If you are looking for a game that combines horticulture and occult themes, you might want to check out Strange Horticulture. It is a deductive puzzle game where you run a small plant shop and have to identify plants for your customers using a botanical guide and your logic skills. Along the way, you also get involved in a story about secret cults and a mysterious creature that they are trying to summon or stop.
I played Strange Horticulture and I enjoyed the deductive puzzles, which are the main gameplay element. They are not very hard, but they are satisfying and make you feel smart when you solve them. The game gives you clues about the plants' characteristics, such as their color, shape, size, smell, and so on, and you have to use the guide to narrow down the possibilities and find the right plant. Sometimes, you are given a choice of what plant to provide someone, to either help or hinder them.
The game also has a story that unfolds as you progress through the levels. You learn more about some mysterious happenings and the strange creatures that have spotted around town. The story is not very deep or original, but it adds some flavor and variety to the game.
The graphics and sound of the game are decent, but not very impressive. The game has a simple and minimalist style, which suits the theme of the game. The plants are well designed and distinct, but the characters are somewhat bland and there is very little animation. The music and sound effects are also adequate, but not very memorable.
One thing that I did not like about the game was the punishment system. If you make a wrong guess or take too long to find a plant, you lose time and have to wait (or do menial actions to speed the wait). This can be frustrating and annoying, especially if you are close to figuring something out or if you make a mistake by accident. I think the game could have been more forgiving or creative with its penalties.
I also feel that the game should have automatically tagged plants that you have identified; it was tedious to manually tag everything even if I definitively identified it (and the game acknowledged that I definitively identified it)
Overall, I think Strange Horticulture is a fun game for logic puzzle fans, but it is not very remarkable or innovative. It has an interesting premise and a decent execution, but it does not offer much challenge or surprise. If we acknowledge the existence of "airplane books", which will be fine for genre fans but nothing special, for reading on an airplane, I'd say that this would be an "airplane game" for the same reason.