Jusant (2023)

DON'T NOD

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.68 from 297 ratings

1393 members have it in their collection · 23 playing now · 771 backlogged · 125 wish listed

How long? Main story 5h · with extras 6h · 100% 8h (from 34 logged playthroughs)

Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower's past.

Release dates

  • Oct 31, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

Featured in lists

TOP 10 by Italoh4lo · 10 games · 0
Planned by OtakuGamer729 · 146 games · 0
Favourites of 2023 by BMO · 11 games · 0

Rating distribution

5 stars
52
4 stars
123
3 stars
98
2 stars
22
1 star
2

Community All Reviews Statuses

Terinati

Review Terinati 4/5 · Oct 10, 2025

Loved the music, atmospherics, vistas... the poignant glimpses into the lives of people inhabiting a dying world. It reminded me of Ico a little bit, in that it is light on extraneous narrative details that aren't necessary to be transported and experience emotions through the observations of the main character whose name is (unless I missed something) not in evidence. …

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Loved the music, atmospherics, vistas... the poignant glimpses into the lives of people inhabiting a dying world. It reminded me of Ico a little bit, in that it is light on extraneous narrative details that aren't necessary to be transported and experience emotions through the observations of the main character whose name is (unless I missed something) not in evidence.

As I proceeded through the narrative I found myself getting increasingly frustrated by a maddening lack of details: how did the world come to be like this, where are all the people, where did my character come from and what's their role in this and what are they trying to accomplish here, what exactly do they know or think they know? And then I got to the end and realized I knew everything I needed to know and the rest was noise that would have distracted from what I was looking at.

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BurningKirby

Review BurningKirby 4/5 · Aug 22, 2025

Echoes of Memory

Videogames about climbing tend to be frustrating in my experience. They often aim to frustrate with irritating control schemes and loss of progress by falling. Jusant instead claims to offer a "meditative journey" that's more concerned with slowly expanding on its core climbing mechanics as you absorb a simple story about climate change.

The protag stand at the top of an overlook after completing the first chapter

While the game has a great calm …

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Videogames about climbing tend to be frustrating in my experience. They often aim to frustrate with irritating control schemes and loss of progress by falling. Jusant instead claims to offer a "meditative journey" that's more concerned with slowly expanding on its core climbing mechanics as you absorb a simple story about climate change.

The protag stand at the top of an overlook after completing the first chapter

While the game has a great calm vibe to it, I don't think I'd go so far as to call it meditative. The climbing controls and mechanics are simultaneously too simple and too complex for me. The protagonist is pretty good at finding footholds without much manual input so you can really just hold a direction on the joystick and alternate triggers to climb easily. But as the game added more mechanics-- rocks that are actually little bugs and move, powerful winds, etc. I found myself wishing it wouldn't. I kind of wanted it to lean more into the challenge of finding that next foothold instead of looking to add more ways to force me to engage with timed jumps.

The character zooms along a zipline

Jusant's artstyle is joyfully vibrant and really succeeds at providing environments that effectively convey the variety of weather conditions one runs into as they climb the tower. If I were to critique its presentation for anything, it'd be that I don't feel there are enough opportunities to look back down at where you climbed up from. One of the simple joys of climbing is being able to see how far you've come and this game failed to provide that for me. Because each chapter in the game feels disconnected from the others there's never an opportunity to look down the tower to see where you started. But I don't want to let that take away from how gorgeous this game is.

The character gazes up at a strange monolith

Here are some other rapid-fire points that spring to mind:

  • The creature that travels with you, the Ballast, is adorable. I think they just made a plush of him and I wouldn't mind having one...
  • Movement when walking and jumping can be a bit buggy. The devs didn't want you to be able to walk off cliff edges so they lock movement when they think you're about to. The detection sometimes picks up when you're just walking around the odd baubles in the environment though and you'll get temporarily stuck in place. I fear it may be possible to get permastuck in places as a result but thankfully this didn't happen.
  • The story is fine, but largely told through often-lengthy notes scattered about the environment. This has always felt like a lazy and tiresome way of storytelling to me in videogames, even if we have the justification of a postage system in this world.
  • The mechanics the game introduces are decent in and of themselves, even if I wish it had stayed a bit more simple overall. They feel like meaningful expansions on the core climbing.

