Lifeline box art

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Lifeline

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Lifeline

Apr 20, 2015

Main game

3.47 average rating based on 146 ratings

5
21
4
51
3
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2
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1
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Lifeline is a text-based adventure game. The main character's space ship crashed and it is up to the player to help the character survive and escape the unknown planet by using text message conversations.
Release Dates
Apr 20, 2015 (Worldwide)
iOS
Jun 10, 2015 (Worldwide)
Android
Mar 16, 2017 (Worldwide)
Mac, PC (Microsoft Windows)
Mar 17, 2017 (Europe)
PC (Microsoft Windows)
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User Stats
286
In Collection
56
Wish Listed
5
Playing
41
Backlogged
How Long Is Lifeline?
Main story: 2.5 hours
Total completions: 2
MaxTurbo
MaxTurbo gave Feb 23, 2017
MaxTurbo gave Feb 23, 2017
MaxTurbo's review of Lifeline

What a breath of fresh air for mobile gaming! Fundamentally a text adventure with (slightly) branching paths, the novelty lies in the fact that the game runs in real time in the background of your phone. If the main character needs to walk for a couple of hours, well, you're going to have to wait for a couple of hours until they respond. It's perfect for playing throughout the day in bits and pieces. I also found myself getting surprisingly attached to the protagonist as the game progressed. The writing is well done and frequently quite witty. All in all, a great little experience.

citizen428
citizen428 gave Nov 6, 2017
citizen428 gave Nov 6, 2017
citizen428's review of Lifeline

Tried it out because it has Apple Watch support and I found the idea to interact with a game through notifications on my watch rather intriguing. Funnily enough it kinda added to the overall atmosphere, though eventually I mostly played it on the phone in the end. Interesting concept and entertaining enough, I'll play more parts of the series.

100indecisions
100indecisions updated their status Jan 29, 2021
100indecisions updated their status Jan 29, 2021

I want to 100% achievements on the Steam version because they're all pretty easy, buuuut

my only remaining achievements are for killing poor Taylor over and OVER again

and I FEEL BAD DOING THAT

100indecisions
100indecisions updated their status Jun 16, 2020
100indecisions updated their status Jun 16, 2020

Taylor: -attempts to get some well-deserved sleep, which I probably encouraged-

me during the entire period of radio silence, anxiously clutching my phone: TAYLOR. TAYLOR WAKE UP. TAYLOR I’M WORRIED AND I NEED TO KNOW YOU’RE STILL ALIVE AND ALSO THAT MY ADVICE DIDN’T GET YOU KILLED AGAIN. TAYLOR!!

100indecisions
100indecisions updated their status Jun 15, 2020
100indecisions updated their status Jun 15, 2020

Started playing Lifeline yesterday and, uh, my advice got Taylor killed ON THE FIRST DAY 😫

(in my defense, my Googling indicated that yes 150 rads would be super bad for you! but, uh, not as immediately bad I guess??)

periahdark
periahdark updated their status Jan 17, 2016
periahdark updated their status Jan 17, 2016

I enjoyed this a lot more than I expected to. Like I've said before, I like games like this. Games that are mainly there to tell a story and don't really have many mechanics. I wasn't sure if the character was going to grow on me. Some of her dialogue just didn't hit the mark, but it ended up being that those missteps were few enough that Taylor still ended up feeling believable. I'll likely eventually play the sequel to this story, but not Lifeline 2, which forgoes scifi for fantasy.

Didn't do multiple play throughs, and probably won't. Even with the fast mode, I think I'd rather just look up the other endings. That's just how I play games with branching narratives. I like to stick to my play through and discover the other options through other people's experiences. It's a cool little game. You should play it.