, and I'd like to hear some experiences before buying if possible.

killerstar

Status killerstar Apr 24, 2024

Nice decals

enter image description here

I was going to make a joke about Gamerz complaining about politics in videogames, but reality always has the last laugh and Gamerz have indeed complained about politics in this videogame.

enter image description here https://steamcommunity.com/app/1458140/discussions/0/4309452818501794674/

enter image description here https://www.reddit.com/r/pacificDrive/comments/1b9xtwy/can_you_please_stop_please/

enter image description here

As I always say, people only complain about "politics in videogames" when those politics are progressive values like inclusion.

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Nice decals

enter image description here

I was going to make a joke about Gamerz complaining about politics in videogames, but reality always has the last laugh and Gamerz have indeed complained about politics in this videogame.

enter image description here https://steamcommunity.com/app/1458140/discussions/0/4309452818501794674/

enter image description here https://www.reddit.com/r/pacificDrive/comments/1b9xtwy/can_you_please_stop_please/

enter image description here

As I always say, people only complain about "politics in videogames" when those politics are progressive values like inclusion.

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killerstar

Status killerstar Apr 21, 2024

Well, I've just lost all progress on a mission because the game decided to spawn the exit point of the level in a place that was physically impossible to reach before I died. I mentioned that I didn't like the save system and I now like it even less. I wouldn't mind losing due to a fuckup or something, but …

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Well, I've just lost all progress on a mission because the game decided to spawn the exit point of the level in a place that was physically impossible to reach before I died. I mentioned that I didn't like the save system and I now like it even less. I wouldn't mind losing due to a fuckup or something, but having to redo a long-ass level due to asshole level design makes me a bit salty...

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killerstar

Status killerstar Apr 20, 2024

Trying this out for a while. Looks interesting although the focus on looting and crafting is a bit of a turnoff. It might work really nice in VR.

I don't love that you cannot save mid-run, though. I was doing the tutorial and had to quit to make dinner and then it turns out I had to do it all …

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Trying this out for a while. Looks interesting although the focus on looting and crafting is a bit of a turnoff. It might work really nice in VR.

I don't love that you cannot save mid-run, though. I was doing the tutorial and had to quit to make dinner and then it turns out I had to do it all over again.

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Sir_Laguna

Review Sir_Laguna 3/5 · Feb 20, 2024

They're just four-wheeled friends, now

This game is good. The systems are engaging, the plot is mysterious, there's a lot of options to customize and improve your car and the controls are great.

But I suck at it.

I'm not made for survival games. I lost lots of progress and resources because of little mistakes or sheer bad luck and it was hard to willforce …

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This game is good. The systems are engaging, the plot is mysterious, there's a lot of options to customize and improve your car and the controls are great.

But I suck at it.

I'm not made for survival games. I lost lots of progress and resources because of little mistakes or sheer bad luck and it was hard to willforce myself to try again. It was worth it because finally getting alive out of a map can be very satisfying... but exhausting.

You can read my review in spanish here.

enter image description here

This is a good game. I think survival games veterans will love it and it can be actually accesible for beginners (the fact its about a car and not a standard base helps to it). But its not for me.

This is one of the few game I'm reviewing without finishing. I see why is good. I see why some people can even love it. But for me its just stress and frustration.

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BMO

Status BMO Feb 11, 2024

At first I thought, “maybe this isn’t for me” but after a bit it started to grow on me. I haven’t quite finished the demo so I’ll see if I’m still into it when I’m done.