The Ballast sits on the character's head

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Moterboot

Review Moterboot 5/5 · Feb 1, 2025

Some thoughts

Preface: This is going to be incredibly ramble-y and I apologize in advance for that. These are notes I took whilst playing the game: occasionally alt tabbing out of the game to attempt to put my feelings towards the game into words. I'm too busy right now to convert it into a cohesive and flowing essay.

Its about how the …

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Preface: This is going to be incredibly ramble-y and I apologize in advance for that. These are notes I took whilst playing the game: occasionally alt tabbing out of the game to attempt to put my feelings towards the game into words. I'm too busy right now to convert it into a cohesive and flowing essay.

Its about how the lives of people are transcribed and etched onto the material world. In Jusant, you’re not merely ‘climbing a mountain.’ More often than not, you are (re)discovering, exploring, and traversing the fossilization of people’s very lives. Rock surfaces carved into cozy and majestic spaces serving different social and human needs, a material reflecting of the human condition. Exploring this world feels like I’m walking among the ghosts of what (and who) once was (were); the only remnants of those who existed before being their labor: the etchings of their lives in gravel and limestone. The material space their lives carved out; manifested in the hollowing of the mountain into structures recognizable as homes; furniture; plazas/squares; community hubs, etc. In Jusant, You get such a clear window how people lived even in their complete absence. It walks the tightrope between loneliness and community in such an interesting way. I think the ‘audio shells’ are the best example of this—moments were you just taking in the ambiance of what once was, and what continues to be despite and irrespective of its supposed absence.

Jusant is about:

  • The physical impact (and I’m using that term as literally as I can) of human life once it is gone;
  • Finding peace in loneliness;
  • Its about the concept of life and nourishment; and the responsibility of future generations to eulogize that which occurred;
  • Recognizing and accepting the past, and carving out an existence of your own. After all, throughout your own journey, you leave behind markers of your own existence, of your presence in this space. As you are traversing the world, you leave your footprints: quite literally in some sense as you climb these various structures and rocky hills, but also in the stuff you leave behind. The pitons are one good example. Another are the life you bring back to the various plant life. It is all evidence of our existence, and will exist long after we are gone and dust.

In that same logic, objects like this very text are things that will live on and signify my existence once I too, am gone. I don’t know. Jusant just feels so… otherworldly. And yet so familiar…

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Solid_Kuro

Review Solid_Kuro 3/5 · Dec 9, 2024

Alex Honnold in the Land of Team Ico

Jusant is a rock climbing puzzle platformer set in a mysterious fairy tale world. It's not really a simulator, but with the addition of ropes and bolts the climbing mechanics are significantly more advanced than, say, in the Uncharted series. Core gameplay, though being repetitive, still stays kind of fun for the most part of the 4 to 5 hour …

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Jusant is a rock climbing puzzle platformer set in a mysterious fairy tale world. It's not really a simulator, but with the addition of ropes and bolts the climbing mechanics are significantly more advanced than, say, in the Uncharted series. Core gameplay, though being repetitive, still stays kind of fun for the most part of the 4 to 5 hour duration of the game. I didn't really enjoy the cartoony look of the environments in the first 4 (out of 6) chapters, but the rest of the game was gloomy enough to make the final 2 chapters the highlight of Jusant for me. Though not great, it is a fun little game. Poor sales, unfortunately.

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JamalXY

Status JamalXY Nov 24, 2024

It's a really beautiful game, with a really relaxing vibe. I loved every second in this. The art style, sound design, mechanic, story...it's just perfection for a weekend's afternoon.

Love it and recommended!

