TL;DR: Death Stranding blew me away, but I could tell as I was playing it that it's absolutely not for everyone. The gameplay is a slow burn, while the plot is absolutely insane. There's nothing else like it out there.
Finally got back around to this game after putting my playthrough on hold while I worked on a number of other games. I had already been enjoying it, but I got super into it and binged something like 20ish hours in the past week if Steam is to be believed. This was enough to finally bring me across the finish line, though the final stretch was quite a long haul.
I loved it. I want to give it some time to breath, and have an opportunity to toss what I just experienced around in my head some, but I'm fairly sure this is gonna join my favorite games of all time list. I say that, yet I would never recommend it to just anyone for a number of reasons. The gameplay is slow. Like, really slow. The plot is convoluted as all hell. The combat can feel kind of muddy sometimes. But here's the thing about these points. The first two ended up being big positives in my eyes, and the third was a fact I just sort of got acclimated to, so it didn't bother me all that much.
From a conceptual level, the gameplay of walking packages from place to place sounds like a total snooze-fest. It doesn't get much more "walking simulator" than this, folks. But Kojima et al. took this simple concept and pulled every single lever, flicked every switch, pushed every button they could find within it to tune this very basic concept into a surprisingly deep gameplay mechanic.
I think that's what impressed me the most. There's so much thought and micromanagement that can go into navigating the world and making a delivery. Wearing the proper gear for the terrain, deciding what supplies to bring for the trip, choosing to journey on foot or in one of many vehicles, checking the weather for rain or snow, planning out your path, and building bridges and roads to make future journeys easier are just some of the many things you'll be juggling. But at no point did it feel overwhelming for me. The game feeds these new concepts and tools to you at a pace that allows you to become comfortable with the ones you have before being given more. Hell, I didn't even try some of the tools I could have used such as the catapult and speed skeleton frame because they didn't seem like they'd mesh with how I liked to play. But I'm still excited to get around to them eventually in the postgame. I want to gush more about how therapeutic and relaxing the gameplay was for me but I should move on.
The story. What a fuckin trip. I think even people that ended up not liking its execution have to admit the world it takes place in is very cool. Rain that speeds up aging, dead bodies acting like small nuclear bombs, an alternate dimension of sorts that links all humankind together. It had me hooked very early on. And though the plot maybe didn't focus as much on the "how is this all possible?" as I might have wanted or expected initially, I found nearly all of my questions answered to satisfaction as I made my way through the game.
I found the protagonist, Sam, kind of weirdly relatable, which seems like a bad reflection on me honestly. But he and most of the others in the cast of characters (Not so much for Higgs) all had more than enough breathing room and development, which is something I don't see often in games. Each has their own desires and shames. Their own stories, which you slowly unravel as you play. By its conclusion I found myself caring for characters I never would have expected to at the game's outset.
Speaking of the conclusion, holy shit, the ending sequence is long. And it doesn't help that it sort of faked me out at one point. I thought I was nearly done, but still had around 5-8 hours left to go. Which may sound bad but at the end of the day, the game managed to wrap up pretty much everything I could have wanted it to. Each character's story got its own fitting sendoff. And that's totally worth the time it took in my eyes.
And finally, the combat sequences deserve a mention. These are the biggest meh for me. I personally did not like interacting with MULEs and the terrorist enemies at all. Stealthing around was fun, but as soon as they saw me, things went downhill fast. The bosses are no better, for the most part, and made up by far the clunkiest parts of the game, despite the visual spectacle they offered. It's like they totally nailed the cool factor but forgot to make the combat system blend nicely with the rest of the game. Small shoutout though to the encounters with Cliff. Those were badass, characterized him well, and felt far better implemented than the cut and dry boss fights.
That brings me to one last side note, which is that this is such a visually impressive game. The scarred world is beautiful, the various BT enemies and bosses are intimidating and horrifying, and the human characters, holy crap. There were times when I forgot that I wasn't watching a live action movie. The character models produced via body scans look fantastic and they really nailed the lip and mouth movements in a way I have never seen a game do before. Just a beautiful game, from start to finish.
As I was finishing up the final bits of the game, I remember thinking to myself, "I've never played anything like this, and I doubt I ever will again." This is a truly special game, though absolutely not for everyone. As far as I'm concerned, if this is the level of quality we can expect from Kojima's studio now that he's away from Konami, I'm all over whatever comes next.