Death Stranding (2019)

Kojima Productions

PC (Microsoft Windows) · PlayStation 4

4.05 from 2067 ratings

6751 members have it in their collection · 548 playing now · 2785 backlogged · 1660 wish listed

How long? Main story 44h · with extras 68h · 100% 105h (from 143 logged playthroughs)

Death Stranding is an action game set in a post-apocalyptic United States. Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes.
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5 stars
887
4 stars
653
3 stars
328
2 stars
133
1 star
66
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Community All Reviews Statuses

killerstar

Status killerstar Jan 28, 2023

Now the game is literally stopping me on my tracks, not even for a cutscene, but to listen to audiologs!

killerstar

Status killerstar Jan 28, 2023

I'm back to the endgame content and into the second final boss. What the actual fuck. Who thought this lousy fisticuffs with QTEs was a good idea for a final confrontation? It actually feels like a bad game intentionally, like as a joke.

killerstar

Status killerstar Jan 25, 2023

Well, I'm in ending content territory and, knowing Kojima, I'm expecting miniseries length cutscenes with a bunch of exposition that pretends to be a ShockingTwist (TM) but it's just nonsense. So I'll just focus my rants here.

  • Of course, the villain wanted the hero to do the stuff all along: WHAT A TWIST. Except that it doesn't make any sense …

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Well, I'm in ending content territory and, knowing Kojima, I'm expecting miniseries length cutscenes with a bunch of exposition that pretends to be a ShockingTwist (TM) but it's just nonsense. So I'll just focus my rants here.

  • Of course, the villain wanted the hero to do the stuff all along: WHAT A TWIST. Except that it doesn't make any sense because he tried to stop him several times.

  • Wait, DOOMS people have nightmares about the apocalypse? Why didn't I see even one during 60+ hours of game?

  • Yeah, Amely is an EE; Heartman had told me already. Why does the game pretends is a shocking revelation?

  • Why after 60 hours of open world gameplay in gorgeous open spaces in which I could chose my route and how to avoid or attack obstacles now suddenly I'm railroaded into a embarrassingly ugly city which is just a linear corridor with basically only one possible route?

  • Why do people talk about "the whole continent" and even "the world" even though we've only connected the USA?

  • Why after hours of some of the most original gameplay mechanics we end up with the most generic and uninspired boss known to humanity? Running around the obvious arena shooting the big lumbering enemy in its weakpoints? This is Mass Effect 2 levels of terrible boss design.

  • Aaaand, of course. It's one of those boss fight in which you win in gameplay but then you lose in a cutscene. What a joke.

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killerstar

Status killerstar Jan 25, 2023

Wait, I though Higgs had Amelie but now out of nowhere people are saying that Higgs is looking for her and will know her location thanks to the knots? So now it turns out that the idiot actually needed Sam? Then why did he attack him? It makes no sense: this is one of the worse written games published by …

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Wait, I though Higgs had Amelie but now out of nowhere people are saying that Higgs is looking for her and will know her location thanks to the knots? So now it turns out that the idiot actually needed Sam? Then why did he attack him? It makes no sense: this is one of the worse written games published by a professional.

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killerstar

Status killerstar Jan 23, 2023

I think I realised why liked Microsoft Flight Simulator and Death Stranding but not Eurotruck Simulator 2 nor Elitte Dangerous. I think what I really enjoyed about the first two games is how the act of moving from one place to another is filled with decisions big and small.

In both MSFS and DS you need to plan a route, …

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I think I realised why liked Microsoft Flight Simulator and Death Stranding but not Eurotruck Simulator 2 nor Elitte Dangerous. I think what I really enjoyed about the first two games is how the act of moving from one place to another is filled with decisions big and small.

In both MSFS and DS you need to plan a route, understanding the map and its geography, then you need to constantly make adjustments: make course corrections, get your plane leveled, change directions do to some obstacle like BTs or big slopes.

But in Eurotruck SImualtor and Elitte Dangerous you don't need to do any planing nor corrections. In the former, you can only follow roads and the GPS tells you where to go. It was more fun trying to ignore the GPS and driving reading the signs, but it still was too boring. In the latter, you just point to the system, planet, space station you want to go and then press a button. Even docking is automated by default.

So even though the four games have a superficially similar core gameplay of travelling from point to point deliverling stuff (you don't deliver things in MSFS but you might imagine tht you do), the first two make a meal out of the act of travelling wile the other two just abstract it away into nothingness.

Similar games I'd put into the first category are BOTW, Sable and Lake. Rebel Galaxy would be a game in the second.

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killerstar

Status killerstar Jan 22, 2023

I just looked up a gameplay video to actually count, but the first hour of this game has literally 10 minutes of gameplay.

killerstar

Status killerstar Jan 22, 2023

I think I've found how to enjoy ziplines: have fun setting up the network, scouting for good spots, climbing to places I would've missed, and then never use it except for emergencies.

I still think they are seriously overpowered, but at least I managed to find how not to get annoyed by them.

killerstar

Status killerstar Jan 21, 2023

The Epic Games Launcher launcher is still so bad after all these years. For some reason it randomly logs me out of my account and I only realise this when I try to run Death Stranding and literally nothing happens. Instead of opening the launcher and asking me to log in, the thing does nothing whatsoever so I need to …

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The Epic Games Launcher launcher is still so bad after all these years. For some reason it randomly logs me out of my account and I only realise this when I try to run Death Stranding and literally nothing happens. Instead of opening the launcher and asking me to log in, the thing does nothing whatsoever so I need to manually open the damned thing, log in, wait until I get the 2FA on my email and then the game launches...

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killerstar

Status killerstar Jan 20, 2023

I built a few ziplines and, wow are these things OP. They remove all gameplay and challenge, especially with so many of them from other players I barely needed to set up a few to get an almost complete network. They are also dirt cheap and trivial to build.

I might need to handicap myself and not use them on …

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I built a few ziplines and, wow are these things OP. They remove all gameplay and challenge, especially with so many of them from other players I barely needed to set up a few to get an almost complete network. They are also dirt cheap and trivial to build.

I might need to handicap myself and not use them on principle.

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killerstar

Status killerstar Jan 19, 2023

God, that hole Heatman bit was excruciating. If the rest of the game wasn't as engaging I think I would've quitted and never returned.

The game screams for a mod that cuts out all these cutscenes and cringeworthy dialogue and lets you actually play it.

killerstar

Status killerstar Jan 18, 2023

The bit without BB is a bit frustrating because not BTs are virtually impossible to detect. I thought they would be harder to detect and that I'd need to look closely at the environment but I've been caught twice already almost without warning. And the thing is, the big monster is not that hard to escape and because then the …

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The bit without BB is a bit frustrating because not BTs are virtually impossible to detect. I thought they would be harder to detect and that I'd need to look closely at the environment but I've been caught twice already almost without warning. And the thing is, the big monster is not that hard to escape and because then the whole place gets clear or BTs now I almost think that it's better to get caught on purpose, escape the big monster and then travel worry-free. Which is not the tone the game is working towards.

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killerstar

Status killerstar Jan 14, 2023

Out of nowhere the BB has a name and Sam is all attached to it. This was never an element of story of gameplay before (Sam barely showed a bit of interest in one cutscene at the start of the game, and that's it). God, the writing of this game is terrible.

killerstar

Status killerstar Jan 14, 2023

I arrived at a city by a long, circuitous route along the snowy mountains and when the plot forced me to go back, I decided to take the shortcut and cross them. Bad idea 😅,