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Scoobydiesel

Status Scoobydiesel Sep 28, 2024

Played for about 2.5 hours and enjoyed aspects but I don’t feel the gameplay kept me coming back. The world and story felt interesting however.

Being DontNod makes me think I might give it another go some day.

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XPedite94

Review XPedite94 5/5 · Jun 29, 2024

CLIMB HIGHER

It's essentially a game where the main mechanic is climbing. Short game session but a very memorable experience. Would love to have a sequel to this one.

solarplums

Status solarplums Jun 5, 2024

story: 2/5 soundtrack 5/5 graphics 5/5 gameplay 4/5 atmospheric/immersive: yes surpassed expectations: no

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tudor.ciurea

Review tudor.ciurea 3/5 · May 5, 2024

It's alright

While the climbing mechanics are very well made and the art style is cute, the game overstays its welcome, especially since the last quarter felt like a slog.

More like 2.5 stars.

killerstar

Review killerstar 3/5 · Apr 3, 2024

I had high hopes after playing the demo a while back. Climbing games are starting to be A Thing now and this one looked beautiful and polished.

The full game is indeed gorgeous, with lovely landscapes and levels full of environmental details that flesh out the world of the game. In terms of story, I really liked the worldbuilding. I …

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I had high hopes after playing the demo a while back. Climbing games are starting to be A Thing now and this one looked beautiful and polished.

The full game is indeed gorgeous, with lovely landscapes and levels full of environmental details that flesh out the world of the game. In terms of story, I really liked the worldbuilding. I loved seeing the various parts of the tower and understanding what they did and how they functioned. There is some attempts at global warming commentary but it's kind of clunky.

Now, the developers claim their game "wordlessly" tell a story. They are lying. The main story delivery system is the usual random documents and scattered letters and they are wordy as all get out. Each one is multiple paragraphs long and by the halfway point I was barely glancing at them.

The devs also claim that "the gameplay can be hard to master". This is not a lie, but it's misleading. Indeed it's hard to master the gameplay, but it's mostly because the controls are full of small little issues. I was constantly getting stuck in the geometry and jumping is completely unreliable. Sometimes my character would jump without me releasing the jump button, sometime they would jump away from the rock instead of upward. There are a lot of invisible walls and obstacles that should be climable but aren't. All these little issues prevented me from taking in the world and I was mostly fighting the controls instead of enjoying the gorgeous vistas or piecing together the narrative.

Gameplay also doesn't evolve much beyond what you get in the first chapter. While at first it feels like you have to pay attention to your hands and attachment points, I quickly realised that for the most part I could point the left stick to the direction of climb and mindlessly alternate left and right trigger to go.

So while I liked a lot of the elements, I feel that the game mostly fails at what it attempts to do.

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killerstar

Status killerstar Apr 2, 2024

I'm not sure I'm liking it. The core mechanic is fine but the invisible walls really break the immersion. My character can climb on an overhang but then they can't just jump over a 10 cm step because the devs don't want me to go there.

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Arkalliant

Status Arkalliant Feb 22, 2024

It finally happened. A game that looks like the not-demanding type, just kicked my aging pc's ass. There is no way I can upgrade, so I guess it's time to finally try that Xcloud thing I heard so much about.

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joshakazam

Review joshakazam 3/5 · Jan 9, 2024

Most of the way there!

Jusant is a very beautiful game that tells a simple story about a strange world in a pretty effective way. Details are dripped in via letters and shells that remember the times that came before and you're allowed to piece things together from written dialogues of the past. Most of the video game exists in the in-between of these sections, …

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Jusant is a very beautiful game that tells a simple story about a strange world in a pretty effective way. Details are dripped in via letters and shells that remember the times that came before and you're allowed to piece things together from written dialogues of the past. Most of the video game exists in the in-between of these sections, while you walk around the environments finding the next wall to climb to take you to the next area to run around, find clues, and then find the next wall to climb to take you to the next area and... This is most of the game, and if you come into Jusant looking for just a climbing game it's pretty decent at that, minus the times anything animation-based the way this is can completely crumple and break if you push it too hard. It's a climbing game with a light dressing of a story, and I would have definitely preferred a more even ratio considering how it took me one area to get a handle on the climbing and the next 5 areas were just repeating that with very little additions to mix it up. The things they do add are generally good! But there's really not that many and any that are brought in tend to not last very long. In fact, instead of a final climb that combines everything you've learned on the journey thus far, it pretty much tosses that out in favour of an extremely drab and tedious vertical climb.

