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Still Wakes the Deep

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Still Wakes the Deep

Jun 18, 2024

Main game

3.59 average rating based on 197 ratings

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1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.
Release Dates
Jun 18, 2024 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
488
In Collection
109
Wish Listed
13
Playing
149
Backlogged
How Long Is Still Wakes the Deep?
Main story: 5.1 hours
Main + extras: 5.3 hours
100% completion: 8.9 hours
Total completions: 24
Related Content
PyramidHeadcrab
PyramidHeadcrab gave Jun 19, 2024
PyramidHeadcrab gave Jun 19, 2024
Caz McCleary's Terrible, Awful, No-Good, Very Bad Day

7th Game Completed in 2024

Are you familiar with the protocol for what happens if someone becomes trapped in a stamping press? Probably not, unless you've worked in a stamping plant. But basically, if someone bypasses the safety systems and works inside the press (or in the case of some plants in countries like Mexico and Thailand, doesn't have safety systems to protect them), and becomes stuck... That's it. They're alive, but with no chance for escape. They call in the worker's family, call a priest if requested...

And then some poor bastard pushes the button to finish the press.

Because you see, a stamping press cannot be reversed. It goes in one direction. If you become trapped, you are kept in a quantum state of life and death until the button is pressed. This is the brutality of production under capitalism.

My blue collar ass loved Still Wakes The Deep. I won't get too deep into the plot, but this setting - an oil rig in the Scottish North Sea - hit me differently as a tradesman than it might to someone who isn't. I read a few interpretations of the plot online, and I was not especially surprised …

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7th Game Completed in 2024

Are you familiar with the protocol for what happens if someone becomes trapped in a stamping press? Probably not, unless you've worked in a stamping plant. But basically, if someone bypasses the safety systems and works inside the press (or in the case of some plants in countries like Mexico and Thailand, doesn't have safety systems to protect them), and becomes stuck... That's it. They're alive, but with no chance for escape. They call in the worker's family, call a priest if requested...

And then some poor bastard pushes the button to finish the press.

Because you see, a stamping press cannot be reversed. It goes in one direction. If you become trapped, you are kept in a quantum state of life and death until the button is pressed. This is the brutality of production under capitalism.

My blue collar ass loved Still Wakes The Deep. I won't get too deep into the plot, but this setting - an oil rig in the Scottish North Sea - hit me differently as a tradesman than it might to someone who isn't. I read a few interpretations of the plot online, and I was not especially surprised to see (in a post-Silent Hill 2 world) that nobody really discussed this angle, instead fixating on the extremely limited emotional and psychological angle of the game.

It's a new - but cheaply-built and rapidly decaying - oil rig, where the company man runs the facility like a dictator, and the workers live in a constant state of maintenance and poor safety protocols. As someone who's worked in somewhat similar situations, I was looking at this meticulously crafted environment and mentally parsing my Ontario Green Book (that's our workplace safety laws), and finding violations after violation.

For anyone familiar with the history of Scottish oil, you may recall the Piper Alpha explosion, where an oil rig in the Scottish North Sea erupted in flames, leading to the deaths of 167 workers - including some who remained trapped and never rescued, before dying isolated and in pitch darkness. I have no doubt that this moment in history was an important touchstone in the writing of this game, and the story of how OPCAL management completely failed to adequately consider the safety of their workers both prior to and during the incident is something people really ought to make themselves aware of.

Anyway, that's a TON of preamble, but it really sets the stage for what this game is, and what it's trying to say with its six-hour runtime. You start as a fella on an oil rig, who's taken the job to try and escape a minor charge back in Scotland. The rig's a mess, but production presses on... And everything goes to shit. You see, they drill into something that ain't oil. An air pocket? A gas deposit? You'll have to play the game to see. But it goes places I was really quite surprised to see.

I suppose you could categorize it as a walking sim, but that's kind of reductive. It's linear, but you will frequently revisit areas you've been to before as the platform continues to fall apart, completely changing your route and how the area looks. You'll also have fairly frequent action segments cut in, and these are usually comprised of climbing and platforming segments, and some segments that require stealth to get past a patrolled area. Thankfully, it does not have those god-awful "run from the scary monster" segments like in the Amnesia games where the AI follows your footsteps and dice rolls whether or not they see you hiding.

