
I want to preface this review by saying that I'm not really a Marvel fan. The last Marvel film I watched was Black Panther, and I think before that it was Avengers: Age of Ultron. So while this game feels like quite a loving heap of fan service, I'm not really well equipped to review it from that front.
I am, however, a hero shooter aficionado. From the genre's origins in Team Fortress 2, to 1,300 regrettable hours in Overwatch/Overwatch 2, I can say I've been there and back when it comes to this genre. Marvel Rivals is far from the first title to challenge Overwatch's status as the top dog hero shooter, but it is decidedly the first to keep me coming back for more.
Other hero shooters that I've played, such as Paladins and Gundam Evolution, were competent but did not do anything better than Blizzard's much more polished offering. The ones that had more staying power with me were titles such as Apex Legends that blended hero shooter elements into other genres. But Marvel Rivals is the first pure hero shooter to match and even surpass Overwatch in the most important element of the genre: the heroes themselves.
Of course, it's cheating. Marvel Rivals is drawing from a storied catalogue of iconic character designs. Even as a non-fan, it's a joy to play as these interpretations of well known characters such as Spider-Man, Iron Man, Captain America, Thor and the Hulk. It's also a lot of fun to become familiar with deeper cuts that I wasn't aware of, like Jeff the Land Shark and Moon Knight.
The thing is, these heroes are more than just visual design. They come with abilities and movesets of their own that inform gameplay, and Rivals leans heavily into that. In my eyes, Gundam Evolution failed because it was a shooter first and a Gundam game second--it was easy to forget that you're supposed to be embodying these big hulking mechs. In contrast, Marvel Rivals is more than happy to break the rules of the shooting genre in order to fulfill the Marvel fantasy. Spider-Man and Venom feel like they're ripped right out of another Spider-Man video game. Other brawly characters like Iron Fist and the Hulk don't necessarily fit neatly into the shooter paradigm. This penchant for throwing the rulebook out the window may break the game's balance at times, but it sure is a hell of a lot of fun, and contrasts favorably to Overwatch's sterile ultra-balanced approach. I get that people want things to be as fair as possible with their player vs. player games, but I personally favor the pure chaotic fun of Rivals instead.
It is impossible to deny, however, that Marvel Rivals is incredibly derivative. It copies many design elements from Overwatch; It lifts macro components such as the 6v6 competitive format, the segregation of heroes into 3 distinct roles and the basic escort/domination game modes. It also copies character gameplay elements in order to fill out its sizable launch roster, with Tracer, Reinhardt, Soldier: 76, Widowmaker and Mei being represented in characters like Star-Lord, Doctor Strange, the Punisher, Black Widow and Groot, respectively.
The developers at NetEase are walking a dangerous tightrope here. They want to lure dissatisfied Overwatch players by offering a comparable experience using a stellar roster of playable characters. But at the same time, to be reminded of Overwatch while playing Marvel Rivals is to also be reminded of just how much more polished and feature-packed that game is. It's not fair of course--Overwatch has had 8 years of continuous updates that have introduced heaps of new characters and game modes--but it's nonetheless a risky thing to do.
I've only spent 25 hours with the game, so it may be too early to tell, but so far it feels like they have successfully toed that line. The Marvel factor lets Rivals sufficiently differentiate itself from Overwatch, and has so far kept me more than happy while on the competitive grind. Time will tell if NetEase can provide the level of support the game would need to have true staying power, but as it stands this is the most fun I've had with a new competitive shooter in years.
