Remake of Mafia
3.97 average rating based on 1063 ratings
Mafia: City of Lost Heaven on yksi kaikkien aikojen parhaimmista peleistä. Olen pelannut sen laskujeni mukaan kolme kertaa läpi ja nauttinut pelistä joka kerralla. Pelien uudelleenpeluu on minulle hyvin hyvin harvinaista, joten tämä kertoo pelin laadusta ja minun mielipiteestäni jo jotain. Kun tämän pelin remake-käsittelystä alettiin puhumaan, olin enemmän kuin innoissani.
Mafia: Definitive Edition ottaa alkuperäisen pelin tarinan, hahmot ja maailman, mutta kaikki on alusta asti tehty muistuttumaan nykyaikaista toimintaräiskettä. Pelin tarinaa kuljetetaan flashbackkeinä pitkin 1930-luvun amerikkalaista suurkaupunkia Lost Heaveniä, joka ottaa piirteitä mm. New Yorkista, Chicagosta ja San Franciscosta.
Pelin alussa päähenkilö Tommy Angelo ajautuu tylsästä taksikuskin elämästä mafiaperheen ytimeen sattuman kaupalla. Tarina etenee jouhevasti ja se on sekoitus hyvin laadukkaita välipätkiä ja hyvin vaihtelevia tehtäviä. Vaihtelevuus on yksi tärkeimmistä alkuperäistäkin peliä kuvaavista termeistä, joka on toki säilytetty myös uusioversioon. Vaihtelevuudesta kertoo ehkä parhaiten se, että tarinan alkupuolella Tommy ajautuu vanhana ammattikuskina autokilpailuun ja hetkellisesti toimintaseikkailupeli muuttuukin yhtäkkiä autopeliksi. Sen enempiä spoilaamatta pelissä on myös muita hyvin vaihtelevia tehtäviä, jotka nostavat pelin muistettavuuden uudelle tasolle.
Classic-vaikeustasolla pelatessa peli on paikoitellen (hyvällä tavalla) todella haastava, mutta hiirikontrolleilla ja mahdollisuudella käyttää myös omia hoksottimia, pelissä kyllä pääsee etenemään. Räiskiminen toimii hyvin ja ajaminen on hauskaa. Classicilla alkuperäisen pelin uniikkius on nostettu …
Mafia: City of Lost Heaven on yksi kaikkien aikojen parhaimmista peleistä. Olen pelannut sen laskujeni mukaan kolme kertaa läpi ja nauttinut pelistä joka kerralla. Pelien uudelleenpeluu on minulle hyvin hyvin harvinaista, joten tämä kertoo pelin laadusta ja minun mielipiteestäni jo jotain. Kun tämän pelin remake-käsittelystä alettiin puhumaan, olin enemmän kuin innoissani.
Mafia: Definitive Edition ottaa alkuperäisen pelin tarinan, hahmot ja maailman, mutta kaikki on alusta asti tehty muistuttumaan nykyaikaista toimintaräiskettä. Pelin tarinaa kuljetetaan flashbackkeinä pitkin 1930-luvun amerikkalaista suurkaupunkia Lost Heaveniä, joka ottaa piirteitä mm. New Yorkista, Chicagosta ja San Franciscosta.
Pelin alussa päähenkilö Tommy Angelo ajautuu tylsästä taksikuskin elämästä mafiaperheen ytimeen sattuman kaupalla. Tarina etenee jouhevasti ja se on sekoitus hyvin laadukkaita välipätkiä ja hyvin vaihtelevia tehtäviä. Vaihtelevuus on yksi tärkeimmistä alkuperäistäkin peliä kuvaavista termeistä, joka on toki säilytetty myös uusioversioon. Vaihtelevuudesta kertoo ehkä parhaiten se, että tarinan alkupuolella Tommy ajautuu vanhana ammattikuskina autokilpailuun ja hetkellisesti toimintaseikkailupeli muuttuukin yhtäkkiä autopeliksi. Sen enempiä spoilaamatta pelissä on myös muita hyvin vaihtelevia tehtäviä, jotka nostavat pelin muistettavuuden uudelle tasolle.