The art direction of this game is outstanding, and the use of body horror is used effectively to suit the themes they're going for. I played the entire game on PS5 in performance mode, which definitely scaled back some otherwise great wind effects, but the quality mode seemed to have an unstable framerate that felt like sub-30.

Overall though, this is an excellent horror game with a very focused scope, and while some may find it a bit on the short side, it's also not a full-priced game, and is available Day One Game Pass. I don't think it's gonna change the world or anything, but it's an above-average horror game in an inspired setting, and frankly, the world could use more games of this scope and less hundred-hour, bloated games padded out with busywork.

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RxBrad
RxBrad gave Jun 25, 2024
RxBrad gave Jun 25, 2024
"If it's not Scottish, it's CRAP"

This is an interesting game from an established walking sim / horror game developer. You're on an oil rig and the drill hits... something....

Then chaos ensues.

The basic gameplay loop is: Walk from point A to point B. Open lots of doors. Flip lots of levers. Climb lots of ladders and terrain. Restore power to lots of generators & pumps. Repeat many, many times. And eventually, they start throwing in run/hide from danger sequences.

There are no collectibles. There are no alternate routes. Once you play this relatively short game once, you've experienced everything there is to see. (It's on Game Pass right now, which is a good place to play it).

The graphics, sound, and voice acting are excellent. Most characters have very thick Scottish accents. I typically disable subtitles in my games, but I had to keep them on for the same reasons I have them on in the early Yakuza games -- I just couldn't understand what these guys were saying half of the time. The subtitles also translate the frequent Scottish colloquialisms for us Americans. Some online gaming people have been very upset about that. I appreciated it. 🤷‍♂️

SnakeyDave
SnakeyDave gave Mar 15, 2025
SnakeyDave gave Mar 15, 2025
Taut, thrilling narrative adventure

I found this really compelling. A well told story with some brilliant performances. It feels very British in its humour and horror, and in its distinctive undercurrent of sadness.

It kinda feels like the male version of The Descent: a personal story set against an escalating supernatural horror. But where The Descent is a group women trapped in a yonic crevasse, their relationships fraying along with their climbing ropes, Still Wakes the Deep sees men violently mutated on an oil rig when they drill into something they shouldn’t have, both a phallic setting and act of male hubris.

It's very narrative focused, a tightly controlled journey down a twisty but linear corridor, with some very light platforming and QTEs. When it does try to be more that, it's a bad stealth game, but those sections are thankfully brief.

The question I always have for these types of games is whether they're served by their interactivity or would they be better as films or novels. This game works because it embeds you so completely in its environment in a way only games can. The time and place feel so authentic, and it's incredibly engaging to move through the rig as it …

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I found this really compelling. A well told story with some brilliant performances. It feels very British in its humour and horror, and in its distinctive undercurrent of sadness.

It kinda feels like the male version of The Descent: a personal story set against an escalating supernatural horror. But where The Descent is a group women trapped in a yonic crevasse, their relationships fraying along with their climbing ropes, Still Wakes the Deep sees men violently mutated on an oil rig when they drill into something they shouldn’t have, both a phallic setting and act of male hubris.

It's very narrative focused, a tightly controlled journey down a twisty but linear corridor, with some very light platforming and QTEs. When it does try to be more that, it's a bad stealth game, but those sections are thankfully brief.

The question I always have for these types of games is whether they're served by their interactivity or would they be better as films or novels. This game works because it embeds you so completely in its environment in a way only games can. The time and place feel so authentic, and it's incredibly engaging to move through the rig as it bends and fractures.

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HaloBlues
HaloBlues gave Dec 23, 2024
HaloBlues gave Dec 23, 2024
Finally, Good Scottish Horror

This isn't going to be a very impressive or in-depth review, because I'm currently suffering from Gets Light-Headed When I So Much As Inhale Disease, but I did want to throw a quick something out.

Still Wakes the Deep isn't quite the kind of horror I really like to dig into - when friends were recommending this to me, telling me it was a horror game, I went into it mostly blind and anticipating some sort of twisty, psychological stuff, which is my usual thing. This is less that and more tense chase sequences and body horror.

That said, I can't really find it in myself to care.

