Death Stranding (2019)

Kojima Productions

PC (Microsoft Windows) · PlayStation 4

4.05 from 2067 ratings

6752 members have it in their collection · 548 playing now · 2786 backlogged · 1660 wish listed

How long? Main story 44h · with extras 68h · 100% 105h (from 143 logged playthroughs)

Death Stranding is an action game set in a post-apocalyptic United States. Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes.
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Aleosha

Review Aleosha 3/5 · Mar 10, 2026

Wasn't worth it

Death Stranding reminds me of 1970s science fiction—the kind that embraced the strange and unknowable. In this world there are invisible creatures that age whatever they touch, and human corpses explode like nuclear bombs if they aren’t properly disposed of.

Some of its ideas are mundane in film but almost revolutionary in games. Things like body hair or tears. Most …

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Death Stranding reminds me of 1970s science fiction—the kind that embraced the strange and unknowable. In this world there are invisible creatures that age whatever they touch, and human corpses explode like nuclear bombs if they aren’t properly disposed of.

Some of its ideas are mundane in film but almost revolutionary in games. Things like body hair or tears. Most developers wouldn’t bother, but Kojima clearly does. The tears here might be the most technologically advanced tears I’ve seen in a game—and perhaps will see for years.

You play as Sam, a post-apocalyptic porter. His last name is Porter as well. Sam has a physical sense of weight and momentum: run downhill too fast and you’ll stumble; overload the backpack and you’ll fall flat on your back. It’s a surprisingly convincing simulation of carrying cargo across dangerous terrain.

Sam is also the son of the last president of America, who is dying of cancer. One of your first tasks is to cremate her so she doesn’t explode. Your sister then becomes the next president—apparently democracy is no longer a priority—but there’s a problem: she’s being held by an organization on the other side of the continent. So naturally, it’s up to you to cross the country and rescue her.

You’re given a BB—an artificial baby in an artificial womb. When connected, it reveals the otherwise invisible monsters you need to sneak past. It’s an innovative mechanic, though not always a convenient one. That description could apply to much of the game.

The bigger issue is that there isn’t much “game” here to begin with. Instead, Death Stranding feels like someone collected the most mundane gameplay activities imaginable and built an entire title around them.

I always avoided online interactions in the Souls games, and here we get even more of that philosophy. You’re supposed to share cargo with other players, and your reward is literally the “likes” they give you. Most of the gameplay consists of endless fetch quests.

In a way, this feels like the logical evolution of Kojima’s design direction. Metal Gear Solid: Portable Ops had many small, self-contained missions because it was a portable title. Then Metal Gear Solid V scaled that structure up: still a constant stream of missions and meta-management. In Death Stranding, the missions remain—but now they’re mostly deliveries.

You aren’t even given weapons at first. Your first “weapon” is a vial of shower water that you throw at monsters like a grenade.

So here we are: avoiding online interactions, running fetch quests, and throwing bodily fluids at enemies. What wouldn’t you do to see some of the best cutscenes the industry can produce?

The game is full of recurring motifs—bonds, knots, bridges, strands. Characters talk about making us whole again, about meeting on the beach. I finished the game still unsure what most of it was supposed to mean.

There are boss fights, though early on you only have grenades. They’re not very difficult, although some enemies can kill you instantly if you’re careless. Higgs, the leader of a terrorist group, summons many of these monsters, deliberately causing the catastrophic explosions they trigger when they devour humans.

Whenever Sam rests we see memories from the perspective of the BB. We’re told not to worry about them, which naturally raises questions. Are these really the baby’s memories? Or Sam’s? And if the latter is true, then perhaps the president wasn’t his mother after all.

Later gameplay improvements arrive slowly. In the third act you lose your bike but gain fast travel and a leg exoskeleton that lets you carry more and move faster. Eventually you unlock anti-gravity sleds that can be chained together and dragged behind you like a cargo train.

Combat tools become more inventive as well. The bolo gun is extremely effective against the game’s main human enemies—the MULEs, cargo-obsessed scavengers armed mostly with spears. The weapon fires a wide arc that instantly incapacitates them, making it possible to wipe out an entire camp with little effort.

