Review RossBonaime 4/5 · Apr 26, 2026
Gone Home is near the top of my favorite games of all time list, and so naturally, I wanted to play Tacoma for a while now. I'm actually shocked to discover this game is already almost a decade old as I write this. From a technical viewpoint, Tacoma makes sense for Fullbright as an expansion on what they did with …
Gone Home is near the top of my favorite games of all time list, and so naturally, I wanted to play Tacoma for a while now. I'm actually shocked to discover this game is already almost a decade old as I write this. From a technical viewpoint, Tacoma makes sense for Fullbright as an expansion on what they did with Gone Home. Instead of focusing on four players, you're now focusing on eight. You're no longer just hearing audio clips and reading documents; you're also watching clips of events that already happened. This isn't just a story of a family, it's a story of corporate greed and space travel told in the near future. It makes sense as an escalation of what they've previously done, yet it just doesn't have the same power as Gone Home.
Which isn't to say Tacoma is a massive disappointment either. I thought at the beginning that the amount this game was trying to do might be a bit overwhelming. But it doesn't take long before you grasp exactly what the game wants you to do, and it becomes exciting following these stories and individuals throughout the narrative. I particularly love how this game presents the smaller, quiet moments, where a character acts a certain way when they believe no one is watching. For example, there's one point where a character is reckoning with tragic news, and they just break down for a second before composing themselves. It's moments like this that Gone Home couldn't do as effectively, and it works quite well here.
I also find it impressive just how much Tacoma attempts to do in such a short game. Upon entering the space station, I thought there was no way I could fully explore this area in just a few areas, but Fullbright makes this game feel expansive and manageable in equal measure. It also feels more controlled in how you experience the story, but that's never a burden on the overall experience.
But my biggest issue here is that it is a game trying to do a lot in a short period of time. I got to know the six astronauts in this game quite well, and there's enough environmental storytelling going on here to give us a deeper look, but the story is spread too thin to have the same impact as something like Gone Home. I was also slightly disappointed that you don't learn more about these characters from simply exploring this environment. So much of what we find out about them is based on hacking their personal terminals during these recreations of certain moments. There's a point later in the game where I found the workplace of one of these astronauts, and I felt like I was able to learn so much about them just by being in that area. I wish Tacoma gave us more moments like that, moments like we had in Gone Home.
In terms of Fullbright growing as a studio, I do think this is a smart and natural progression of their formula, and I wish Fullbright was still around in the same capacity they were to see what the next step would be. But this doesn't have the weight or impact that Gone Home did because of that escalation of scale, and while it's still an intriguing game to explore, it doesn't capture that same magic. If anything, I might tell someone to play Tacoma before Gone H