It's so nice - so fun - to finally have a big, well-received game like this populated by Scottish voices. I don't know if the entire cast was Scottish - the accents did sound slightly exaggerated sometimes, but that could just be Scottish VAs getting told to lean into it like you often see with Irish characters - but I hear most of them are, and if any weren't I certainly didn't notice, significant because it's almost always instantly obvious to me. The slang terms and oft-used phrases here were accurate and …

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This isn't going to be a very impressive or in-depth review, because I'm currently suffering from Gets Light-Headed When I So Much As Inhale Disease, but I did want to throw a quick something out.

Still Wakes the Deep isn't quite the kind of horror I really like to dig into - when friends were recommending this to me, telling me it was a horror game, I went into it mostly blind and anticipating some sort of twisty, psychological stuff, which is my usual thing. This is less that and more tense chase sequences and body horror.

That said, I can't really find it in myself to care.

It's so nice - so fun - to finally have a big, well-received game like this populated by Scottish voices. I don't know if the entire cast was Scottish - the accents did sound slightly exaggerated sometimes, but that could just be Scottish VAs getting told to lean into it like you often see with Irish characters - but I hear most of them are, and if any weren't I certainly didn't notice, significant because it's almost always instantly obvious to me. The slang terms and oft-used phrases here were accurate and natural, and I know that likely doesn't matter to anyone aside from... Scottish people, but screw it, I'm Scottish people and I like hearing a Scottish guy saying "lecky" in my video game.

The atmosphere is great, and the concept is intriguing - the inspiration taken from The Thing is clear, but I've seen people making comparisons to SOMA, as well, to which I definitely concur. The supporting cast are all fairly likeable for their brief time on-screen, except when they're not supposed to be likeable, and while Caz is very much just your Average Scotsman his voice acting, courage, and connections to the other characters really lend themselves to moments of emotion and investment in what happens to him and those around him.

I haven't quite settled on how I feel about the ending - cautiously, I think I'm fine with it, though it's not what I would have preferred, and I expected more from how people were discussing it - but it doesn't particularly affect my enjoyment of the game as a whole.

Incidentally, I have no idea why oil rigs aren't a more common setting for horror. Total isolation, trapped in the middle of the ocean, surrounded by creaking metal pipes and freezing-cold wind and nowhere to go?

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V1CGaming
V1CGaming gave Jul 10, 2024
V1CGaming gave Jul 10, 2024
I feel like watching The Rig, the mini-series on Prime..

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Still Wakes the Deep is a standout title from The Chinese Room and is a must-play for fans of Lovecraft horror. The game utilizes all its audio elements to craft an immersive experience that's thrilling and chilling. The title has fun toying with your mind and peels back the layers of comfort that's brought during the start of the game.

As the environment around you changes, so does your experience, and that's what a good story can do. From exploring the rig to hiding from enemies, The Chinese Room brings together its recognizable elements and puts together a strong sailor worthy of its sea legs.

wardenunit
wardenunit gave Jul 26, 2024
wardenunit gave Jul 26, 2024
another slam dunk in the Lovecraftian genre

A perfect use of the Unreal Engine 5 with gorgeous lightning, attention to detail, jaw dropping sound design and class A+ voice acting. Still Wakes the Deep blends cosmic horror and psychological horror in a unique way through the eyes of a man facing the risks of earning your living on an oil rig and being hunted by his past. Makes me think of H.P. Lovecraft and John's Carpenter The Thing.

I turned the music volume to 30% looking for full immersion and i could still hear some of the soundtrack. The sound design and voice acting is that good, especially with headphones.

The story starts in a "business as usual" manner and after a while, hell brakes loose. The balance between sound design, voice acting, progression, level design is staggeringly beautiful. Each section/chapter is well thought to carry you till the end in an emotional roller coaster with an honest ending. Don't rush this game, respect it and it will bring you memorable experience.

brettalmur18
brettalmur18 gave Jul 22, 2024
brettalmur18 gave Jul 22, 2024
Great for What It Is

Downloaded this one off of Game Pass based on a podcast recommendation, did not disappoint!

Just know what you're getting into. It's basically a walking simulator. It's short, very on-the-rails/guided, light on the gameplay but heavy on the atmosphere and creep-factor.

Essentially, it's The Thing (1982) meets Deepwater Horizon (2016). The character writing is fantastic, the big set pieces are great, I loved exploring the oil rig and the monstrosities that terrorize you are deeply unsettling to look at.