Classic-vaikeustasolla pelatessa peli on paikoitellen (hyvällä tavalla) todella haastava, mutta hiirikontrolleilla ja mahdollisuudella käyttää myös omia hoksottimia, pelissä kyllä pääsee etenemään. Räiskiminen toimii hyvin ja ajaminen on hauskaa. Classicilla alkuperäisen pelin uniikkius on nostettu kaupungilla ajamisessa taas framille, kun poliisit sakottavat jopa ylinopeuksista ja punaisia päin ajosta.
Pelin uusioversio on saanut jonkin verran kritiikkiä siitä, että peli pysyy uskollisena alkuperäisen pelin rakenteella, joka ei välttämättä joidenkin mielestä täysin vastaa nykypäivän pelisuunnittelun lakeja. Monet ajattelevat pelin olevan GTA-pelisarjan tyylinen avoimen maailman hiekkalaatikko, mutta Mafia on enemmänkin melko lineaarinen tarinavetoinen toimintapeli, joka nyt vain sattuu tapahtumaan avoimessa maailmassa. Tämä tyyli toimii omasta mielestäni pelin eduksi, sillä peli on tästä syystä hyvin tiivis ja toimiva kokonaisuus. Vähän yli 10 tunnin pelinä, peliin jaksaakin palata uudelleen ja uudelleen. Uusioversion olen ehtinyt pelaamaan jo PS4:lle julkaisun aikaan ja nyt uudelleen tietokoneella hiirikontrolleilla ja vaikeimmalla vaikeusasteella. Nautin tästä jälkimmäisestä pelikerrasta huomattavasti enemmän vaikka toki tarina ja peli itsessään ei mihinkään muuttunutkaan.
Erinomainen uusioversio yhdestä kaikkien aikojen parhaimmista peleistä!
5/5 Erinomainen
My score
Graphics: 9/10
Story: 8/10
Atmosphere: 8/10
Typical elements: 10/10
I didn't expect so much from this remake.This game exceeded many of my expectations. I had played the original mafia about 10 years ago. This is an experience on a new level.
The game has everything there was in those days around the 30s: guns, money, drugs.The atmosphere on the streets is typical for those years. I've never seen better driving in this type of games. I have few remarks but they are my opinion. I wanted the Kombat system to be more developed.
For me, this game is totally worth it.
Mafia: Definitive Edition es un remaster de un juego de hace dos décadas que sorprendentemente ha envejecido como el buen vino. En este caso el título del juego no despista: mafia, conspiraciones, corrupción, sobornos, asesinatos, disparos, persecuciones y señores trajeados en los años 30. Todo un cocktail hecho con buen gusto y con unos personajes que si bien no son excepcionalmente profundos, sí me han resultado interesantes. La historia es la que te puedes esperar, aunque eso no quita que me haya llevado sorpresas y ciertos plot twist bien metidos.
Las mecánicas son las que uno se puede esperar para un juego que originalmente se lanzó en 2002: aunque bien conservadas, evidentemente no son precisamente innovadores. Sin embargo, me ha sorprendido una buena cantidad de detalles en el worldbuilding. Para poner un ejemplo, Mafia tiene un sistema de estrellas idéntico al GTA, y si tienes 1 estrella concedida por hurtos menores y/o darse a la fuga tras atropellar a alguien; si en vez de huir de la policía te esperas a que te detenga, el agente te escribe una receta que tendrás que pagar junto a una regañina en vez de vaciar un cargador como esperaría teniendo en cuenta los …
Mafia: Definitive Edition es un remaster de un juego de hace dos décadas que sorprendentemente ha envejecido como el buen vino. En este caso el título del juego no despista: mafia, conspiraciones, corrupción, sobornos, asesinatos, disparos, persecuciones y señores trajeados en los años 30. Todo un cocktail hecho con buen gusto y con unos personajes que si bien no son excepcionalmente profundos, sí me han resultado interesantes. La historia es la que te puedes esperar, aunque eso no quita que me haya llevado sorpresas y ciertos plot twist bien metidos.
Las mecánicas son las que uno se puede esperar para un juego que originalmente se lanzó en 2002: aunque bien conservadas, evidentemente no son precisamente innovadores. Sin embargo, me ha sorprendido una buena cantidad de detalles en el worldbuilding. Para poner un ejemplo, Mafia tiene un sistema de estrellas idéntico al GTA, y si tienes 1 estrella concedida por hurtos menores y/o darse a la fuga tras atropellar a alguien; si en vez de huir de la policía te esperas a que te detenga, el agente te escribe una receta que tendrás que pagar junto a una regañina en vez de vaciar un cargador como esperaría teniendo en cuenta los antecedentes.