While the letters were rewarding to find, the altars. murals and rock formations absolutely were not. Yet the altars and murals appear on your Gamer Vision and not the letters? I didn't think this was a great choice especially when the letters can be easy to miss in the pretty busy environments.

The reliance on environmental storytelling is neat, and I do appreciate that they went for it, but even though I understood exactly what the story was going for and about by the end, the game really did feel like 90% climbing and 10% story. Fundamentally to enjoy the game properly you just need to enjoy the climbing a lot more than I did, which I was really only ever just OK on. I think it has the idea of being meditative and calming and precise in the beginning, but you can just blast through every single wall by just holding in a direction and alternating LT + RT and it will do everything for you. Most of it just felt like playing Uncharted in a manual car. Mash the triggers until you stop and then jump and keep going and you can do most of the game without having to look at the screen.

The most interesting part of Jusant was the penultimate area of the game that has a really fantastic ending to it, but then you just sit there confused when the credits don't start playing and you have to keep going. It really sucks a lot of the air out of what was a pretty fantastic victory lap. I hope DONTNOD try more experimental stuff like that, but I think I would have wanted the game to have a good edit where they focus on the strengths (Bianca letters, delivering ongoing plots via the world itself) instead of the weaknesses.

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Sir_Laguna

Review Sir_Laguna 4/5 · Dec 28, 2023

Up!

After playing this, climbing in Genshin Impact and Tears of the Kingdom suddenly feels extremely boring. This is an amazing example of how a mechanic usually used as "filler" in other games (how else could you describe it in Tomb Raider or Uncharted?) can be intriguing and deep when the devs give it some love.

Also, this game is …

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After playing this, climbing in Genshin Impact and Tears of the Kingdom suddenly feels extremely boring. This is an amazing example of how a mechanic usually used as "filler" in other games (how else could you describe it in Tomb Raider or Uncharted?) can be intriguing and deep when the devs give it some love.

Also, this game is a metaphor for global warming. Its really obvious and I've seen very few comment about it.

You can read my full review in spanish here. Is very positive.

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More AA games like this please.

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cakeatjobs

Review cakeatjobs 4/5 · Dec 28, 2023

Another Kickass Game About Climbing

Jusant basically exists in two parts: there's the core mechanic of the game (engaging climbing in a very cool environment) and there's the auxiliary story building/completionist stuff (letters, murals, optional things to find etc). The auxiliary stuff did nothing for me, but it also was completely optional and didn't get in the way of the core game (which did a …

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Jusant basically exists in two parts: there's the core mechanic of the game (engaging climbing in a very cool environment) and there's the auxiliary story building/completionist stuff (letters, murals, optional things to find etc). The auxiliary stuff did nothing for me, but it also was completely optional and didn't get in the way of the core game (which did a LOT for me) so I have no beef with it. Another great game about climbing. Also, and this just might be me and my broken brain, but the UI sound design sounded VERY similar to the UI in The Last Of Us, which meant I was subconsciously terrified of a clicker around the corner every time I hooked my rope into the wall. But that was just funny to me. Very glad bg3 has released it's claws so I can get into the other good stuff from 2023!

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Gangreen

Status Gangreen Dec 27, 2023

Played through in a few hours. I love the short, focused experience with some extremely soulful music. This would easily be a 5 star game if the controls and the climbing were just a bit more fluid and less fidgety. Fortunately there are no failure states so when I end up missing a hand hold or ledge for some reason …

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Played through in a few hours. I love the short, focused experience with some extremely soulful music. This would easily be a 5 star game if the controls and the climbing were just a bit more fluid and less fidgety. Fortunately there are no failure states so when I end up missing a hand hold or ledge for some reason there is a mild setback.

