Review peterwooley 3/5 · Jan 8, 2022
These Time Loops Are Getting Repetitive
Gnosia is a relationship simulator woven into many, many games of a social trust game. I played a little over 15 hours to get the true ending after having nearly given up half way through. The game in the game is akin to Mafia and recurs as many times as you'd like (called a "loop"). They can take 5–15 minutes …
Gnosia is a relationship simulator woven into many, many games of a social trust game. I played a little over 15 hours to get the true ending after having nearly given up half way through. The game in the game is akin to Mafia and recurs as many times as you'd like (called a "loop"). They can take 5–15 minutes to complete. I played 151 of them. By the 10th loop I understood the core mechanic, by the 20th I understood the upgrade system, by the 40th I understood the meta game, and by the 70th I was looking for an exit.
I ended up searching for a spoiler-free guide to the trickier parts of the game and wished I had started using it many hours earlier. I've played World of Warcraft for almost two decades and have appreciated what's been added in that time to make quests more obvious and attainable: waypoints, more descriptive quest text, an organized quest log, automatic quest tracking, minimap markers, visual outlines on quest objectives, etc. So when I realized I needed to rely on RNG over and over again just to get the opportunity to move the story ahead in Gnosia, I was frustrated. Thankfully, the guides that pop up at the top of the search results give let you know what your objective is, roughly how to get there, and—most importantly—how to know when this game loop isn't going to move the story forward so you can restart it and try again. While I took 151 completed loops to beat the game, I probably started well over 200 loops looking for the conditions I needed.
I went in with no expectations and left having enjoyed the hook of the gameplay, appreciated how quickly the controls allow you to move around the game UI, and loved the visuals. I think they could have made the ending more achievable by making the objectives more obvious, but a community-driven spoiler-free approach works regardless.
There was a game loop right at the end that mixed the story and every game mechanic into a single loop that was truly a challenge. As I was playing it (over and over again), I felt it must be what the designers had hoped their players would get to experience. And I did!