Mafia el videojuego, bien.
Another game-series I want to play through before their new game coming later this year: Mafia The Old Country. That game looks sooo good!
The first Mafia game is over 20 years old, I remember starting this up on my first Xbox. Didn’t really get into the game then. This new Definitive Edition is a remake from 2020.
Game starts with a meeting with detective Norman and your main character that you control: Tommy Angelo. He tells his story as a simple cab driver who get sucked in to the Mafia-life. From there you will play chapters in his life as he continue to tell his story for Norman. The story is great together with the characters. That’s the biggest strength in the game. Cutscenes is well written and it feels like a mafia movie.
Gameplay feels OK! Even if they have remade the combat-system from the original game, it’s not that good. It’s a lot better from back then but things could be better.
I thought the game was suppose to be more open and with side missions. The game is quite linear. It’s a big city but not much more to do than the main mission. You can …
Another game-series I want to play through before their new game coming later this year: Mafia The Old Country. That game looks sooo good!
The first Mafia game is over 20 years old, I remember starting this up on my first Xbox. Didn’t really get into the game then. This new Definitive Edition is a remake from 2020.
Game starts with a meeting with detective Norman and your main character that you control: Tommy Angelo. He tells his story as a simple cab driver who get sucked in to the Mafia-life. From there you will play chapters in his life as he continue to tell his story for Norman. The story is great together with the characters. That’s the biggest strength in the game. Cutscenes is well written and it feels like a mafia movie.
Gameplay feels OK! Even if they have remade the combat-system from the original game, it’s not that good. It’s a lot better from back then but things could be better.
I thought the game was suppose to be more open and with side missions. The game is quite linear. It’s a big city but not much more to do than the main mission. You can drive around freely in the city but for what use. As mentioned, the original game is over 20 years old and this remake is 4-5 years old.
I enjoyed it because the storytelling and I like the game setting in the 1930’s. The next game is already in my PS library so I will definitely play that sometime in the near future.
Rating: 🌲🌲🌲+
It's obviously quite a good game, but I didn't expect it to be that clunky at times.
Still, easy to recommend
7.7/10
I would say I enjoyed the storyline more than the gameplay, but the gunplay and shooting were cool especially with the rag doll effects/physics and animations of the characters when they got shot.
The good
The bad
The very bad
Mafia: Definitive Edition isn’t very good but it’s worth a play through if it looks like your type of game.
5.7/10
I met Tommy Angelo lately ,but it deserved nice game nice story
I haven't played the original. Started with Mafia 2 and then 3. After playing this one, i have to say. Playing a 2020 game with mission after mission, not having to bore myself to death, running around in an open world, chasing collectibles, side quests, unlocking towers that unlock regions that unlock missions that unlock activities that unlock god knows what, feels soooo gooood, so refreshing. This is the best Mafia game i've played. I love it. The combat seems a little off, but, it compensates with everything else. Gameplay, story, characters, sound, voice acting, missions and last but not least, graphics. Best birthday gift. A remaster, worthy of the name.
I appreciate this game's commitment to its vision. I'm sure purists would argue that said vision is diluted compared to the original, but I haven't played the original. Lost Heaven feels more "real" than other open world cities thanks to the simulation driving and aggressive police response for reckless driving and speeding on higher difficulties. The story and characters are engaging despite the somewhat by-the-numbers mafia tropes (even Paulie calls out how much of a cliche his dream of a "last big score" is). That realistic driving makes ordinarily easy missions much more tense thanks to the increase in moment-to-moment focus required to corner successfully and avoid traffic. Gunplay is rather spongy on high difficulties, but it works well enough.
And it did surprise me to learn that this game isn't really an open world game, but uses its realistic world as a consistent backdrop. I don't think it's too much of a problem, because it prevents the gorgeous city from feeling empty and keeps it more lifelike. Moving mission-to-mission without driving to them also keeps up a nice sense of pace in the story.
