It took me 99 whole hours, but I'm finally done with Unicorn Overlord. And it was great! I love this game to death, however, I couldn't stop thinking that Vanillaware bit off more than they could chew while I was playing. It's a great game that does almost everything right, but doesn't quite get there.

Let's start at the beginning. Unicorn Overlord is a tactical RPG. It essentially mixes both RPG turn-based combat and autobattlers, and drops this concoction onto an RTS map. It's a really unique mix of gameplay, and while it's technically been attempted before with the Ogre Battle franchise, the fact that there haven't really been any games like it in the past two decades makes it feel completely original and very refreshing. It's very clear that this was the developer's intentions, since they kept talking about making a rebirth for tactical RPGs before the game came out.
Essentially, the game plays out like an RTS, and when you come in contact with an enemy, your units will enter a turn-based battle againt them, which will play automatically in front of you. While you can't control any of your characters during battles, you can edit their tactics beforehand, modifying their AI with simple if-else statements to ensure they prioritize the enemies you want, and avoid wasting their skills by accident. This lack of control completely changes the game's vibe from a generic RPG where you play god, and makes you feel more like the commander of a big army staying behind while all your soldiers fight.

Tactics are definitely the scariest part of the game. Every 5 or so levels your characters will get new abilities, couple that with the fact that half of the weapons and accessories grant your characters additional skills, and you're left with a very complex and daunting system. The game does a great job at introducing these skills gradually though, and even applies a few restrictions by itself with certain skills, easing players into this system as they play. However, it's not a perfect system. The conditions you can add are very limited and they're stored in confusing categories, there's no operators to help you out, and you're restricted to only 8 tactics per character. If you're like me, you'll spend hours in these menus trying to come up with the perfect strategy to optimize your attacks, only to find out it's not possible to do it with the tools the game gives you.
I also have to complain about the number of characters, because it's simultaneously too much, and not enough. You can recruit over 60 units during the main campaign, with a few more showing up after, but even all these units aren't enough for the huge amount of classes in the game, and you'll be left with just one or two characters in most classes. This wouldn't be an issue, however, the game's balanced in such a way where it feels like your units benefit from having friends of the same class attacking together, which you can't do if the story decides to give you only one Sorcerer or one Werewolf. It's like all these cool strategies in the game were made only for your enemies, and they aren't yours to play with. The game does somewhat alleviate this by giving you access to Mercenary units, which you can hire throughout the game to fill up your ranks. But playing with randomly-generated, faceless characters just feels... wrong. Especially in this genre of game.

The story is quite generic, or at least it feels that way when you first start. You play as Alain, the prince of a fallen kingdom recently conquered by the evil Zenoirans. He's been hiding for 10 years, and now it's his duty to come out of hiding, kick their ass, and reclaim your kingdom with the help of your very convenient Magical Ring that just fixes every problem.
However, as you progress in the game, you'll find that it's not the overall story that makes Unicorn Overlord worth it, but rather the little, more personal tales that come up with every new character you recruit or fight. Everyone has their own personality and backstory, and almost all of your units have little conversations you can watch to flesh out their characters even more. It's thanks to these little interactions adding up throughout the course of the game that the world expands and becomes alive, to the point where even the main story got me interested by the end. I mean, Galerius killing everyone in the capital to transfer the souls of the ancient Zenoirans into their corpses? That's just badass, man.
One of my issues with Unicorn Overlord is that, as you keep playing and getting towards the end, the pacing of the game and the content you find starts to feel more... lacking. It's very clear that the game was starting to run out of budget somewhere in the middle, as not only are Bastorias and Albion shorter than the rest of the countries, but they also introduce many undercooked mechanics that show up once and never again. Just like the characters, it feels like Vanillaware wanted the game to be even bigger, but just wasn't able to execute their vision like they wanted it to. Like, who introduces a blacksmith 80% into their game? That's just weird.

The presentation is amazing. I mean, it's Vanillaware, we already know they're the best at this stuff. The character designs are amazing, the music is amazing, the animations are amazing, the menus are amazing, it's simply amazing, as it usually is with this company. Aside from a few weird sprites cough cough werewolf NPC, it's just an absolute treat to see and listen to every step of the way.
I will say, however, that the voice acting is very lacking at times. Most actors do a great job, but a few of them just have no emotion when delivering their lines (at least in the English dub of the game). It wouldn't be a big deal since the cast is so big, but unfortunately the characters with the mediocre acting just so happen to be the ones with the most screentime, turning parts of the game into a slog.

I think the best word to describe this game is Nostalgic. It's a brand new and completely original game, but it feels more like you're greeting an old friend you haven't seen in a while. I don't know if it's because Fire Emblem is a big franchise now, or because most of the mechanics come from Ogre Battle, but something about this game just makes it seem like Unicorn Overlord has always been here. I saw a review where someone said the game felt like a remake of an old and obscure 16-bit game. And you know what? They're right. If the developer's goal was to make a Rebirth of the Strategy RPG genre, I truly believe they achieved it.
Development for Unicorn Overlord started in 2014, and was mostly handled in the background by a small team working on the game's mechanics and design while most of the studio focused on 13 Sentinels, with both teams merging once the latter was released. According to the studio's president, the studio completely ran out of funds not once, but two different times during development and he had to personally fund the game out of his own pocket. The project was really ambitious, and developing it was hard.
And I think that's where all my problems with this game comes from. Because no matter how talented these developers are, how many ideas they come up with, or how hard they work; at the end of the day, Vanillaware is not a big enough company to make a game like this, and it really shows while you're playing: So many corners had to be cut, a lot of ideas were scrapped, and many more show up underdeveloped. Vanillaware flew too close to the sun, and I don't think they were able to make the game they truly wanted.
But they came really damn close to pulling it off.
IN CONCLUSION: Unicorn Overlord is really good. It's an incredible RPG that feels both modern and nostalgic at the same time. While the game might feel overwhelming at first, it's easy to understand all the mechanics if you try, leaving you with an incredibly engaging gameplay loop once you learn it all. The overall story may be a bit generic, but the worldbuilding and characters are great, and all the little details definitely add up make up for it. Yes, every part of the game can be improved upon, but it doesn't ruin the experience. It just makes me sad that this game could've been perfect just with a little more time and money. 9/10