Later you also get a gun that steals enemy cargo and another that uses blood bags as ammunition to fight the supernatural threats. It’s imaginative design, though personally I’d have preferred a more conventional arsenal.

At one point the game suddenly throws you into World War I trenches. There, finally, you get real weapons: pistols, assault rifles, shotguns. You also encounter the character played by Mads Mikkelsen, whom we’ve glimpsed during the BB sequences. He’s essentially cosplaying Apocalypse Now. The boss fight is actually quite good—he summons soldiers and you must defeat him several times before escaping the battlefield.

We later meet Mama, played by Margaret Qualley. She had a stillborn daughter and is now literally tethered to the child’s ghost, which prevents her from leaving her compound. The story becomes even stranger when we learn that the baby actually belongs to her twin sister, Lockne, with Mama acting as the surrogate. When Sam severs the supernatural cord, Mama is finally able to travel—but it turns out she had been dead all along. Reuniting with Lockne allows her to finally pass on.

It’s imaginative, undeniably so. Unfortunately the actual mission requires you to carry Mama across ten kilometers of rough terrain—about twenty minutes of real time—which makes the episode feel more exhausting than emotional.

Later chapters become even more frustrating. Your BB is temporarily taken away, making it far harder to avoid the BTs. You’re forced to shuttle back and forth between a mountaineer and a doctor located in extremely inconvenient places. Eventually I just armed myself heavily and eliminated the roaming enemies instead of sneaking around them.

Then there are environmental obstacles like snowstorms where you can barely see for minutes at a time.

The game also continues to pile on bizarre lore. Sam once had a wife named Lucy. They planned to name their son Lou—the same name Sam now gives to the BB. Deadman turns out to be a literal Frankenstein’s monster assembled from cadavers. Heartman’s heart stops every 21 minutes and must be automatically restarted. His heart is shaped like a cartoon heart. He lives next to a heart-shaped lake. His family died during heart surgery.

Even by Kojima standards, the metaphors become overwhelming.

Eventually you reach Amelie. The climactic battle looks spectacular but isn’t very engaging—you mostly shoot at a giant creature while trying not to hit Higgs as he taunts you.

Then comes a stealth boss fight with Higgs. Then a boxing match with Higgs. It’s impressive they built a boxing system just for this one encounter.

Finally Amelie reveals she was never actually trapped and essentially manipulated you into running errands across America. To conclude the story, you must travel all the way back across the continent.

You also “fight” a flying blue whale—though “fight” mostly means shooting it as it passes by.

And then there’s the ending. Not just an epilogue, but an epilogue to the epilogue’s epilogue.

The story revolves around concepts like Extinction Entities, the separation of Ha and Ka, Beaches, and chiralium. It’s certainly elaborate and carefully constructed.

I just didn’t enjoy it at all.

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Heanihilator

Review Heanihilator 4/5 · Feb 17, 2026

Unlike any other

I'll start off with the story, which was pretty much a "miss" in my book. A lot of the story and dialog were pretty cringe, and tried too hard to hit you in the feels. The ending tied together a lot of loose ends and succeeded in making me care a little more about some of the characters, and hate …

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I'll start off with the story, which was pretty much a "miss" in my book. A lot of the story and dialog were pretty cringe, and tried too hard to hit you in the feels. The ending tied together a lot of loose ends and succeeded in making me care a little more about some of the characters, and hate others more. But overall, the story aspect of the game just tried too hard IMO.

I found the cinematography, direction, and atmosphere to be pretty amazing. Combined with some excellent music that would often kick in at the perfect time, it could give you goosebumps. I'll always remember the opening scenes when that first Low Roar song begins to play, it was these moments that really kept me playing.

I really enjoyed the gameplay loop, though I can understand why many people wouldn't. It could be very calming and atmospheric in just the right way. Of course, there were the BTs to deal with and then the yellow zones with the dudes trying to steal your packages, breaking the calm and adding a lot of tension. I hated all BT encounters, all the boss fights and those war-zone cross-over sections; the gameplay there wasn't fun and the third-person shooter stuff just didn't fit in with the rest of what the game was doing. The yellow zones I found to be fun and rewarding at times, but still avoided them as much as I could.

So a good mix of hits and misses in this one, but when the hits hit, they were home runs for me. Ignore what you've heard about the game, and give it a try.