I played the game on noir mode because of the novelty and because I'm a …
I appreciate this game's commitment to its vision. I'm sure purists would argue that said vision is diluted compared to the original, but I haven't played the original. Lost Heaven feels more "real" than other open world cities thanks to the simulation driving and aggressive police response for reckless driving and speeding on higher difficulties. The story and characters are engaging despite the somewhat by-the-numbers mafia tropes (even Paulie calls out how much of a cliche his dream of a "last big score" is). That realistic driving makes ordinarily easy missions much more tense thanks to the increase in moment-to-moment focus required to corner successfully and avoid traffic. Gunplay is rather spongy on high difficulties, but it works well enough.
And it did surprise me to learn that this game isn't really an open world game, but uses its realistic world as a consistent backdrop. I don't think it's too much of a problem, because it prevents the gorgeous city from feeling empty and keeps it more lifelike. Moving mission-to-mission without driving to them also keeps up a nice sense of pace in the story.
I played the game on noir mode because of the novelty and because I'm a fan of movies from that era. The game's lighting is gorgeous and striking in black and white, and it makes every character feel expressive. Paulie especially, as the colors make his eyes striking against his dark eye bags. For some reason (I'm not sure why) the animations appear more realistic to me in noir mode as well. Highly recommend it.
Yes, the race is just as bad on Classic difficulty as you've heard. No, it's not worth it, just turn the difficulty down to easy for that section unless you really want that achievement. It's so frustrating to be forced to drive perfectly just to keep pace with the other vehicles.
Oh, and the ingame radio makes me want to time travel just so I can vote for FDR. There's something truly amazing about hearing one of his fireside chats as a character in the time period.
Mafia: The Old Country got announced at the game awards, and the trailer looks absolutely amazing. Knowing nothing about the Mafia series, except that I am a sucker for crime stories and that I had already picked up the trilogy on steam during a sale at some point, I jumped right into this one and plan to be caught up by the time the new one comes out next year.
I was VERY pleasantly surprised. Great acting, great story. Graphics are damn good for a remake of a relatively niche PS2 game, although their anti-aliasing implementation has HORRIBLE ghosting, the worst I've ever personally seen. Put anti-aliasing from high to medium and switch from fullscreen to borderless windowed, helps a lot.
Just a very simple but enjoyable narrative-focused game that doesn't overstay its welcome and doesn't have any filler to distract you. Took me about 12 hours to get through it. Would highly recommend.
Stunning visuals, yet the gameplay keeps me wanting some more. I had played Mafia 3 previously and was stunned by the story, its impact and the freedom of open world while campaign is going on, which provides the opportunity to explore and delve deep into the city which is not the same with Mafia 1.
Where it outshines is the visuals, bright and vibrant, amazing reflections which holds up till this day.
story 5/5 graphics 5/5 gameplay 5/5 surpassed expectations: yes
One of the first “GTA type” games I played was the PS2 game based off The Godfather. It was my gateway into classic gangster media. I got into the Mafia series with Mafia 3, but I never had a huge urge to go back to the original because it seemed like an old game that probably hasn’t aged well. Luckily, Hangar 13 rebuilt the original from the ground up.
The first & best thing that grabbed me about this game is the setting. The game takes place in a Chicago stand-in during the 1930s. The city was lovingly created with accuracy in mind. The buildings, billboards, clothing, & cars set you in that time period. All of the gangsters look classy in their suits and I loved driving all the vintage cars. When I could I played the game with the HUD turned off. That kept me from looking at the mini map and let me take in all the atmosphere. The game handles navigation by having road signs that tell you when to turn. I kinda want more games to imitate that. It’s much better than a hovering arrow or holographic line on the road. Unfortunately, there’s not a …
One of the first “GTA type” games I played was the PS2 game based off The Godfather. It was my gateway into classic gangster media. I got into the Mafia series with Mafia 3, but I never had a huge urge to go back to the original because it seemed like an old game that probably hasn’t aged well. Luckily, Hangar 13 rebuilt the original from the ground up.
The first & best thing that grabbed me about this game is the setting. The game takes place in a Chicago stand-in during the 1930s. The city was lovingly created with accuracy in mind. The buildings, billboards, clothing, & cars set you in that time period. All of the gangsters look classy in their suits and I loved driving all the vintage cars. When I could I played the game with the HUD turned off. That kept me from looking at the mini map and let me take in all the atmosphere. The game handles navigation by having road signs that tell you when to turn. I kinda want more games to imitate that. It’s much better than a hovering arrow or holographic line on the road. Unfortunately, there’s not a lot of interior spaces to explore. While you go into a bank, airport, and other places during missions, they are locked durin the free roam. While Mafia 3 did a good job recreating 60s New Orleans, I feel this game’s Chicago is much better. I spent the time in free roam collecting all the pulp comics because: 1. I liked the cover art of all of them, 2. it let me explore all of the city at my pace. Games like LA Noire or the previously mentioned Godfather games were set in the past, but that history felt like it only went skin deep, but this game seems to go beyond that.
