This was my first outing with Super Mario RPG, and Mario RPG's in general. I've had the Mario and Luigi games in my backlog forever now, and I'm going to play them in the future, especially after my experience with this game. Overall, I had fun with Super Mario RPG. I was debating between a 3-4/5, so realistically I'd give this game a 3.5/5 (not a bad score in my books btw).
Story: Pretty basic. I like the side stories being told here, but otherwise a standard Mario story thrown into an RPG world. The secret boss is really the only creative part of this story that takes it for a loop. About what I was expecting from a Mario RPG story.
Characters: I love the characters in this game. Mallow and Geno are great additions (I want to see them in more material now, I get it!), and Bowser is hilariously written and fun to see in this game. Peach and Mario are pretty one note and copy pasted from the original universe. I like how Mario is portrayed as a Godly hero throughout the lands here, and Peach is fun to have along on the adventure. The 5 party members are great and bounce well off of one another. I really like the short side stories and goals for Mallow and Geno in particular. Great characters. The side characters here are also entertaining and loveable. I enjoyed Frog Sage, Booster, and of course my main man Jonathan Jones. Booster is just Wario with a helping of childlike wonder so I love that. Jonathan Jones reminds me of Meta Knight from Kirby, and I love his design, fight, and personality.
Gameplay: The turn based combat is fun, but can get repetitive at times. Once you unlock all of the characters spells, you pretty much have no room for variation. The characters serve a single purpose in combat for the most part, which is fine for this game. I wasn't expecting a super in depth combat system like other RPJs and JRPGs, and I do really like the action commands. Boss battles were fun and none of them felt repetitive. My main complaint with this game is in it's platforming and moving outside of battle. I hated it. Mario is so weighty to control, it feels like he weights 55 tons. His jumps are awkward and hard to get the hang of. People might say that the "platforming" isn't the main focus of the game, and while they're correct in that it's not a main focus, it does have a great influence on the gameplay. Some of the courses are BRUTAL in the movement department. Whether that be due to enemy placement, the jumps/platforms, or a combination of both, the movement in this game didn't jive with me. The most apparent parts where the bad movement stuck out to me was in the sunken ship, bean valley, Bowser's castle, and the factory. I feel like this is going to be glossed over and looked at with rolling eyes, but I genuinely did not enjoy the way Mario moved in this game. Maybe I'm putting too much stock into how Mario moves in his traditional games, but I feel like the movement and jumping could have been implemented better.
Oh yeah, soundtrack is pretty good here too. Elegy, Booster tower, Booster's theme, Star Hill Theme, Culex's theme, conversation with culex, nimbus land theme, and the ending theme were my favorites. Andddddd that's pretty much it! A nice addition to add to my "played" collection. Probably won't revisit this one anytime soon, but really want to get started on the Mario and Luigi series to see how the formula developed here translates. Bye bye!