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Vencel

Review Vencel 4/5 · Feb 16, 2025

Death Stranding (PS4)

Un juego que si quizás no llega a invetar un género, plantea ideas totalmente nuevas. Solo por eso merece la pena, pese a todos sus (numerosos) fallos y costuras, siendo un juego-experiencia dificil de olvidar.

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Duskwind

Review Duskwind 4/5 · Dec 17, 2022

Death Stranding- Detailed Scoring

Gameplay: 8.5/10 Surprisingly fun for what it is. Lots of slow moments, but your mind is focused on not messing up which makes it engaging. I started to enjoy the game less after the main story had ended.

Presentation: 8.5/10 Visually very impressive from environment art to the performance capture for character faces, to the overall design of the enemies. …

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Gameplay: 8.5/10 Surprisingly fun for what it is. Lots of slow moments, but your mind is focused on not messing up which makes it engaging. I started to enjoy the game less after the main story had ended.

Presentation: 8.5/10 Visually very impressive from environment art to the performance capture for character faces, to the overall design of the enemies. It even kept the mostly desolat landscape interesting with having a slight variety which tied into increased gameplay difficulty.

Story: 8/10 A bit of an abstract and somewhat complex story. I highly recommend reading the interviews you receive as they flesh out a lot about characters and concepts that get skimmed over in the main plot a bit. The pacing of the game and the story were severely slow at the end of the game. Overall Score: 8.3/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

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RxBrad

Review RxBrad 4/5 · Oct 16, 2022

Better than I expected!

Mostly random brain dumps here...

The graphics in this game are extremely, ridiculously polished. Death Stranding looks (and sounds) amazing. I really enjoyed the voice acting -- especially Norman Reedus & Troy Baker's parts. I hope you like music by Low Roar, though -- because clearly Kojima adores them.

While the plot of Death Stranding is a little "batshit Kojima-crazy", …

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Mostly random brain dumps here...

The graphics in this game are extremely, ridiculously polished. Death Stranding looks (and sounds) amazing. I really enjoyed the voice acting -- especially Norman Reedus & Troy Baker's parts. I hope you like music by Low Roar, though -- because clearly Kojima adores them.

While the plot of Death Stranding is a little "batshit Kojima-crazy", it wasn't nearly as off-the-rails as I thought it would be. The cutscene length is mostly tolerable (save for the ~2 hours of cutscenes leading to the end of the game and its three sets of credits). I was happy with how the story ended, at least. I could have done with a few dozen fewer emails & "interviews" to read, though.

I really wish the "hook the Preppers up to the chiral network" chapters were shortened considerably. I think 2/3rds of my time was spent spinning my wheels on those 2 or 3 chapters.

Gameplay-wise, it kind of felt like a cross between Tetris & Dope Wars, with some Skyrim mountain-climbing on the side. You stack a bunch of stuff on your back and constantly go back & forth between bases, trading cargo for likes; and farming enough likes so you have finally adequate Ceramics to finish building that highway across the entire map (which nobody even acknowledges when you finally pull it off... ungrateful jerks!).

I felt like I was constantly learning new ways to streamline my deliveries, right up until the end of the 73 hours I put into the game. (That said, I kind of wish I'd started using the ziplines before the Heartman chapter.)

Good game. I look forward to the inevitable Elle Fanning sequel...

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savarunl

Review savarunl 5/5 · Jan 8, 2022

Death Stranding (director's cut, Ps5)

Just finished this game up, and i'm quite speechless. Before buying this game, i had many doubts about getting it, hearing here and there that it was 'just a walking simulator', etc. But boy am i glad that i did buy the game in the end!

While it's hard to write a review for this game without spoiling it's nature, …

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Just finished this game up, and i'm quite speechless. Before buying this game, i had many doubts about getting it, hearing here and there that it was 'just a walking simulator', etc. But boy am i glad that i did buy the game in the end!

While it's hard to write a review for this game without spoiling it's nature, some things can be mentioned; The game basically writes it's own new genre, as it's uncomparable to any other game before it. The smoothness of the game, the near-perfect pace at which gameplay elements are added, the incredible storywriting and the perfectly fitting atmosphere of the game just make this an instant classic. Heck, even the music, while being music i would not normally listen to or have an interest in, perfectly complements everything this game does and is.

