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Biomutant

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Biomutant

May 25, 2021

Main game

2.61 average rating based on 200 ratings

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Biomutant is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided. Explore a world in turmoil and define its fate, will you be its savior or lead it to an even darker destiny?
Release Dates
May 25, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
May 25, 2021 (Worldwide)
PlayStation 4, Xbox One
Sep 06, 2022 (Worldwide)
PlayStation 5, Xbox Series X|S
May 14, 2024 Full Release (Worldwide)
Nintendo Switch
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User Stats
1485
In Collection
325
Wish Listed
33
Playing
852
Backlogged
How Long Is Biomutant?
Main story: 24.2 hours
Main + extras: 32.5 hours
100% completion: 44.2 hours
Total completions: 18
Related Content
jademonkey
jademonkey gave Jan 9, 2022
jademonkey gave Jan 9, 2022
jademonkey's review of Biomutant

There are a lot of game design decisions in Biomutant that left me scratching my head. Character progression was off, with too many upgrades for powerful playstyles and not enough for weaker ones. Loot progression was mishandled -- I only ended up finding 2-3 upgrades on the weapon type I liked in the 25 hours I played. Assets were blatantly and distractingly copied and pasted across zones in many occasions. The combat could be clunky at times, and the balance was just off between melee and ranged weapons. The story line was also very minimal.

Despite all of that, I had a great time with Biomutant. The environments were gorgeous, and the world was fun to explore. The character and creature designs were unique and endearing. Despite being clunky at times, the combat was overall very fun, allowing you to combo gun and melee and pepper in psionic and mutagenic abilities. The storyline and characters were charming. The various mounts and vehicles were particularly enjoyable ways to traverse the landscapes.

I think Biomutant shares a similar fate to the original Fable -- it promised a world of innovation, but only delivered a charming action RPG with a few gimmicks. I'm …

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There are a lot of game design decisions in Biomutant that left me scratching my head. Character progression was off, with too many upgrades for powerful playstyles and not enough for weaker ones. Loot progression was mishandled -- I only ended up finding 2-3 upgrades on the weapon type I liked in the 25 hours I played. Assets were blatantly and distractingly copied and pasted across zones in many occasions. The combat could be clunky at times, and the balance was just off between melee and ranged weapons. The story line was also very minimal.

Despite all of that, I had a great time with Biomutant. The environments were gorgeous, and the world was fun to explore. The character and creature designs were unique and endearing. Despite being clunky at times, the combat was overall very fun, allowing you to combo gun and melee and pepper in psionic and mutagenic abilities. The storyline and characters were charming. The various mounts and vehicles were particularly enjoyable ways to traverse the landscapes.

I think Biomutant shares a similar fate to the original Fable -- it promised a world of innovation, but only delivered a charming action RPG with a few gimmicks. I'm fine with that. I wish the systems were a bit more fleshed out and impactful, but in the end, I enjoyed myself and the game put a smile on my face.

I'm giving Biomutant a 4/5. Most of the individual components of Biomutant were 2/5 or maybe 3/5, but, for me, it just came together to be an all around good time despite its shortcomings. A game only needs to do a couple of things really well, as long as its mediocre aspects don't detract too heavily from the experience. Biomutant nailed the atmosphere and environments, while delivering plenty of fun along the way.

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thero159
thero159 gave Jul 19, 2021
thero159 gave Jul 19, 2021
Not Quite The Apex Predator Of The Open World Genre.

I really wanted to love Biomutant. I really did. When it was first announced it seemed to tick all the boxes for an open world adventure game that I would love. Unfortunately, it didn’t quite make the mark.

In Biomutant, you are a small humanoid-ish creature who is trying to survive in a post-apocalyptic Earth, where humans had destroyed the ecosystem, causing creatures to mutate. While the humans are long gone, as long as the ‘Tree of Life’ continues to thrive, all other life on Earth is safe...ish. Unfortunately, four giant creatures, called World Eaters, have decided to go vegetarian and the tree’s roots are their new favourite snack. This is where you come in. You are tasked with tracking down each of these World Eaters and killing them but, in order to do that, you must unite the various tribes to work together to face this threat.