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V1CGaming

Review V1CGaming 4/5 · Dec 23, 2023

A perfectly paced vertical exploration.

Jusant may seem like a game about just scaling a tower, but the calmness of the climb manifests itself in a way that feels peaceful in the ascension. Movement is focused and deliberate without feeling clunky, and the involvement of the terrain is wonderful. The breezy cliff sides and beautiful landscapes make for a short and sweet experience that anyone …

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Jusant may seem like a game about just scaling a tower, but the calmness of the climb manifests itself in a way that feels peaceful in the ascension. Movement is focused and deliberate without feeling clunky, and the involvement of the terrain is wonderful. The breezy cliff sides and beautiful landscapes make for a short and sweet experience that anyone can appreciate.

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Sir_Laguna

Status Sir_Laguna Dec 22, 2023

I've only played for an hour and now I hate the climbing mechanics in every other game.

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MistRain

Review MistRain 3/5 · Dec 3, 2023

Got the vibes

Had a nice general vibe and the art direction is amazing. Music was sparse but put in the right moments. Definately has a journey and abzu vibe, which is nice. Felt a bit clunky to play and difficult to get a good flow. Level design often at start felt unintuitive, making the "meditaive" gampleay more annoying than calming. There was …

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Had a nice general vibe and the art direction is amazing. Music was sparse but put in the right moments. Definately has a journey and abzu vibe, which is nice. Felt a bit clunky to play and difficult to get a good flow. Level design often at start felt unintuitive, making the "meditaive" gampleay more annoying than calming. There was certainly something missing from this game, as i never really managed to capture me fully.

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gameOBER

Review gameOBER 5/5 · Nov 29, 2023

No other game I've played like it!

The only other game I've played that made me feel somewhat accomplished for climbing was the first Assassin's Creed game back in 2007, and this game took that to a whole new level.

From the moment I saw the trailer that had the unique climbing mechanics, I was interested and wanted to keep it on my radar. When I first …

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The only other game I've played that made me feel somewhat accomplished for climbing was the first Assassin's Creed game back in 2007, and this game took that to a whole new level.

From the moment I saw the trailer that had the unique climbing mechanics, I was interested and wanted to keep it on my radar. When I first started the game, I was like, "Ok, this is kinda fun but it's a little too simple..." but I was wrong! Don't Nod had many clever ideas to keep the gameplay fresh and challenging enough that you had to think, but not too challenging that it became frustrating. The music was also a delight to listen to throughout the playthrough. The art style was simple yet beautiful, and the different biomes featured throughout the game were unique and interesting.

I never would have played this game without Xbox PC Game Pass, so thank you! Do yourself a favor and play this game!

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oneweak7words

Status oneweak7words Nov 19, 2023

Played maybe 30 min. It's fine - didn't see or do much besides climb and look at a couple of objects. It's not a style of gameplay that I typically find appealing, but I could see myself revisiting it for a bit as a way to relax after a difficult day.

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BMO

Review BMO 4/5 · Nov 15, 2023

Although it's not without it's problems (getting stuck on terrain, poor optimization on Xbox, gamepad sync issues with the PC Game Pass version in Windows) Jusant is a wonderful little relaxing climbing expedition. It's a game full of beautiful vistas, sheer cliff walls, bleak meditations on the state of our planet and the environment, stories of despair, stories of perseverance …

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Although it's not without it's problems (getting stuck on terrain, poor optimization on Xbox, gamepad sync issues with the PC Game Pass version in Windows) Jusant is a wonderful little relaxing climbing expedition. It's a game full of beautiful vistas, sheer cliff walls, bleak meditations on the state of our planet and the environment, stories of despair, stories of perseverance and a spark of hope that keeps you pushing forward. It's also a significant departure for DONTNOD, a meditative and mechanical journey that speaks little but says a lot.

