I finished this game a couple months ago and have been putting off reviewing it. I have some free-time right now at work so I'm going to write a brief review. I played this game on the Nintendo Switch 2. It ran great and looked decent. Felt smooth. That's all I really have to say from a technical standpoint.
First off, I loved Legends Arceus. While the replay value of that game wasn't great, the first time experience was truly so great that it ranks among my top Pokemon games. I was excited to see the Legends series continue, and Legends Z-A seemed like a fresh, new, fun idea for GameFreak to experiment with. Before I even start diving in to the game itself, I'd like to first discuss the way this game was marketed. This game was revealed in February of 2024. I was excited during it's announcement, but nothing more was shown. The game wasn't shown off again until February 2025. We finally were shown the starters, Chikorita, Totodile, and Tepig, after a year of speculation and rumors. The game looked nice, but nothing out of the ordinary for GameFreak. The release date was slated for late 2025. Again, more waiting. I really wish GameFreak didn't show the game until 2025. Waiting a year and a half for this game seemed unnecessary. Big L on the promotion cycle for this game.
Anyways, the game itself is fine. That's really the highest praise I can give it. I did not enjoy it as much as Arcues. The story is pretty forgettable to me if I'm being honest. It was cool to see some former XY characters return, but the region of Kalos goes largely unexplored and ignored in this game. It's all about Lumiose here, which I was already not a huge fan of in XY. Kalos ranks somewhere among the middle-low regions in my own personal rankings of Pokemon regions. The XY Pokedex is small, I have a few favorites like Talonflame, Trevenant, and Noivern, but I'm not a huge Kalos guy overall. So force me to spend time in one big city without exploring the rest of a region that I already find to be mid? I applaud GameFreak for trying something new in this setting, but Lumiose City was so boring to me I'm sorry. The Wild Zones are kind of lame and don't make a ton of sense to me in a world building perspective. They feel so out of place in a Cityscape. These are my negatives with the game. I have one more critique with the game, but I'd like to dive into some positives of the game prior to this last critique.
The music here is fine. I actually surprisingly like the remixed Lumiose City theme both day and night. Not a fan of the original in XY, too annoying and clownish for my liking. But the jazzed up versions here? Really good imo. Even after spending over 100 hours in the overworld, the Lumiose City theme never really annoyed me. The remixed battle theme is really good too. The trainer battle theme from XY was already one of my favorite trainer battle themes in the series, so the fact that it feels more amped up here is awesome. The final Zygarde battle theme is good, and a lot of the music in the DLC is also pleasant. I wouldn't put this OST up there with the greats, but it's serviceable for this game.
Megas are back in this game. Megas are still the best gimmick GameFreak has introduced, at least from a design perspective (which is primarily what I based my opinions of Pokemon off of.) A lot fo the new megas introduced here are great, in fact, I think GameFreak still has it in designing Megas. Of course there's still some lame designs, but I think a majority of the new Megas are fantastic. Some of my new favorites are Emboar, Chesnaught, Drampa, Skarmory, Frosslass, and Staraptor. I'll detail my final team later in the review, but lets just say it panned out A LOT differently than I had originally planned. Overall I'm pleased to see Megas come back. Sad to see a lot of my favorites get left in the dust without Megas, especially my favorite Kalos mons like Talonflame, Trevenant, and Noivern, but maybe someday.
I'd now like to discuss what I believe the biggest fault in this game is: the combat. Let me start by saying that I actually think the idea of real time combat in Pokemon is so cool. I think this is a fantastic starting point for future entries. However, the implementation here is sloppy. Very sloppy. Bugs aside, the casting system is just not great. The moves themselves look cool visually (though could be improved), but the casting system is atrocious. For some reason, some moves, especially special attacking moves like flamethrower, require your Pokemon to come and stand in front of you to start the attack. Lets use my Drampa as an example. Lets say My Drampa is currently to my left. I instruct it to use Dragon Pulse. Instead of just firing off a Dragon Pulse from it's current position, Drampa must first slowly walk to a few feet in front of MY current position, and THEN cast the Dragon Pulse. It looks and feels so bad. I don't like it. I noticed this very earily on with my Tepig. My Tepig would use Rollout, causing Tepig to be on the other side of my opponents Pokemon, and then I would use Ember. Instead of just using Ember there and now, Tepig would have to WALK AROUND the opponent's Pokemon (sometimes just walking straight at/through the Pokemon) towards me, then turn around again and fire off an Ember. It should not be like this. WHY CAN"T THE POKEMON JUST USE THE MOVE FROM IT'S CURRENT POSISITION. My Pokemon does not need to be in front of me to use a move. I get that this was probably done for balancing purposes, but it just feels like it pauses the combat and slows it down. Not a fan overall of the way combat is implemented in this game. I want GameFreak to improve this casting system, and I think I have the perfect solution. Let players control the Pokemon themselves. What if we could control our Pokemon in a combat environment like this? I think it would be so cool. Let us control our Pokemon's movements in battles. If I "become" Drampa during battles, I can simply use Dragon Pulse from my current position. I don't see why anyone would be opposed to this change. We still control the trainer outside of battles of course, but when in battle, we control the Pokemon. I still don't mind being locked into place while a move is being used, but at least this way it feels more natural in the heat of battle. This seems like a next plausible step for real time battles. Please GameFreak, do something like this moving forward if you want to continue using real time battles.
