PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
3.68 from 297 ratings
1393 members have it in their collection · 23 playing now · 771 backlogged · 125 wish listed
How long? Main story 5h · with extras 6h · 100% 8h (from 34 logged playthroughs)
Status Scoobydiesel Sep 28, 2024
Played for about 2.5 hours and enjoyed aspects but I don’t feel the gameplay kept me coming back. The world and story felt interesting however.
Being DontNod makes me think I might give it another go some day.
Status solarplums Jun 5, 2024
story: 2/5 soundtrack 5/5 graphics 5/5 gameplay 4/5 atmospheric/immersive: yes surpassed expectations: no
Status killerstar Apr 2, 2024
I'm not sure I'm liking it. The core mechanic is fine but the invisible walls really break the immersion. My character can climb on an overhang but then they can't just jump over a 10 cm step because the devs don't want me to go there.
Status Arkalliant Feb 22, 2024
It finally happened. A game that looks like the not-demanding type, just kicked my aging pc's ass. There is no way I can upgrade, so I guess it's time to finally try that Xcloud thing I heard so much about.
Status Gangreen Dec 27, 2023
Played through in a few hours. I love the short, focused experience with some extremely soulful music. This would easily be a 5 star game if the controls and the climbing were just a bit more fluid and less fidgety. Fortunately there are no failure states so when I end up missing a hand hold or ledge for some reason …
Read morePlayed through in a few hours. I love the short, focused experience with some extremely soulful music. This would easily be a 5 star game if the controls and the climbing were just a bit more fluid and less fidgety. Fortunately there are no failure states so when I end up missing a hand hold or ledge for some reason there is a mild setback.
Read lessStatus Sir_Laguna Dec 22, 2023
I've only played for an hour and now I hate the climbing mechanics in every other game.
Status oneweak7words Nov 19, 2023
Played maybe 30 min. It's fine - didn't see or do much besides climb and look at a couple of objects. It's not a style of gameplay that I typically find appealing, but I could see myself revisiting it for a bit as a way to relax after a difficult day.
Status killerstar Oct 10, 2023
Well, semi-realistic climbing game is gaining traction as a genre. This, that first person frog one, and others. This one looks interesting although it didn't blow me away or anything. The demo hints at some complexity in the world and mechanics.
Status shinespark Jun 21, 2023
Climbing in the demo feels excellent to control, the way the protagonist realistically shifts their weight whenever they grab onto a new ledge makes it super easy to speedily and confidently transfer from one hold to the next. Chargeable leaps offer an exciting, risky alternative to normal climbing, and the ability to place your own pitons wherever for rappelling and …
Read moreClimbing in the demo feels excellent to control, the way the protagonist realistically shifts their weight whenever they grab onto a new ledge makes it super easy to speedily and confidently transfer from one hold to the next. Chargeable leaps offer an exciting, risky alternative to normal climbing, and the ability to place your own pitons wherever for rappelling and wallrunning is pretty nifty. Demo area is pretty linear, but it seems like there's enough depth here to allow for expressive movement and some non-obvious exploration off the beaten path.
Read lessStatus BMO Jun 20, 2023
Wow, big shift in aesthetics and gameplay from Don’t Nod. They have three games released or slated for release in 2023 and this and Harmony: The Fall of Reverie seem the two most interesting to me. Jusant is quite pretty, and has some decently complex climbing mechanics. I don’t know how many challenging climbing games exist out there, so maybe …
Wow, big shift in aesthetics and gameplay from Don’t Nod. They have three games released or slated for release in 2023 and this and Harmony: The Fall of Reverie seem the two most interesting to me. Jusant is quite pretty, and has some decently complex climbing mechanics. I don’t know how many challenging climbing games exist out there, so maybe this is a burgeoning sub-genre. I’d definitely play more.
I did need to load it up in Proton Experimental because the demo wouldn’t seem to launch in the latest stable release. As a result there was a bit of wonkiness but nothing too bad.