On the surface the plot seems pretty solid. Sure, it is your standard travel-the-world-and-hunt-down-the-threat story but it does the trick. Unfortunately, Biomutant suffers from the usual open world game issue, in which the story does take a backseat to the exploration. In fact, aside from the first couple of hours …

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I really wanted to love Biomutant. I really did. When it was first announced it seemed to tick all the boxes for an open world adventure game that I would love. Unfortunately, it didn’t quite make the mark.

In Biomutant, you are a small humanoid-ish creature who is trying to survive in a post-apocalyptic Earth, where humans had destroyed the ecosystem, causing creatures to mutate. While the humans are long gone, as long as the ‘Tree of Life’ continues to thrive, all other life on Earth is safe...ish. Unfortunately, four giant creatures, called World Eaters, have decided to go vegetarian and the tree’s roots are their new favourite snack. This is where you come in. You are tasked with tracking down each of these World Eaters and killing them but, in order to do that, you must unite the various tribes to work together to face this threat.

On the surface the plot seems pretty solid. Sure, it is your standard travel-the-world-and-hunt-down-the-threat story but it does the trick. Unfortunately, Biomutant suffers from the usual open world game issue, in which the story does take a backseat to the exploration. In fact, aside from the first couple of hours of the game setting up the story, you don’t get much more added to the story after that. It is essentially the excuse for your character to go and explore the world.

There is a side story which is tied to your past and the fate of your parents. I’ll be honest I wished the developers at Experiment 101 had spent a bit more time on this storyline, as I felt it had the potential to make Biomutant stand out amongst the other open world games. This part of the game also explained what happened to cause the tribes to separate, as well as giving your character an antagonist to oppose. Unfortunately, this whole storyline is introduced at the very beginning and is pretty much forgotten about until the very end; which is a shame, as this could have helped players feel more connected to Biomutant’s world and more invested in saving it.

Speaking of the world of Biomutant, I feel like this is the game’s strongest point. The world is bright and colourful- a complete contrast to other post-apocalyptic games out there. Not only that, but the variety in its environments make it a joy to explore. The game has a range of different environments, ranging from desert to swampland. One of the aspects I really liked was if you went to either a hot or cold area, you had to either have a high enough resistance or wear the right clothes, as you will suffer damage otherwise.There are some assets that are clearly used multiple times but I think for a small development, I think that is OK. The map size is, I feel, the perfect size. It is large enough to justify the term ‘open-world’ but not too large that the world feels empty. At least for myself, the exploration was the best part of the game.

The combat was OK. It wasn’t the best combat I have experienced but it wasn’t the worst. For combat, there are a number of different aspects to it. Firstly, there is the classic melee and ranged combat. For the most part this was OK. You have various combos you can use, which if done successfully gives you the opportunity to use a ‘super’ mode. I didn’t like the lack of control I had on targeting enemies when using ranged weapons. Then there are the mutations. Throughout the game there are bio thingies which you can use to unlock mutations that give you abilities like a bubble which you can stick enemies to. These felt a little gimmicky. Then there are psi powers, which are tied to the karma system. Depending on your karma, you can unlock different powers, like shooting electricity out of your hands. I’ll be honest, I didn’t really use the mutations or psi powers, as the melee was all I really needed. It feels like the developers had several ideas of what they wanted the combat to be- combo focussed, as well as ability focussed and couldn’t decide on which they would go with. This leads to all of the combat systems not being fleshed out. In fact, I had maxed out the skill lines around the same time I reached the half-way point in the game.

The combat could have been much improved if the enemies were a bit more challenging. Basically, if it is a big creature: it will charge you, you will dodge and then hit it. Rinse and repeat. If it is a small creature: it will try and attack you, you will counter the attack and then hit it. Rinse and repeat. There are some variations, such as the small flying enemies but they are few and far between. In fact, the best fights are against the World Eaters, in which you have to use different tactics to take on each one. If there had been a little less repetition with the enemies, this would have gone a long way in making Biomutant a strong open world game.