My planned team going into this game was Emboar, Feraligatr, Frosslass, Skarmory, Drampa, and Chesnaught. This did not pan out, not in the slightest. First off, you're only allowed one starter mega stone during the story. I can respect this totally, so I didn't have a problem dropping Feraligatr (who's mega is pretty lame if I'm being honest, especially when it's up against Mega Emboar). The other planned team members that I wanted to use I'm not as forgiving of. You can't get Drampa until almost the end of the game which is so sad given that it's one of my favorite dragon types with a fantastically designed new mega. Skarmory is in that same boat. Chesnaught is the worst offender of all. Chesnaught's mega stone was locked behind the online battle mode, and locked until season 3. Meaning, that I you couldn't even get Chesnaught's mega stone until months after the game's release. I seriously considered not playing the game until then because I really wanted to use a Mega Chesnaught. It's such a good mega design, it's a tragedy that it was given these unfortunate circumstances. So yeah, while I like a lot of the new Mega Designs, I couldn't even use a good chunk of them until the end of the game which is so so lame.
While I was sad that I couldn't use my planned team of some of my favorite Pokemon, my final team actually felt very fitting for this game. I grew attached to them, and enjoyed using each and every one of them. My final team ended up being Emboar, Beedrill, Starmie, Aerodactyl, Gengar, and Absol. Emboar because Tepig is my favorite Unova starter, and while I like Totodile, Feraligatr's mega was disappointing. The other five were completely unplanned and just found their spot on the team. I ended up doing some early shiny hunting given how insanely easy it was to do in this game and managed to get a shiny Kakuna, Staryu, and Gastly. They became staples on the team and I love them all. I've never been a huge Starmie fan, but it's new mega is so goofy and this mon grew on me after all these years. More on Starmie later. Absol ended up on the team because I've never used one, and it felt fitting to use (it was the one you're gifted in the Story early on). Finally, I decided to use Aerodactyl because I wanted one more Mega Pokemon. The very first Old Amber that I restored ended up being an Adamant Alpha Aerodactyl. Of course he was going on the team after that, and he was an absolute unit throughout the game. All the Pokemon models look really good in this game, way sharper than the Scarlet Violet models. When I saw shiny Beedrill, it was an immediate lock on the team. I loved this team. They felt like a family and a team a protagonist would use. I made it a priority to only use Mega Pokemon in this playthrough given the importance of the feature.
The DLC finally allowed me to use Drampa, Chesnaught, and Skarmory. I decided to bring these three with me into the DLC and added on a few more of my favorites that received new megas. I added Chimecho, Staraptor, and Golispod to the team. Chimecho is one of my favorite Pokemon ever, Staraptor is probably my favorite early bird Pokemon and it's new Mega is probably my favorite new mega in the DLC, and Golisopod is often cited as my favorite bug type (if not it's easily top 3 with Volcarona and Leavanny). This was also a fun team to use and I'm so glad some more Pokemon got new megas. Z Megas are also a cool concept. I still like regular Mega Absol more, but Z-Absol is pretty cool. Garchomp Z is pretty on-par with the regular Mega Garchomp tbh, and Lucario-Z? Yeah, Lucario-Z is so lame. Why is it fish/aquatic-like?? Such an ugly mega. Mega Lucario is so, sooooo much better. Thank god we have Lucario's OG mega still.
Starmie story time. As mentioned before, never been a big Starmie fan. Was kind of always a meh Pokemon to me. If Legends Z-A did anything, it made me appreciate Starmie. Mega Starmie so funny to me. I love that guy. I loved him even more AFTER HE SOLO'd the Zygarde fight. Yeah. Starmie 1v1's all three phases of the final Zygarde fight. I refused to use healing items/revives throughout my entire playthrough. I didn't find the game to be too difficult tbh. But man, I was struggling for hours on the Zygarde fight. My entire base team was under leveled by a good 15-20 levels. I kept trying different strategies in this fight, but nothing was working. Finally, changed Starmie's moveset to Ice Beam. Blizzard, Liquidation and Recover. Yes, technically recover is a move that heals Starmie, however, I still was adhering to the my own set rule of no healing items. Starmie solo'd Zygarde this way. Did the entire three phase fight take 20 minutes? Yes. Do I care? No. This was one of the funniest battles I've ever had in a Pokemon game and raised my appreciation for Starmie even more. I think about this fight often, and the wonder that was Starmie. Love that little guy, what a sleeper pick.
It was hard narrowing down a team in this game given how many cool mega Pokemon there are. In fact, I think this game is more replayable than Legends Arceus given how vast the Pokemon pool is. The variety is great and I could definitely see myself replaying this game with a new team of Megas one day.
That's it for Legends Z-A. Not as fun as my first Legends Arceus playthrough with a weaker story and blander environment. A terribly implemented battle system, but I hope it serves as a good foundation for future work for GameFreak. Shiny hunting was insanely easy in this game, which made for some fun hunts. Glad I finally got this review out of the way. Wish the game was better and had a more profound impact on me, but I'm still glad we got it. Hope this Legends series continues. Really want a Legends game that focuses on ancient Unova and the original complete dragon.