Being set in the 30s also means the game is set in the middle of the Great Depression. That’s the one spot I think the game kind of fell short in representing, especially after Mafia 3 tackled Jim Crowe in the South. The parks in the city are filled with Hooverville shanties, but there’s not much else. Even something as adding in people standing in a soup line would’ve helped remind you of the setting. The one dislike I had was the name of the city, “Lost Heaven” it’s such an odd name for a city. With “Empire Bay” & “New Bordeaux”, I can see where those names come from, but I don’t know how Heaven would be related to a Chicago nickname. That names feel like it was chosen for some type of symbolic purpose to serve the story. Still, I think something like “Windy Haven” would’ve been a better name.
It would be easy to do a Godfather-like soundtrack, but they avoided that and went for a soundtrack that sounds like it came out of an old movie from the 40s. Lots of orchestral pieces, but not many trumpet & violin pieces. The in-game radio has lots of 30s big band & swing tunes. Most are instrumental with only a few lyrical songs. That was a bit of a let down. Some “Brother, Could you Spare a Dime?” or other Bing Crosby, Cab Calloway, or Louie Armstrong tunes would’ve elevated the radio. The news broadcasts do add to the atmosphere. Hearing news reports about the Depression across the contry, then later the troubles in Europe as WWII looms on the horizon. There’s one mission where you listen to a ball game on your radio as you tail a guy. It felt like I was listening to a real sports broadcast.
The gameplay shows the age of the original this game was remastered from. Lots of missions involve driving somewhere or chasing someone in a car, and some of the earlier missions are time trials. The missions that aren’t about driving have you on foot shooting rival mobsters. These points are enhanced a bit by some gameplay elements brought over from Mafia 3. Most of these shooting levels are you escorting a truck or moving through a location blowing away waves of baddies. You can carry a pistol & a long gun. There’s not a wide selection of guns, a 1911 & some revolvers for the handguns and a shotgun & tommy gun for long guns, with the occasional rifle showing up. There’s also throwables, but you never have a lot of them for each level. That’s another hold over from the older game I assume. Everything is broken down into levels. There’s no free roam exploring time in between missions, you just complete one and move on to the other. There’s no pre-loadout screen, you just get a preset selection of guns. It’s set up like LA Noire, where the story mode moves from case to case and if you want to do any exploring there’s a dedicated free roam mode that’s separate. The old style game designs didn’t bother me too much, because it brought back memories of playing The Godfather.
Because of the level structure of the game, the story isn’t a cohesive timeline, but more vignettes of a mobster’s life. The game hits all the basic mob story tropes; war with another family, trouble with the law, rats, and such. The only trope the game misses is one of your mafia brothers dying. I thought they were going to pull it out in one mission, but no, everyone lives through the game till the big ending. It doesn’t help that the crime family you’re apart of only seems to consist of 4 people and some unnamed goons. All that didn’t give the story much weight. Hanger 13 was limited by what was already laid down in the original, but I think the story could’ve used some fleshing out to get more out of it. You play as Tommy Angelo from the years of 1932-’38. He starts off life as a cab driver who accidentally gets involved with the mob when he drives mobsters Paulie & Sam home from a robbery. After Tom gets a nice payday for that fare & his cab is destroyed by the rival mob, he decides to join the mob. I do find Tom an interesting character for a mob story. Even from the beginning, it never feels like he’s all in on the mafia lifestyle. He mentions how many times he thought about running and he only stayed because he liked the money and couldn’t go back to being a ‘nobody’. While he rises through the ranks and seems to be good at the extortion & smuggling game, but never really enjoyed the killing. Most of his jobs he’s joined by Paulie, who looks like if Jimmy Fallon was a mobster & Sam, who sounds like a Jay Baruchel impersonator. Paulie is set up like the kind of character who gets tired of being second best and betrays the family, but they actually don’t go that route. I like how they develop his character, and Tom & Sam. Tom & Paulie becomes disillusioned with the life, Sam loses his humanity.