I thought they nailed the vibe/aesthetic they were going for, but the ending does feel super rushed, unfortunately. I think given a bit more time in the over, or a bigger budget, this could've easily been pushed to a 4.5 or 5/5.

Stepa_Lev
Stepa_Lev gave Jul 22, 2024
Stepa_Lev gave Jul 22, 2024
Atmospheric walking sim in original setting

I enjoyed the ride. Great atmosphere and sound design and loved to see a setting (and culture) that has not been used much in video games. A solid game all in all, though I could've done without some of the annoying industry tropes (damned yellow paint - we don't need that much hand-holding!)

As destruction hit the rig I found myself less interested in exploration, since the scenery became fundamentally one narrow tunnel.

Also, would've loved to have more lore (what caused the rift, some background)

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chickens26
chickens26 gave Jan 5, 2025
chickens26 gave Jan 5, 2025
Excellent Horror Story

This game is one of the most high quality and best of the "amnesia-like" horror type games. There have been so many lately but this one sets itself apart due to the amazing setting of the oil rig and the fantastic (scottish) voice acting. It really scratches the cosmic horror itch as well. I love that the rig is as much of an obstacle as the "enemy" is, and its constantly changing. This is probably the only of these types of games where I actually felt empathy for all of the NPCs, they feel so true to life due to the excellent voice acting and writing, and they are involved deeply throughout the game.

The gameplay itself isn't anything new for this genre, as its mostly navigation or short stealthing to avoid enemies (nothing too difficult, nothing annoying at all in the gameplay). But it does just feel unique as you navigate the rig and the interactions like climbing or jumping or squeezing or crawling, or fixing the electricity throughout the rig really feel weighty and meaningful though. These types of interactions really do to amp up the atmosphere and claustrophobic horror.

Sir_Laguna
Sir_Laguna gave Oct 21, 2024
Sir_Laguna gave Oct 21, 2024
Scot-Thing

I don't really want to review this game so I'm just gonna say a few things:

  • This has been an amazing year for horror in both movies and video games
  • Scottish accents are sexy as fuck.
  • This game has some of my favorite monster designs in recent years
  • Yellow paint guiding in games is actually good
  • Stop saying its lovecraftian. You don't really know what lovecraftian means
  • As usual, the true monster was capitalism
DarkBeing
DarkBeing gave Aug 22, 2024
DarkBeing gave Aug 22, 2024
Great horror game - especially the atmosphere

Still Wakes the Deep is an "Amnesia-like" (or maybe more of a "SOMA-like").

The oil drilling rig is such a great and menacing environment, and you are so stressed as it slowly collapses around you. I was holding my breath all the way through (and not just for the underwater parts). Even without the monsters this game would've been terrifying.

The monsters themselves could've been more varied or with a more interesting design, but they work and they are still scary as you sneak around them or run away from them. The visual effect around the screen when you are close to the alien goop they takes over the rig is really cool also.

I really enjoyed Still Wakes the Deep, and now I'm way more optimistic about Vampire The Masquerade Bloodlines 2 (same dev).

jared_c
jared_c gave Jul 5, 2024
jared_c gave Jul 5, 2024
A Unique Setting With Just A Few Shortfalls

Still Wakes the Deep is a first person survival horror walking simulator. A close comparison would be Alien Isolation but without the combat. You play as an offshore oil rig worker who took the job to flee from his problems with his relationship and family. Things don't go according to plan and the game starts with you getting fired and having to leave the rig. Things quickly take a turn for the worse when disaster strikes the oil rig and it turns in to a struggle to survive. You have no inventory other than a flashlight, and can only walk, run, crouch, hide, and pick up/throw items. Unfortunately the hiding aspect is unnecessary, especially once you understand how the enemy AI works. The characters and setting are fantastic here though. The playable character and many of the NPCs have a heavy Scottish like accent, even using many slang terms which are translated(?) into proper English within the subtitles. The interactions between everyone in the game feel very natural and in my opinion were some of the highlights of the game. The oil rig itself looks fantastic as the game is built in Unreal Engine 5. The sound design and overall …