It's a wild ride from start to end, and more often than not you're wondering what the heck just happened and what is going to happen further in the story. Completely in Kojima style you're constantly confused about the story, untill it clicks and all makes sense, and then you get some more stuff added that leaves you confused again.

My advice if you want to buy this game: just do it, don't read up too much on the game, just experience it. By not playing this game you're missing, in my opinion, on one of the great classics of our time.

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snowknicks

Review snowknicks 4/5 · Oct 20, 2021

The only Strand type game

4/5

Played on PS5, original and then transitioned to director's cut early on.

What a fascinating game.

I'll start with the gameplay, which for me was the biggest draw for the game. I have come to realise that I adore "loadout" based games. MGSV is similar in this way, where you get a screen to prep your character with a …

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4/5

Played on PS5, original and then transitioned to director's cut early on.

What a fascinating game.

I'll start with the gameplay, which for me was the biggest draw for the game. I have come to realise that I adore "loadout" based games. MGSV is similar in this way, where you get a screen to prep your character with a bunch of different equipment, for a specific mission, or in this game, order. The gadgets and gear in this game are all highly effective at whatever it is they're supposed to do, and so it feels super satisfying to select, for example, the right skeleton for the terrain, and to pack an extra floating carrier for picking up more cargo on the way. The actual traversal of the world felt satisfying too - the simple features of balancing yourself (which was great with the dualsense's triggers) and planning out your path through the jagged terrain was cathartic and engaging. The sections were the camera zooms out and a track plays were expertly curated and added a lot. The BT sections aren't to my taste (too spooky) but they weren't super challenging and I could get through them. The combat also felt tight and responsive. Loved drop kicking fools. Overall, I think the gameplay is super tight.

Now the story. The premise, I think, is fascinating and really interesting on it's own. The way it intertwines with the themes and mechanics of gameplay (interconnectedness, loneliness) is phenomenal. I can't emphasize this enough. It's really well done and impressive. The story itself is way too convoluted and abstracted for my tastes, this guy needs to be editted more. The exposition, in my opinion, is doo-doo. Lots and lots of tell, tell, tell. Some conversations towards the end are so full of gobbledygook jargon it's laughable - EE, BT, BB. The performances were great, especially Reedus and Mikkelson. The cinematography, whilst over the top, was also engaging.

Taken as a whole, I don't think there are any other games like this. Despite my frustrations with the story-telling which I think undermines the game massively, I have absolutely no regrets in experiencing this one.

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KevLooney

Review KevLooney 5/5 · Jul 24, 2021

8/10

Death stranding is an 8/10. The story is a 6/10. The writing is terrible. The game is saves itself by allowing the player to mostly skip the story. The best parts of the story involve Clifford Unger. The gameplay is an 8/10. It is relaxing. It reminds one of driving or biking wherein one can listen to a podcast or …

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Death stranding is an 8/10. The story is a 6/10. The writing is terrible. The game is saves itself by allowing the player to mostly skip the story. The best parts of the story involve Clifford Unger. The gameplay is an 8/10. It is relaxing. It reminds one of driving or biking wherein one can listen to a podcast or music and never feel bored while doing so. With a 2nd monitor, casually watching a video is also possible. One cannot play death stranding while watching something seriously. One cannot watch a movie and expect to follow along.

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McDoot

Review McDoot 5/5 · Apr 2, 2021

I'm gonna get hideo kojima's face tattooed on my balls.

AndyMuller

Review AndyMuller 5/5 · Jan 11, 2021

Death Stranding

A masterpiece that is unfairly labelled as a walking simulator. It has a lot more to it and has one of the best villains I’ve ever came across.

JonAaberg

Review JonAaberg 5/5 · Nov 15, 2020

Contemplative slowburn

A game I will never forget. It really is an acquired flavour and requires you to be in to this kind of game and also in the right mindset to appreciate it. You need to allow yourself to play this slow, to be drawn in to it's world, to just be absorbed. It is very slow and contemplative but beautiful …

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A game I will never forget. It really is an acquired flavour and requires you to be in to this kind of game and also in the right mindset to appreciate it. You need to allow yourself to play this slow, to be drawn in to it's world, to just be absorbed. It is very slow and contemplative but beautiful unlike anything else I've played. The story and characters are good but very typical of Kojima and had a very Japanese / anime / manga style to parts of it. The game of a generation for me and a technical masterpiece.