The story doesn’t develop well though. You spend most the time at war with the rival Morello family. You would have a mission that involves taking down one of their major operations, but then the next level jumps ahead a few months and the most resolution you get from that is the Don telling you it was effective, but you still have to do this other thing to take the fight to the Morellos. The time period does come into play occasionally. It’s the Depression, even the mobsters are falling on hard times. Half way through Prohibition gets repealed, so you have to find different modes of making money to make up for the liquor racket. Again, the story didn’t have a lasting impact due to the structure. That being said, I liked the final two mission. It wasn’t as big or bombastic as Mafia 3’s ending. Spoilers, but it turns out the Don has traded his morals for money and is looking to start peddling dope, which he used to be against. You go behind his back and get a hit put on you. It ends in a shootout through the art gallery to confront Sam, who’s been tasked to kill you for your betrayal. Earlier in the game, you helped Sam get a call girl out of town when the Don ordered a hit on her. Now at the art gallery, Sam mentions she got killed and that she’s nothing but a whore. It was a bit contrived, but did show how Sam has become nothing more than a machine for the Don. You guys have a conversation before finally finishing him off. I think if they divorced this game from the original title a little more, the story could’ve really stood out more.
All in all, this game is a great period piece. I’d honestly love a line of video games that just let you explore historic settings, sorta like Assassin’s Creed Discovery mode. The characters are all great mafia archetypes, and the gameplay was fine for how long the game lasted. The only thing holding this back from being 5 stars is the patchwork story that robs the narrative of pace.
The best game i ever played, From starting to end the game is absolutely excellent. Lots of people can hate driving but i like the driving control, its really great. I have played the game twice and i think it is the best
Mafia: Definitive Edition es un remaster de un juego de hace dos décadas que sorprendentemente ha envejecido como el buen vino. En este caso el título del juego no despista: mafia, conspiraciones, corrupción, sobornos, asesinatos, disparos, persecuciones y señores trajeados en los años 30. Todo un cocktail hecho con buen gusto y con unos personajes que si bien no son excepcionalmente profundos, sí me han resultado interesantes. La historia es la que te puedes esperar, aunque eso no quita que me haya llevado sorpresas y ciertos plot twist bien metido.
Las mecánicas son las que uno se puede esperar para un juego que originalmente se lanzó en 2002: aunque bien conservadas, evidentemente no son precisamente innovadores. Sin embargo, me ha sorprendido una buena cantidad de detalles en el worldbuilding. Para poner un ejemplo, Mafia tiene un sistema de estrellas idéntico al GTA, y si tienes 1 estrella concedida por hurtos menores y/o darse a la fuga tras atropellar a alguien; si en vez de huir de la policía te esperas a que te detenga, el agente te escribe una receta que tendrás que pagar junto a una regañina en vez de vaciar un cargador como esperaría teniendo en cuenta los …
Mafia: Definitive Edition es un remaster de un juego de hace dos décadas que sorprendentemente ha envejecido como el buen vino. En este caso el título del juego no despista: mafia, conspiraciones, corrupción, sobornos, asesinatos, disparos, persecuciones y señores trajeados en los años 30. Todo un cocktail hecho con buen gusto y con unos personajes que si bien no son excepcionalmente profundos, sí me han resultado interesantes. La historia es la que te puedes esperar, aunque eso no quita que me haya llevado sorpresas y ciertos plot twist bien metido.
Las mecánicas son las que uno se puede esperar para un juego que originalmente se lanzó en 2002: aunque bien conservadas, evidentemente no son precisamente innovadores. Sin embargo, me ha sorprendido una buena cantidad de detalles en el worldbuilding. Para poner un ejemplo, Mafia tiene un sistema de estrellas idéntico al GTA, y si tienes 1 estrella concedida por hurtos menores y/o darse a la fuga tras atropellar a alguien; si en vez de huir de la policía te esperas a que te detenga, el agente te escribe una receta que tendrás que pagar junto a una regañina en vez de vaciar un cargador como esperaría teniendo en cuenta los antecedentes.
Mafia el videojuego, bien.
Wish they could add more thing as gameplay wise.
Same game with better graphics.
