PC (Microsoft Windows) · PlayStation 4
4.05 from 2067 ratings
6752 members have it in their collection · 548 playing now · 2786 backlogged · 1660 wish listed
How long? Main story 44h · with extras 68h · 100% 105h (from 143 logged playthroughs)
Status clarketh75 Sep 20, 2021
Any thoughts of returning to this game fill me with a bit of dread, so I think I'm throwing in the towel on this one. Just way too much walking.
Status iamdark1988 Sep 1, 2021
110 hours from start to finish and I.. er... I'm going to need a few days to try and process the story. That, or read up on it! 😅
I feel lucky I spent more time than necessary or I'd be more confused.
Status iamdark1988 Jul 30, 2021
My addictive personality wishes I didn't discover the
Status iamdark1988 Jul 6, 2021
Only an hour and a half in and I've already had multiple WTF-ery moments thrown at me.
And as with any Hideo Kojima title, I've only controlled Sam for a fraction of that time.
Status BMO Jul 2, 2021
I feel embarrassed on behalf of these kids:
PlayStation Fans Start A Petition To Stop Hideo Kojima Working With Xbox
Status BMO Jun 10, 2021
Well, I guess I am waiting for the pending Director's Cut release to finally play this.
Status ace_always May 11, 2021
One of the enemy faction in the game is MULEs, rogue porters who are obsessed with making deliveries. At first I was like, "Really? This is the best Kojima could come up with?" but after playing for 10 hours and still at chapter 3, I can totally understand that logic. There's something strangely gratifying about stacking a bunch of cargos …
Read moreOne of the enemy faction in the game is MULEs, rogue porters who are obsessed with making deliveries. At first I was like, "Really? This is the best Kojima could come up with?" but after playing for 10 hours and still at chapter 3, I can totally understand that logic. There's something strangely gratifying about stacking a bunch of cargos and delivering them all in one run. Plus, it felt good when people appreciate the structures that I built.
Read lessStatus ktynnlol Jan 15, 2021
Been playing a handful of hours on PC. What a gorgeous and intense experience.
Excited to dig deeper into the story. I can see why this game did not resonate with many players. I am currently taking a more open approach, an open-minded and relaxed approach with not too many expectations, after dropping the game on PS4 when it came …
Been playing a handful of hours on PC. What a gorgeous and intense experience.
Excited to dig deeper into the story. I can see why this game did not resonate with many players. I am currently taking a more open approach, an open-minded and relaxed approach with not too many expectations, after dropping the game on PS4 when it came out.
There's lot's of things to take into consideration when playing and the story elements/world building, keep you invested in the narrative.
(...)
Also interesting to play this during a pandemic, lots of similarities between this game and the situation we are in.
Review cyan_scientist 3/5 · Mar 16, 2020
This game takes place in a setting where creatures from the afterlife have made contact with Earth with disastrous results. While certainly post-apocalyptic, the world is entering a phase where it is starting to recover from its losses and get used to the changes.
Enter the player character. You are a courier who is responsible for delivering packages from one …
This game takes place in a setting where creatures from the afterlife have made contact with Earth with disastrous results. While certainly post-apocalyptic, the world is entering a phase where it is starting to recover from its losses and get used to the changes.
Enter the player character. You are a courier who is responsible for delivering packages from one city or outpost to the next. The story starts with you being recruited to "deliver" a device to the remaining cities in what used to be the United States in order to bring them online and connect them to each other.
For me, this beginning stage in which I was trying to get my bearings of the world and figure out the story was interesting, new, immersive, and exciting. Unfortunately, it pretty much ended there. The game is a walking simulator. While the details will differ, all missions consist of getting from Point A to Point B. Yes, the scenery is beautiful, and yes, the story is mostly interesting. But that doesn't stop it from getting old.
I couldn't bring myself to complete any side quests because not only did they not offer anything new to the game play, but they took too much time since I had to walk back and forth. (OK, there is a fast-travel mechanic, but you can't bring deliveries with you, so it's functionally useless. There are also vehicles, but so much of the terrain is rugged that they are only useful for a trip to somewhere connected by a road, which usually ends up being somewhere very close by anyway.) While there are other walking simulators out there, they reward you for going slow and taking your time. Red Dead Redemption II is a good example. Your character's moving speed is slow, and the game discourages fast travel. But it makes up for it by having a highly interactive map. You can't get from Point A to Point B without running into enemies, a side quest, something you want to steal, rare game... By comparison, the world of Death Stranding is empty. There are occasionally enemies, sure, but nothing that you can actually interact with or do.
By the end, I barely even wanted to continue the main story because the game is long. Partly a consequence of the complicated story that unfolds, partly a consequence of the fact you have to slowly walk everywhere. As interesting as the story was in the beginning, I lost interest by the end. At times it was too confusing; at other times it just stopped bringing anything new to the table.
I did finish the game, so as negative as my review has been I couldn't say I completely hated it. But I didn't love it either. Based on the overall reviews, I'm clearly in the minority. But if any of these negatives are dislikes of yours as well, I wouldn't bother to pick up the game.