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Still Wakes the Deep is a first person survival horror walking simulator. A close comparison would be Alien Isolation but without the combat. You play as an offshore oil rig worker who took the job to flee from his problems with his relationship and family. Things don't go according to plan and the game starts with you getting fired and having to leave the rig. Things quickly take a turn for the worse when disaster strikes the oil rig and it turns in to a struggle to survive. You have no inventory other than a flashlight, and can only walk, run, crouch, hide, and pick up/throw items. Unfortunately the hiding aspect is unnecessary, especially once you understand how the enemy AI works. The characters and setting are fantastic here though. The playable character and many of the NPCs have a heavy Scottish like accent, even using many slang terms which are translated(?) into proper English within the subtitles. The interactions between everyone in the game feel very natural and in my opinion were some of the highlights of the game. The oil rig itself looks fantastic as the game is built in Unreal Engine 5. The sound design and overall atmosphere really put you on edge, running and hiding from some very grotesque enemy designs. It's a relatively short game, finishing around 10 or 11 hours but it's definitely worth your time if you can pick it up on sale or play it on Xbox Game Pass!

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Maiden_in_Black
Maiden_in_Black gave Mar 17, 2026
Maiden_in_Black gave Mar 17, 2026
And still wakes the deep, and still on we plow...
This review is for the PC (Microsoft Windows) version

This was a relatively simple but still fantastic little jewel that just oozed atmosphere and the love the developers had for it. It had fantastic map design, sound, voice acting. The music was not always on, but damn did it know when to appear and when to make itself scarce. I also really loved how the game alternated between being inside the rig and on the outside platforms, which did a lot to keep the game fresh and engaging.

Some people might call it a walking simulator, as the gameplay is limited to interacting with things such as running, jumping, climbing ladders and pulling levers as well as a few quicktime events where you have to react quickly and press or hold a button to avoid dying, but I've found that horror lends itself to such a style, and I personally don't mind it much at all, specially when done well like this.

I know some people hate quicktime events, but I can't help but love them. They pull me in, make me more watchful and in a way more involved with whatever lie about.

My one qualm with the game is that at the start of the game, there …

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This was a relatively simple but still fantastic little jewel that just oozed atmosphere and the love the developers had for it. It had fantastic map design, sound, voice acting. The music was not always on, but damn did it know when to appear and when to make itself scarce. I also really loved how the game alternated between being inside the rig and on the outside platforms, which did a lot to keep the game fresh and engaging.

Some people might call it a walking simulator, as the gameplay is limited to interacting with things such as running, jumping, climbing ladders and pulling levers as well as a few quicktime events where you have to react quickly and press or hold a button to avoid dying, but I've found that horror lends itself to such a style, and I personally don't mind it much at all, specially when done well like this.

I know some people hate quicktime events, but I can't help but love them. They pull me in, make me more watchful and in a way more involved with whatever lie about.

My one qualm with the game is that at the start of the game, there were a few times where the game snagged and seemed almost to freeze, and for a few moments it really made me wonder whether that would be a constant. Thankfully it wasn't, but I could imagine some people hopping off thinking it a telltale of shitty performance to come.

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Amarth
Amarth gave Dec 10, 2025
Amarth gave Dec 10, 2025
Amarth's review of Still Wakes the Deep

Not really my type of game. It was very well made and pretty though, and I loved the excellent Scottish voice acting.

Jesus! Fuck! SHIIIITE!

Etrail
Etrail gave May 31, 2025
Etrail gave May 31, 2025
I wanted to like it more than I did

Still Wakes the Deep was a frustrating play for me last spooky season in that I had heard a lot of great things about it that gave me high hopes, but when I played it, I found myself impressed with some aspects of it and really annoyed by others. This is pretty much the perfect example of a game where I can say a lot of good things about it but ultimately disliked it. While I do want to recognize the high points for what they are, if I don't find a game fun and enjoyable, I'm just not going to like it and that was my biggest issue here.

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On its positives, a lot about the game is very unique and well-done on paper. Still Wakes the Deep is played from the perspective of Caz McLeary, an electrician on an oil rig in the 1970s. The game is like super Scottish with most of the characters speaking with a strong accent and using lots of lingo and slang you'll have to keep up with. This is one example of how the game is quite immersive with its atmosphere, pulling you in not with one or two colloquialisms of the …

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Still Wakes the Deep was a frustrating play for me last spooky season in that I had heard a lot of great things about it that gave me high hopes, but when I played it, I found myself impressed with some aspects of it and really annoyed by others. This is pretty much the perfect example of a game where I can say a lot of good things about it but ultimately disliked it. While I do want to recognize the high points for what they are, if I don't find a game fun and enjoyable, I'm just not going to like it and that was my biggest issue here.