Finally, we have come to, probably the most divisive part of Biomutant, sound design and voice acting. The developers decided that for the game there would only be three characters that actually speak human: the Narrator, the good karma angel thing and the bad karma devil thing. The two karma entities are brilliant. They remind me of the advisors in the Black & White games. However the Narrator is a little irritating. The voice actor does a brilliant job but the Narrator’s dialogue gets repetitive and dull. At some points, the Narrator was just uttering gibberish that did not reflect what was currently going on in the game. It felt like he had read a whole lot of fortune cookie fortunes and decided to impart his new found knowledge on the player. This wouldn’t be too bad if there were other characters you could speak to. However the developers decided everyone else was going to talk in their own Sim-like language. I completely understand the design choice, after all it does make sense that these creatures would have their own language; but if you are playing this game for thirty plus hours, this nonsensical dialogue can start to grate. In the end, I started to listen to podcasts and music, rather than listen to the game.

Overall, Biomutant was an ambitious game. It is clear that the developers had the best intentions and wanted to create the best open world game possible. However, I feel like their ambition got the better of them which leaves the game lacking a strong strong or combat system. It is not the worst open world game, not by a long shot but it certainly isn’t one of the best. I would definitely be interested in what Experiment 101 creates next but as for Biomutant, I would only recommend it to open world fans or if it was selling at around £30-£35.

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Sir_Laguna
Sir_Laguna gave Jun 23, 2021
Sir_Laguna gave Jun 23, 2021
Fur Cry

I'm still "chasing the dragon" of the highs I felt playing open world games like Far Cry 3, Horizon Zero Dawn and, of course, Zelda: Breath of The Wild. Maybe I'm now tired of the tropes of the genre, but I'm getting bored easily with games like AC: Valhalla and other Far Cry.

I thought a game made by an small team could be the remedy for my problem, but it wasn't. Biomutant looks pretty and its map has a great design, but in the end is just more of the same. Same kind of optional quests, same boring puzzles, same progression cliches, same randomized loot. There are a few good ideas (the weapon crafting works great), but their implementation is not.

Also, the plot is boring, the pseudointellectual dialogue is intolerable and the narrator... don't. Just don't.

You can read my full review in spanish here.

For now, I'll leave you with a few captures. The (very limited) Photo mode is one of the few elements of Biomutant that I really enjoyed. As I said, the game is actually pretty and colorful.

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starfleetjames
starfleetjames gave Jun 9, 2021
starfleetjames gave Jun 9, 2021
Sad to feel this disappointed

I was so stoked for this game. I was even trying to buy stock in THQ beforehand because I thought it was going to be a massive surprise hit. I've spent about 3 hours with the game and I just don't feel any urge to continue. Based on the gameplay videos I thought this was a AAA game. It certainly looks like one. But it's not. If you're just watching then yeah, the graphics are really nice. But there is just so much polish lacking. There are way too many cut scenes for the first several hours of the game. The prologue takes forever. The bokeh blur of the background during cutscenes is hideous. The fluidity in the controls is almost great but something about it just feels off. It just didn't feel that satisfying to play for some reason... I'd rather spend time in Immortals Fenyx Rising, the other open world game I'm playing right now. On the other hand, the music is really pretty (though frequently interrupted by those cut scenes). The narrator is great (if too frequently interrupting for cut scenes.. though commentary during gameplay was great). The characters are super cute. The concepts are all solid. …

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I was so stoked for this game. I was even trying to buy stock in THQ beforehand because I thought it was going to be a massive surprise hit. I've spent about 3 hours with the game and I just don't feel any urge to continue. Based on the gameplay videos I thought this was a AAA game. It certainly looks like one. But it's not. If you're just watching then yeah, the graphics are really nice. But there is just so much polish lacking. There are way too many cut scenes for the first several hours of the game. The prologue takes forever. The bokeh blur of the background during cutscenes is hideous. The fluidity in the controls is almost great but something about it just feels off. It just didn't feel that satisfying to play for some reason... I'd rather spend time in Immortals Fenyx Rising, the other open world game I'm playing right now. On the other hand, the music is really pretty (though frequently interrupted by those cut scenes). The narrator is great (if too frequently interrupting for cut scenes.. though commentary during gameplay was great). The characters are super cute. The concepts are all solid. The map is gorgeous. In summary, I really hope that they get sufficient sales to warrant a sequel. I think with a bigger budget and dev team, they've got gold here.

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MoldyPoldy
MoldyPoldy gave May 27, 2021
MoldyPoldy gave May 27, 2021
Empty
This review is for the PC (Microsoft Windows) version

Sprawling world with nothing to do in it, lots of RPG elements but none really change the gameplay loop. Just very disappointing because this has been on my radar for awhile.

