Unbeatable (2025)

D-CELL GAMES

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.39 from 23 ratings

75 members have it in their collection · 4 playing now · 23 backlogged · 57 wish listed

How long? · with extras 11h (from 3 logged playthroughs)

Unbeatable is a rhythm-adventure game where music is illegal, and you do crimes. talk your way through trouble as you explore vibrant locales. Fight your way through exciting arcade-perfect rhythm setpieces, featuring an original soundtrack by Peak Divide.
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Release dates

  • Dec 09, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Jul 27, 2026 (Full Release) (Worldwide) Nintendo Switch 2

Also available on

Related

DLC

Standalone expansions

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Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0

Rating distribution

5 stars
5
4 stars
5
3 stars
8
2 stars
4
1 star
1
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Community All Reviews Statuses

ThatDudeWinston

Review ThatDudeWinston 2/5 · Jun 1, 2026

The game had potential and some really great moments that made we want to like it more, but there were design choices and jank that held it back.

Positive: The art style and premise were great, along with some key story moments that hit hard. There were also a couple unique and fun gameplay mechanics such as the baseball and …

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The game had potential and some really great moments that made we want to like it more, but there were design choices and jank that held it back.

Positive: The art style and premise were great, along with some key story moments that hit hard. There were also a couple unique and fun gameplay mechanics such as the baseball and skating segments, but they were few and far between.

Negatives: The story was hard to follow, not due to complexity, but due to some of the cutscenes and narrative feeling unfinished or omitted. There would be times where I thought I had skipped a scene by accident when in reality the story had just jumped ahead without explanation. Also, for a rhythm game the story was lacking in rhythm-based gameplay. The arcade mode was better. A lot of the difficulty came from the screen flying around all over and being visually hard to follow in a bad way, rather than actual mechanics of play. Lastly the exploration felt too loose and hard to determine where to go.

Hopefully there are future patches to address these, otherwise I wouldn't recommend.

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