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guileffb

Review guileffb 2/5 · May 12, 2020

The definition of boring

This is game is the definition of boring. But I'll start with the good things. . Its design basically made walking fun (for the most part). . The soundtrack is pretty. Not great, but it packs a nice punch. . The story is deep and emotional, characters are memorable and everything just feels genuinely original. . Despite its flaws, the …

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This is game is the definition of boring. But I'll start with the good things. . Its design basically made walking fun (for the most part). . The soundtrack is pretty. Not great, but it packs a nice punch. . The story is deep and emotional, characters are memorable and everything just feels genuinely original. . Despite its flaws, the story kept me going and curiosity got me hooked, but I couldn't wait to see the end of it. As for the bad things... Well, all the rest. . The gameplay loop starts decent and fun, but ultimately overstays its welcome and becomes overly dull and repetitive. . The story is great and unique, but MY GOD it is convoluted and tiresome! . Why does it need to repeat the same cutscenes and messages again and again? It should skip it automatically. . TOO MANY TUTORIALS! TOO MANY THINGS ON SCREEN! TOO MANY USELESS NEW ITEMS! JUST LET ME *UCKING WALK! . Unrewarding long and unnecessary sidequests. . Bosses are a joke. . From the UI to the information displayed throughout the game, everything just feels... Messy.

Kojima, I still think you're a genius, but you missed the mark with this one, buddy.

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georgeypoorgey

Review georgeypoorgey 4/5 · Feb 15, 2020

I am not surprised by how mixed the reviews are on this game. It is in your face about what it is and if you don't like what it is, the game doesn't stand a chance with you. It is almost like a Scorsese movie. If you aren't interested in the character of Travis Bickle, you are not going to …

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I am not surprised by how mixed the reviews are on this game. It is in your face about what it is and if you don't like what it is, the game doesn't stand a chance with you. It is almost like a Scorsese movie. If you aren't interested in the character of Travis Bickle, you are not going to like Taxi Driver. If you aren't into Norman Reedus throwing grenades made of his own pee and poo, then boy, you will not like Death Stranding.

I love the game's zen quality. I liked driving or running around in beautiful vistas to deliver pizza or bombs or sperm. It is mostly quiet (excellent sound design), but the occasional song by Low Roar really elevates the vibe. In an odd way, this game made me really excited to play Animal Crossing. DS is often kinda zen while AC is always immensely zen. If this game were just walking, riding, or driving, I think it would be 5 stars from me.

The combat is a bit of a mess though. It was never challenging and never fun. For awhile I would engage with BTs and Mules, but about 20 hours into the game, I just started running away. Not because the enemies were hard. One shot with the Bola gun could take them out. I ran away because fighting is a detour from the stuff I really liked: just going for a walk. The two boss ending fights against Higgs and the BT whale completely underwhelm. I wish I could have done one really long hike on new terrain to end the game. Up to Canada or something. They could be a part of the UCA. I like Canada.

I don't think the walking would be as fun if I didn't enjoy the story. Which I did! I think it is clunky at parts, and some of the dialogue is written with the light touch of a sledge hammer, but I still liked it! I think I am more interested in Kojima's next project because if I'm Sony, I'm not writing another blank check. Not unless Kojima agrees to an editor. So we'll see what comes next: A game that is even more wild and clunky or a tighter game that loses a bit of that Hideo magic.

The game truly is a mixed bag. A lot of the NPC animations are wooden. The sound track and score are stellar. It is too long and has uneven pacing. It features one of the best performances I've ever seen in a game Cliff/Mads Mikkelsen. A lot of the story is stuck in email lore dumps. The game made me cry.

It is a mixed bag, but I think more good than bad. And frankly I want you to play this game. Just so we can talk about it.

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AspectinMyRatio

Review AspectinMyRatio 3/5 · Feb 6, 2020

Definitely a mixed bag. Works more than it doesn't but it's massive flaws significantly hold it back. That said I had an interesting experience with it and could completely see what Kojima was going for.