Review TheBeautifulEric 3/5 · Apr 26, 2026 Completed
Donkey Kong 64
I have a love-hate relationship with this game. I liked it enough to get 101%, but I was complaining about it every step along the way.
- I like collecting things. Checking items off of a checklist feels good in the short-term, it makes you feel like you're making progress, no matter how little.
- I like how there is little to …
I have a love-hate relationship with this game. I liked it enough to get 101%, but I was complaining about it every step along the way.
- I like collecting things. Checking items off of a checklist feels good in the short-term, it makes you feel like you're making progress, no matter how little.
- I like how there is little to no punishment for dying. It kind of makes it feel like "what's the point to having health", but at the same time, at least I'm not forced to do entire levels over again or collect the same collectables I already got before.
- This game is chock full of mini games. It honestly feels like the mini games have more emphasis than platforming, which is a shame because I wanted to play a 3D platformer.
- This game is CLUNKY. Clunky controls, the worst camera I've ever experienced, and platforming that feels pretty awful. There's a reliance on button combos to access abilities and items, which feels necessary because of the lack of buttons to use them on the N64, but it doesn't feel intuitive because the combinations are arbitrary. Camera is absolutely horrendous, it gets in my way at every turn. The platforming itself does not feel good. It's hard to feel in control because I can't get characters to consistently grab ledges, long jumps feel slow and unrewarding, characters feel sluggish, basic jumps don't feel usable, and I feel like I have to slow down and high jump to get anywhere. When I need to climb steps, climb boxes, or make any progression, I HAVE to high jump.
- I love the checklist, but the game feels incredibly tedious. There are 5 characters, but do they actually add anything? The abilities feel more like keys than actually new moves since a large majority of them can only be used in designated areas. The characters largely do not feel distinct for 90% of the game. The characters feel more like keys and gateways themselves rather than distinct characters. It feels like an excuse to make you play the same levels 5 times since collectibles are character specific for no reason other than to split up the collectibles evenly. The tedium would have been greatly reduced if the game natively had tag anywhere. Better yet, they could have just had ONE playable character that unlocked all of the abilities since most abilities are only available in designated areas anyway. The backtracking you have to do in order to get collectibles you passed because you weren't playing a specific kong or because you didn't have that kong unlocked is crazy. I think adding more distinct locations that utilized each kong's abilities more would have made the game feel less padded with meaningless content. Or in the very least, they could have had more sections like the last level where each kong needed to work together to get through each area. I'll at least give them credit for not booting you out of the level after collecting a gold banana in the very least.
- There were no thoughts of accessibility when designing the game. I'm fortunate that I am not colorblind, deaf, or epileptic because this game would be a nightmare if I had either of those conditions.
- This game loves to add random timers. It feels like they couldn't think of interesting challenges, so they just threw a timer to add difficulty.
Overall, I had a good time. I don't think I'd recommend the game or re-visit it. If I want to enjoy a 3D platformer on N64, I'd go with SM64 because it feels better to control and feels less tedious.