enter image description here

On its positives, a lot about the game is very unique and well-done on paper. Still Wakes the Deep is played from the perspective of Caz McLeary, an electrician on an oil rig in the 1970s. The game is like super Scottish with most of the characters speaking with a strong accent and using lots of lingo and slang you'll have to keep up with. This is one example of how the game is quite immersive with its atmosphere, pulling you in not with one or two colloquialisms of the time and place, but with a cast that feels like they live this experience. You do get the impression that these characters have lives and relationships outside of the game's events with the way they talk to and about each other. I was interested in this premise especially since when I do enjoy walking sim horror games, it's generally for an immersive horror story rooted strongly in a time and place, which this was primed to deliver on.

On the environment side, the game is really gorgeous with some of the best graphics I've seen in a game to date capturing majestic—and frightening—vistas from the heights of our precarious workplace. This immersion is important since the game thrives most on a fairly unique premise: despite being a horror game with lots of supernatural elements, a large part of the horror is simply existence as an expendable worker in a workplace full of inherent hazards. From the beginning it's clear that though Caz sees himself and his co-workers as real people, to company management, they are mere cogs in a machine. This is further reinforced with how, despite the fact there are monstrous horrors throughout—I'm intentionally being vague to avoid spoilers—most of the ways you can die are just from traversing the oil rig's ledges and crawlspaces. I do love the juxtaposition of the beautiful ocean vista from so high up with the very real vertigo and danger of knowing how easy it would be to plunge to your death with any misstep.

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So while that all sounds pretty positive and knowing some of it ahead of time had me pretty excited to start the game, I just did not find the game very enjoyable to actually play. For the most part, it just felt like a walking sim with gameplay that was way too minimal: occasional platforming that was more jank than difficult, stealth sections I mostly bypassed by getting impatient and just guessing when to go, and puzzles that amounted to just finding the thing to click on. I think there was some real potential to do some cool immersive puzzles in the game, requiring your character, who is an expert laborer, to do some tasks step-by-step, working the various gear on the rig, a bit like Subnautica achieves immersion by having you flip all the necessary levers and manage your gear and equipment rather than just a simple interaction button prompt. There are even various signs throughout the game instructing you on how to safely operate machinery, which made me think you were going to do this very thing. But at pretty much every opportunity, the game defaults to painfully standard gameplay of walk around, click on the thing, jump the gap, wait till the enemy isn't looking, then go. I've played several walking sims and I usually just keep in mind going in that the gameplay isn't going to be the fun part. But I think this one was harder for me in that it had the potential to be much more than that.

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The narrative, while I think it had a good premise, didn't work for me in execution. Despite the fact a big part of the game was supposed to be humanizing these various workers, the way there are so many of them coming and going in such a short game, usually with one segment containing most of their characterization, it weirdly had the opposite effect and made them just feel more like a cast of NPCs. I left the game feeling not like I formed a bond with these guys and I'm now having to mourn those we lost, but like I feel weird because the game expects me to have done so while actively structuring the game so that I won't have a chance to. I'm open to the possibility I just wasn't in the right mood for the game at the time, but I often felt like a lot of the character development and story beats just fell kind of flat for me, especially when put side-by-side with the supernatural elements, which I think detracted from the human side of the story—and vice-versa—rather than acting as effective contrasts and complements.

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All in all, I really don't hate this game, but despite my best efforts, I just couldn't get into it. I did finish it and think there was a lot that had potential, but in execution, it just didn't work for me. I often tend to gravitate towards the aspects I like about a game and as long as the parts I don't like don't get in their way, I can still enjoy a game I have a lot of problems with. However, with Still Wakes the Deep, this is another example where "boredom" is just too big of an issue for me to enjoy what I do like about the rest of it.

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ПавелПахонин
ПавелПахонин updated their status Feb 25, 2025
ПавелПахонин updated their status Feb 25, 2025

Прошел на Ютубе с Куплиновым

May_Odaigahara
May_Odaigahara updated their status Nov 27, 2024
May_Odaigahara updated their status Nov 27, 2024

I'm already loving this game. I did start playing it at night so I chickened out and am going to try and finish it while it's light out lol

Sadaharu_TR
Sadaharu_TR updated their status Nov 8, 2024
Sadaharu_TR updated their status Nov 8, 2024

I love these type of games.