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hamja

Review hamja 4/5 · Nov 2, 2023

A beautiful, calm experience

I really enjoyed this game. Like, I think, a lot of people, I have been feeling somewhat overwhelmed lately. So when I heard about this game coming out and saw the demo, I knew I had to play this. I was not disappointed. The game looks absolutely gorgeous and has some of the best character animation (of the one character) …

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I really enjoyed this game. Like, I think, a lot of people, I have been feeling somewhat overwhelmed lately. So when I heard about this game coming out and saw the demo, I knew I had to play this. I was not disappointed. The game looks absolutely gorgeous and has some of the best character animation (of the one character) I have seen. The music is atmospheric and synthy in the best way.

But the big thing; gameplay: I will not say this is perfect. The controls can be a little imprecise. You control your arms independently (easily done, no QWOP here), and they target a handhold in reach automatically when you point in the general direction. That works well most of the time, but there are instances where I wanted it to do one thing, it wanted to do another. Not an actual problem though, just an annoyance. Once I got used to this though, I got to the point where the climbing felt fluid and I had several occurrances of "Wow, I wish somebody had seen me pull that off." Always fun, that. EDIT: Forgot to mention how challenging it is. It did not really push me until very near the end. I would not think this to be overly challenging for most people.

There are quite a lot of collectables in this. Easily miss-able, too. That could have really soured me on this, it is one of my pet peeves. Smartly, the game gives you a chapter select after completion with a fine grained list of all the things in the chapter, and which ones you found. So great!

There is a story here, told mainly through letters. I found them to be surprisingly well written and effective. It is rather slight though; you don't come here for the story. There are acoustic vignettes as well, and those I really enjoyed. Putting the sound front and center like this is rarely done and very effective, to me at least.

I loved this game and have very little to complain about, apart from the slightly imprecise nature of the controls. (Again, not a big deal.) If you are up for a quiet, meditative experience and like poking into every corner, this is for you!

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killerstar

Status killerstar Oct 10, 2023

Well, semi-realistic climbing game is gaining traction as a genre. This, that first person frog one, and others. This one looks interesting although it didn't blow me away or anything. The demo hints at some complexity in the world and mechanics.

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shinespark

Status shinespark Jun 21, 2023

Climbing in the demo feels excellent to control, the way the protagonist realistically shifts their weight whenever they grab onto a new ledge makes it super easy to speedily and confidently transfer from one hold to the next. Chargeable leaps offer an exciting, risky alternative to normal climbing, and the ability to place your own pitons wherever for rappelling and …

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Climbing in the demo feels excellent to control, the way the protagonist realistically shifts their weight whenever they grab onto a new ledge makes it super easy to speedily and confidently transfer from one hold to the next. Chargeable leaps offer an exciting, risky alternative to normal climbing, and the ability to place your own pitons wherever for rappelling and wallrunning is pretty nifty. Demo area is pretty linear, but it seems like there's enough depth here to allow for expressive movement and some non-obvious exploration off the beaten path.

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BMO

Status BMO Jun 20, 2023

Wow, big shift in aesthetics and gameplay from Don’t Nod. They have three games released or slated for release in 2023 and this and Harmony: The Fall of Reverie seem the two most interesting to me. Jusant is quite pretty, and has some decently complex climbing mechanics. I don’t know how many challenging climbing games exist out there, so maybe …

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Wow, big shift in aesthetics and gameplay from Don’t Nod. They have three games released or slated for release in 2023 and this and Harmony: The Fall of Reverie seem the two most interesting to me. Jusant is quite pretty, and has some decently complex climbing mechanics. I don’t know how many challenging climbing games exist out there, so maybe this is a burgeoning sub-genre. I’d definitely play more.

I did need to load it up in Proton Experimental because the demo wouldn’t seem to launch in the latest stable release. As a result there was a bit of wonkiness but nothing too bad.

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