Space__Explorer
Space__Explorer gave Jul 24, 2021
Space__Explorer gave Jul 24, 2021
Missed opportunity

It's a vast world with not much happening. Either the world should be smaller, or they should add more content. Story is limited but interesting, narrator is a refreshing idea, however the game is slow, and didn't click with me in general. After 8h I let it go as I was close to the end and I didn't care about the side content, nor the combat. Feels like this should have stayed in development some more time to add content.

V1CGaming
V1CGaming gave Oct 10, 2023
V1CGaming gave Oct 10, 2023
This is not good, simple as that..

It feels like a student project with little experience with programming and no experience at all with game design. The open world is just filled with small, repetitive task to complete that gives the player nothing really meaningful to the gameplay. The characters are empty vessels with no personality at all. The story simply makes no sense and so on, so on. This game is a mashup of random ideas, bad ideas most of the time. And this is sad, because this game had a really great potential in his first 10 minutes.

HighKingOfGondor
HighKingOfGondor gave Jun 21, 2021
HighKingOfGondor gave Jun 21, 2021
Worth $60? Nah.

I got the platinum trophy. I played everything required for that and then some. I rented the game. Played on PS5.

My take: it's not worth $60, not even close, and I'd feel pretty burned if I paid $60 for this game. If you're like me and want at the very least a mediocre story from a game, this game is not for you. The story is terrible, the dialogue is straight up obnoxious, the major characters have less personality than Skyrim bandits. The main problem with pretty much all of this is the straight up awful approach they took with the narrator. There's great narrators, like Disco Elysium, Bastion, Transistor, then there's this game, where he's translating for characters in the most awkward and irritating way possible, so even if you turn him off, the subtitles still ensure all NPCs have no personality and you still have to read the annoying phrasing. This is one of two games where I got so sick of the story I straight up started skipping it, the other game being Kingdoms of Amalur (which oddly enough this game reminds me a lot of, good and bad). The cardinal sin of Amalur is that …

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I got the platinum trophy. I played everything required for that and then some. I rented the game. Played on PS5.

My take: it's not worth $60, not even close, and I'd feel pretty burned if I paid $60 for this game. If you're like me and want at the very least a mediocre story from a game, this game is not for you. The story is terrible, the dialogue is straight up obnoxious, the major characters have less personality than Skyrim bandits. The main problem with pretty much all of this is the straight up awful approach they took with the narrator. There's great narrators, like Disco Elysium, Bastion, Transistor, then there's this game, where he's translating for characters in the most awkward and irritating way possible, so even if you turn him off, the subtitles still ensure all NPCs have no personality and you still have to read the annoying phrasing. This is one of two games where I got so sick of the story I straight up started skipping it, the other game being Kingdoms of Amalur (which oddly enough this game reminds me a lot of, good and bad). The cardinal sin of Amalur is that it was insanely boring. The cardinal sin with this game is that it's annoying and boring.

If you played any new Assassin's Creed and thought "god this game feels f***ing bloated and there's too many boring side quests" stay away from this game. It's got all the worst open world quest design in the world. Fetch quests upon fetch quest with no good justification or reason for doing them. This part ties back to the awful story in many ways.

Anyway, if those two things are issues for you, this game is not only not worth the money it's not worth the time to play it. Now, onto the good parts.

Gameplay wise it's alright. The sound effects are awful but the devs say they are fixing that, so that issue could just be dated pretty soon. Honestly I like the combat well enough, it's not genius or buttery smooth, but if you enjoy combat from other games like new Assassin's Creed, Amalur, Witcher 3, you'll like it well enough. If you go in expecting God of War or Demon's Souls quality you'll be disappointed though. By around the 20 hour mark I wasn't really interested in fighting that much anymore, so it does get kinda old after awhile.

Where the game really shines is in it's "zen" exploration, which is helped and driven by the neat art design. it's got a water color + comic book style to it, and it's kinda just a joy to do your own thing and enjoy the trees and fields while looking around in ruined building for another green item you'll scrap.

It's also super polished and I had no issues with bugs or glitches. That was kinda nice lol.

I think it's brilliant such a small team essentially made an Ubisoft game. I think that's dope and I really hope other smaller devs jump on that. While the narrator, characters, dialogue, quest design, and story straight up ruined it for me, it might not for you if this isn't an issue.