After playing the original for a fair few hours, god damn it makes the visual upgrade mind blowing. From what I saw in the original it has been very closely remade, with the few changes I've seen in location/map/missions been an improvement that makes it fit better - e.g moving the stairs up to vincenzo out of the fkn driveway.
I love the asthetic of these games and L.A Noire - I hope the next mafia game goes back to it.

Tommy, devo dirti una cosa. Al nostro prossimo lavoro, penso io alla cassaforte, hai capito? Ci ho quasi rimesso la pelle in quella villa, ed è tutta colpa tua. E impara almeno un po' di italiano, per rispetto della nostra patria! È come parlare al mio cane, lo so, ma Cristo, dovevo dirlo. Non farlo mai più. Mai più.
-Salvatore (in italian)
[Photography: Gameplay]
Olen nyt pelannut 8,5 tuntia Mafiaa PC:llä ja vitsi toi on vaan kova peli. Classic vaikeustasolla peli on parhaimmillaan melkein Dark Souls tason vaikeutta. Hämmästelen, että oliko alkuperäinen oikeasti näin vaikea, vai enkö ollutkaan näin tissiposki vielä yläasteella. Ja tämä pelikerta pc:llä ja tällä vaikeustasolla on oikeastaan myös nostanut pelin vielä pykälän kiinnostavammaksi (jos se on edes mahdollista). Peli oli pleikkarilla todella haastava tattikontrolleilla jo normaalilla, mutta ei hyvällä tavalla. Nyt jaksan mieluusti yrittää tiettyjä vaikeampia kohtia uudelleen ja uudelleen.
Pelin vaihtelevuus oli jo alkuperäisessä yksi viihdyttävimmistä asioista ja tässä remakessa se on edelleen läsnä. Surullisenkuuluisan ajokohtauksen pääsin yllättäin Classicilla läpi ensimmäistä kertaa elämässäni. Grafiikat ovat hyvät ja pc puksuttaa ihan iloisesti 1440p 60 fps. Räiskintäpuoli vaan toimii ja on yllättävänkin hauskaa. Jo alkuperäinen oli yksi kaikkien aikojen lempipeleistäni ja tämä vaan entisestään lisää pelin pisteitä!
I wasn't expecting a remake of a game from 2002 to have such geniunely good acting performances, but Hangar 13 went above and beyond with the presentation for this one. It is a pity that playing the game isn't nearly as enjoyable as watching it, but I still enjoyed my time with it.
It's very weird to play an open-world game where the sandbox is just set dressing that you don't interact with. There is a seperate 'Free Ride' mode that encourages exploration, but I haven't delved into it yet.
I weirdly enjoyed driving to my destination slowly, following the traffic laws. This is helped by turning off the hud and instead relying on in-game street signs that point you to your destination. Those signs are something I would love to see other urban open-world games implement because it really helps immerse you in the setting.
If you have any fondness for gangster fiction or the 1930s setting I would highly recommend checking this out. It is a fun, linear little slice of Mafia fiction, despite some pretty big flaws. The combat is clunky and some of the story pacing is weird, but you can also driving around in a …
I wasn't expecting a remake of a game from 2002 to have such geniunely good acting performances, but Hangar 13 went above and beyond with the presentation for this one. It is a pity that playing the game isn't nearly as enjoyable as watching it, but I still enjoyed my time with it.
It's very weird to play an open-world game where the sandbox is just set dressing that you don't interact with. There is a seperate 'Free Ride' mode that encourages exploration, but I haven't delved into it yet.
I weirdly enjoyed driving to my destination slowly, following the traffic laws. This is helped by turning off the hud and instead relying on in-game street signs that point you to your destination. Those signs are something I would love to see other urban open-world games implement because it really helps immerse you in the setting.
If you have any fondness for gangster fiction or the 1930s setting I would highly recommend checking this out. It is a fun, linear little slice of Mafia fiction, despite some pretty big flaws. The combat is clunky and some of the story pacing is weird, but you can also driving around in a dogshit 1930s car, taking in the scenery while listening to the radio.
Прекрасная цельная игра на интересную мне тему гангстерской романтики США 30-х годов прошлого века. "Мафия" сейчас ощущается слегка устаревшей игрой, но сюжет заставляет проходить историю до самого конца. Один из минусов заключается в том, что в русской версии не все персонажи переведены одинаково качественно (иногда вспоминаются пиратские переводы конца 90-х - начала нулевых).