Review Strawhat 3/5 · Apr 20, 2024
7.5/10 - Solid

OPEN-WORLD ADVENTURE - Reunite and rebuild the UCA by connecting every city to the Chiral Network.
PROS:
++ Deliveries. Deliveries took up 80% of my playtime so I was glad that they made it quite satisfying. Planning out your trip by carefully setting your route, loadout, deliveries, and weight made the game surprisingly fun to play. And the moment-to moment …

OPEN-WORLD ADVENTURE - Reunite and rebuild the UCA by connecting every city to the Chiral Network.
PROS:
++ Deliveries. Deliveries took up 80% of my playtime so I was glad that they made it quite satisfying. Planning out your trip by carefully setting your route, loadout, deliveries, and weight made the game surprisingly fun to play. And the moment-to moment walking required some level of concentration so it wasn't entirely mindless like I thought it would be. I was quite skeptical about the gameplay coming in to this game, but I was pleasantly surprised. The progression was also quite good because you receive new tools and weapons quite frequently. The game would only get stale if you don't experiment. Also, encountering BT's and MULEs during your delivery provided enough tension, and just the right amount of action, for the player to not be too bored in their journey. Cargo deterioration from Timefall Rain was also another factor that made planning out trips quite important!
++ Chiral network. The way multiplayer was integrated into the game is quite genius, and it reminded me of how the Souls games and Journey implemented their multiplayer. I felt a sense of camaraderie that I don't often feel in most multiplayer games.
++ Worldbuilding & lore. Though I did find the story hard, if not, impossible to understand, I still really liked the world and lore they built in this game. Very curious to see how they build upon this world in the sequel.
++ Presentation. From a technical standpoint, this game hit a homerun! It made a barren wasteland look beautiful. Graphics are gorgeous. Animations were done well. I liked the designs of the characters. Cutscene choreography was often artistic and cinematic. Voice performances were great all around. And the music was perfect! I have no complaints with the presentation.
++ BB/Lou. Not much to say, but I developed a strong connection with BB. Hard to explain but BB's inclusion in the game made my experience much more memorable.
CONS:
-- Incomprehensible story. I earnestly tried keeping up with the story, but eventually it lost me and it was never able to gain my attention again. I love Metal Gear Solid but even I can recognize that Metal Gear Solid's story is convoluted, but at least it was entertaining and somewhat understandable. But Death Stranding isn't just convoluted, I personally found it incomprehensible. Maybe it was me, or maybe it was the game's way of telling its story. Who knows.
-- Characters. They're not necessarily forgettable, but I wasn't really fond of anyone. From Sam to Higgs to Cliff to Amelie to Fragile, they were all kind of "meh" to me. And also, the way the characters were named made it hard for me to take them seriously because the names are too literal.
-- Lacklustre combat. The game discourages the player from using guns, which is fine! But there are certain sections in which the game turns into a 3rd-Person Shooter and the mediocre gunplay and combat shows itself. Stealth was also mediocre. Kind of a shame since MGS V was the complete opposite in terms of gameplay. And when it comes to combat with the BTs, they become fodder the moment you receive hematic grenades. Bolo guns were a great weapon though! Wish the game had more creative weapons like that.
-- Pacing. Most of the exposition dumps and lengthy cutscenes bookend the game. This makes the game slow to begin, and feel like a drag to finish. Exposition should have been spread throughout the entire length of the game.
-- Easy bosses.
-- The trike. Besides walking, most of my time was spent on the trike. This would be fine, but the trike gets caught up on the smallest pebbles! And overall, the trike just felt very "meh" to drive.









