I think it was a good decision I delayed playing Death Stranding so long so that I can rate it objectively away from the hype and arguments, and due to it having enough time for the other players to make the game less tedious. Still, I found the game to be a quite disappointing one, even tedious and maybe not fun at several other points, but it still has some great ideas that a much better gameplay loop could have benefitted from.
The story on paper was great. This world is fascinating and some of the revelations are mind blowing just like Kojima usually pulls out in his stories. The problem of the story was the pacing for me. The game starts in its first 5 hours or so with ton and ton of cutscenes to set up the world, characters and setting, then the story takes a vacation for 90% of the game before kicking on again in the last 6 hours. That's basically it. Midway in the game nothing happens that progress the story. Terrible direction and pacing. It would have been better if the cutscenes were distributed better or the game wasn't that long. This unfortunately hurts the story a lot.
Gameplay though, is where most of the meat is. I have to confess that playing this game made me strongly believe Kojima's gameplay structure is pretty outdated. This is basically similar in structure to MGSV but instead of being a soldier doing stealthy infiltration, you're a deliveryman doing delivery orders. Every single problem in this world has to be solved by doing a delivery order, and you have to go through ton of menus when you choose an order to prepare yourself with equipment and stuff..etc. Just like MGSV. It's time Kojima reduces the over reliance on menus in his games a little bit and make his gameplay more fluid and natural, instead of being so "video gamey".
The problem isn't that you do nothing bar delivery orders. The problem was how tedious the gameplay loop is, almost not fun at several points. The open world is big, dead and empty, and there're only 2 threats you can face on your way, the BTs, whose encounters become really a waste of time rather than being enjoyable, and the MULEs whose encounters are very uninspiring thanks to the terrible combat. Otherwise you're simply fighting through the mountains and land to find the best way possible to your destination. It's a pretty tedious gameplay loop.
At some point earlier in the game after I traversed the whole map step by step connecting knots on my way till I became close to my original target, the game ordered to return to the very first area in the game, again, to take an order, then traverse the whole freaking map again up till the destination I was already close to, instead of just taking the order from where I was earlier. I asked myself while doing this ridiculous mission "where's the fun in this ?", and guess what, it got repeated again few chapters later. It does seem like a complete lack of respect for the player's time.
Like I get what Kojima was aiming for. He built such dead empty open world so that players built it themselves with roads, bridges and stuff. This idea is great on paper, and uses the online features in a pretty creative way, but it could have been done in a smaller world or with a mission structure that's actually more fun. It's a big problem that in order to build such roads and bridges you have to carry the materials on your own back to them and some of them like the space alloys were pretty heavy, not really helping the case of this game. I'm glad I played this 2 years after its release so that at least some other players already built few nice roads, bridges and safe houses. On its release date this would have been a lot more tedious.
Graphically wise I have no complaints. The game looks amazing. The world is beautiful and everything is well detailed to a breathtaking level. Some of the soundtracks were great to listen to and a lot of the actors did a brilliant job, but unfortunately some of the side ones were really awful. There was one girl in one of the main missions in chapter 3 whose voice acting was ridiculously bad. The main character, Sam, could have also been done better. He almost feels like a silent protagonist, barely talks or interacts with anything and his lines are very few, and I don't think this guy showed any emotions until the very end of the game ?
Overall, This isn't a terrible game. It's just a misstep in my opinion. It has some great ideas regarding the online features, and a great story on paper, but the poor pacing, tedious gameplay loop, and Kojima's outdated mission structure and over-reliance on menus hurt it a lot. It's one of those games that had ton of side missions but I found zero urge to do them. I just wanted to get it done with the story because already the main orders were tedious, I wasn't going to set down back and forth through the side quests as well, considered that most of them seems to be of no value or importance but just to grind your likes level. My response was "no thanks", I just wanted to move on from this game.
Big shame unfortunately. Could have been a far better game if not for such tedious problems, which really should have obvious during developing for Kojima and his crew.
Story : 7/10.
Gameplay : 5/10.
Graphics : 9/10.
Sounds : 7/10.
Overall : 6/10.