Short, simple, cut to the point.

Some tension, lil bit of a story.

Arkalliant
Arkalliant updated their status Nov 4, 2024
Arkalliant updated their status Nov 4, 2024

I really want to like XCloud, is perfect for someone like me with a good internet connection but not a 4k TV to tell the different in pixels, but sometimes it feels weird. I don't know if you can tell from a picture alone, but it kinda feels like playing directly from a YouTube video. In retrospective, that was a fantasy of mine when I was a little boy.

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Etrail
Etrail updated their status Oct 27, 2024
Etrail updated their status Oct 27, 2024

Spooktober 2024 Game #9 Complete!

This game had some interesting ideas, but overall I wasn't crazy about it.

Sir_Laguna
Sir_Laguna updated their status Oct 19, 2024
Sir_Laguna updated their status Oct 19, 2024

Holy shit! I did not expected those monsters designs!

Gangreen
Gangreen updated their status Aug 9, 2024
Gangreen updated their status Aug 9, 2024

Finished the game. The presentation is fantastic and I enjoyed it for a while. At the end I was ready to be done, though I am not as much a fan of experience oriented games with limited gameplay. The ending seemed a bit artificial giving a happy moment to the main character as he sacrificed himself, which didn't quite jive with the progression of his failing relationship with his wife. I understand what they were going for at the end of Still Wakes the Deep and it reminds me of the ending of Last of Us Part 2 with the final flashes of Joel in Ellie's mind that cause her to spare Abbie's life. . But Last Of Us felt somehow more natural in that event, if that is even a thing.

Gangreen
Gangreen updated their status Jul 30, 2024
Gangreen updated their status Jul 30, 2024

I like the concept of this game more than the actual game. It has a great setup for the main character, perfect location, and fun dialect. The slow start to get to the action makes the horror elements more meaningful but without feeling too forced. You meet most of the crew in your day to day life before horrible things start happening.

The gameplay is mostly platforming, find the switch, and run away from the monsters. It works well, but after a couple hours it is wearing thin. About half way in there is no deep plot to uncover nor significant clues as to what the nature of the terror is. While that is okay it makes little less compelling to see it thru. However I do want to know how the main character solves the background drama in his life.

BMO
BMO updated their status Jun 25, 2024
BMO updated their status Jun 25, 2024

I take umbrage with the the fact that the two mechanical dishwashers are located on the complete opposite side of the work area from the KP station in the staff canteen kitchen, which makes zero sense from both a safety and practicality perspective. They also don't appear to be plumbed in, so maybe they are not installed? Otherwise, B+ marks to The Chinese Room for designing a mostly realistic kitchen work area. Kind of makes me nostalgic of my old life back in Scotland.

joev14
joev14 updated their status Jun 23, 2024
joev14 updated their status Jun 23, 2024

I can't understand why so many people are giving this game 3's. It's length (or lack thereof) certainly keeps it from standing up to other giants in the genre, but the story and attention to detail make this game such a treat. I'm rating it a 5 to bring it's score up and hoping that others give it a try. My actual rating is a 4/5.

When it's on sale for $20 or less this should be an instant buy for anyone who loves a good story.

BMO
BMO updated their status Jun 20, 2024
BMO updated their status Jun 20, 2024

The decision to translate colloquialisms is... a choice.

Side note, I guess I'm waiting for the July patch to resolve GamePass technical issues (not the first time a version on GamePass is older than versions available elsewhere and matches the console version of the game). Ignore the hyperbole from commenters on that thread, the important thing is that the devs indicate they are working on fixes.

PyramidHeadcrab
PyramidHeadcrab updated their status Jun 18, 2024
PyramidHeadcrab updated their status Jun 18, 2024

Played the first couple hours of this and uh... It kinda fuckin rules?

I was scared it would be another "grandmother's footsteps" horror game like Amnesia, but no, it's kinda unique. You could almost call it a walking sim with action segments cut in.

No spoilers, but I will probably be finishing this one, and the use of horror as allegory for workplace safety is kinda fuckin brilliant, and my blue collar ass is loving what they've made here.

I bought it physical on PS5, but it's also on Game Pass. PUT THIS ON YOUR RADAR.