Kill la Kill: If box art

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Kill la Kill: If

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Kill la Kill: If

Jul 25, 2019

Main game

2.84 average rating based on 55 ratings

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You control Satsuki Kiryuin as the main protagonist of this game and proceed along with the story while battling against various characters. All scenarios are completely new and fully supervised under the watchful eyes of the original scenario-writer, Kazuki Nakashima. You will be experiencing the story unfold from the perspective of Satsuki Kiryuin, the rival of the original series' protagonist Ryuko.
Release Dates
Jul 25, 2019 (Japan)
Nintendo Switch, PC (Microsoft Windows), PlayStation 4
Jul 25, 2019 (Worldwide)
PC (Microsoft Windows)
Jul 26, 2019 (Europe)
Nintendo Switch, PlayStation 4
Jul 26, 2019 (North_America)
Nintendo Switch
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User Stats
256
In Collection
33
Wish Listed
4
Playing
116
Backlogged
How Long Is Kill la Kill: If?
Main story: 4.0 hours
Main + extras: 20.0 hours
Total completions: 2
Trost
Trost gave Jun 30, 2023
Trost gave Jun 30, 2023
As a game developer, this game makes me feel bad for the art team. All looks, no essence.
This review is for the PC (Microsoft Windows) version

God bless Steam refunds.

As a fan of the KLK anime, playing this game is like seeing your old friend that you had so much fun with, but then you realize that he's been lobotomized. You're glad to see him again and recall all of the good memories, but in front of you is something else.

Artistically, this is the best 3D imitation of 2D anime style I've seen. The cell shading technique here is very well implemented.

But why do Japanese games like to follow this trope, where they suffocate you with long cutscenes with a lot of talking about some nonsense? Do they enjoy long meaningless monologues? I could predict what they're going to say, but then the characters would sometimes say a sentence and then iterate over what they just said in simpler terms, as if I was a 6-year-old. WTF.

Watching those cutscenes made me appreciate the anime because it was so dynamic and fast-paced. Cutscenes in this game feel like they're on 50% speed.

Gameplay is also all over the place. It's just weirdly unsatisfying; I won't even go into the details.

I'm a bit sad because some people had to work really hard to …

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God bless Steam refunds.

As a fan of the KLK anime, playing this game is like seeing your old friend that you had so much fun with, but then you realize that he's been lobotomized. You're glad to see him again and recall all of the good memories, but in front of you is something else.

Artistically, this is the best 3D imitation of 2D anime style I've seen. The cell shading technique here is very well implemented.

But why do Japanese games like to follow this trope, where they suffocate you with long cutscenes with a lot of talking about some nonsense? Do they enjoy long meaningless monologues? I could predict what they're going to say, but then the characters would sometimes say a sentence and then iterate over what they just said in simpler terms, as if I was a 6-year-old. WTF.

Watching those cutscenes made me appreciate the anime because it was so dynamic and fast-paced. Cutscenes in this game feel like they're on 50% speed.

Gameplay is also all over the place. It's just weirdly unsatisfying; I won't even go into the details.

I'm a bit sad because some people had to work really hard to make this game look this close to the anime it's based on, only for all of the other departments to fail miserably.

Read Less
CyanGear
CyanGear gave Mar 20, 2023
CyanGear gave Mar 20, 2023
CyanGear's review of Kill la Kill: If

Kill La Kill is one of my favorite animes of all time. Arcsys has made some of my favorite fighting games of all time. So, when they announced that Arcsys was publishing a Kill La Kill fighting game, I was obviously ecstatic. Although I was concerned about it being a 3D fighting game, the people who played the demo had a lot of nice things to say about it. They even announced that the dlc will be free, how could I not be excited? Unfortunately, what we got was a game that died within a couple weeks. Despite my faith in the title, the gameplay ended up being nothing more than another button masher of a 3D fighter(with a rock paper scissors mechanic thrown in?). Fights feel boring and long, and there is a jank camera to accompany it. The game's story mode, which it promoted so heavily, is nothing short of a uncreative bore. The story does not add anything new or interesting to KLK and the mode itself was not even very fun to play. I spent way too many attempts fighting this stupid giant thread baby in possibly the most long and tedious boss fights ever conceived …

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Kill La Kill is one of my favorite animes of all time. Arcsys has made some of my favorite fighting games of all time. So, when they announced that Arcsys was publishing a Kill La Kill fighting game, I was obviously ecstatic. Although I was concerned about it being a 3D fighting game, the people who played the demo had a lot of nice things to say about it. They even announced that the dlc will be free, how could I not be excited? Unfortunately, what we got was a game that died within a couple weeks. Despite my faith in the title, the gameplay ended up being nothing more than another button masher of a 3D fighter(with a rock paper scissors mechanic thrown in?). Fights feel boring and long, and there is a jank camera to accompany it. The game's story mode, which it promoted so heavily, is nothing short of a uncreative bore. The story does not add anything new or interesting to KLK and the mode itself was not even very fun to play. I spent way too many attempts fighting this stupid giant thread baby in possibly the most long and tedious boss fights ever conceived in a fighting game. Thankfully, the game got a few things right; there are a couple of songs from the ost I really enjoy, the graphics are passable for an Arcsys game, and they got the aesthetic of KLK down to a T. Unfortunately, presentation alone is not enough to save a boring and brainless game.

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