3/5 but far closer to a 2/5 than a 4/5

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Jay_Terref
Jay_Terref gave Oct 24, 2022
Jay_Terref gave Oct 24, 2022
Objectively bad, but charming

So, I am finally playing this after I found it at a lower price and... there's a lot to unpack here. First things first, this game is objectively and undeniably bad. That's not to say I would not recommend it. It has some good fun and I have been playing it for longer than I expected.

But I guess to help people decide on whether to buy it or not I will detail this review further. In fact, this is the kind of game that makes it so easy to understand what works and what doesn't in a game. Because it has a lot going on.

Story

Don't worry, I will try not to spoil anything. But there's nothing to spoil here really. The story is by all means the worst aspect of this game and is not explained further than what you get at the first few hours. I don't know what the problem was, maybe they changed the story multiple times over the development, maybe it would not fit the gameplay, or maybe they just had no one qualified to write the story. It is very incomplete.

The story is full of tropes: the mystical orient, the amnesiac …

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So, I am finally playing this after I found it at a lower price and... there's a lot to unpack here. First things first, this game is objectively and undeniably bad. That's not to say I would not recommend it. It has some good fun and I have been playing it for longer than I expected.

But I guess to help people decide on whether to buy it or not I will detail this review further. In fact, this is the kind of game that makes it so easy to understand what works and what doesn't in a game. Because it has a lot going on.

Story

Don't worry, I will try not to spoil anything. But there's nothing to spoil here really. The story is by all means the worst aspect of this game and is not explained further than what you get at the first few hours. I don't know what the problem was, maybe they changed the story multiple times over the development, maybe it would not fit the gameplay, or maybe they just had no one qualified to write the story. It is very incomplete.

The story is full of tropes: the mystical orient, the amnesiac protagonist, the nature is good and industry is bad. While all of those can work, they don't here. Starting with the amnesiac protagonist. This is often used to make it easier to introduce the world to the player as it is reintroduced to the protagonist. It is cheap and overused, but it works. Or it would work if the game bothered to reintroduce it to the protagonist. But there's a lot the game doesn't say. Where was the protagonist before the beginning of the game? They were just... outside the playable area and even they don't seem to know. When did they lose their memory and why? I though it was after the only specified incident in their childhood, but the dialogue with one of the NPCs mention the protagonist did still live with them after the incident for an unknown amount of time, and yet they could not remember this NPC? Its so weird that every major NPC (and even unnamed NPCs) knew you as a child.

And spoiler alert because some might qualify it as one even though it is something you see in the first 2 hours: did the protagonist nonchalantly plant THE life tree as a child? If that's the case, it is shown to be a very trivial thing and it's not clear why it's so important to save it since it can be easily done by anyone and life existed before it. And why is the life tree being destroyed by the worldeaters in the first place? It is mentioned that they appeared because of the pollution, but the pollution was created at the human time and originated all the current life-forms a long time ago. So why is the world ending a second time now when it had clearly recovered and there's no new sources of pollution?

So, yeah, the story is a mess...

Battles

Now for a good aspect of the game. The battle mechanics are not the best I have seen, and they can be a bit unpolished and unbalanced. But the way you progress through melee, ranged and abilities is different and makes it more flexible since they don't need to conflict too much leveling up. You also don't have to be that good or highly optimize your gear. I have been able to use a very non-optimized clothing with no problem in battles just because I wanted the one that looked better even though it had half the armor of the other ones. I just wish they added more variations in combos and abilities.

Exploration

Another good aspect of this game. I found it fun to explore the world. They did manage to make it a very charming and even varied world despite the unpolished textures. The hazardous regions don't make a lot of sense, like small open regions that are somehow extra hot or cold or an entire region that doesn't have oxygen even though it's open and abandoned dilapidated buildings in this region can have oxygen inside. This only really makes sense for the radioactive and polluted regions to be contained to specific regions. But despite this, it is still charming and fun to explore.

Crafting

Because yes, of course they added crafting. In fact it is the only way to buy new weapons: you buy parts and craft them yourself. It works just fine. My only complaint is that it is too silly. Most of the parts are literal garbage. This is another theme of the game: upcycling. I get it, and I am all for upcycling. But you don't have to leave things rusty and dirty just because you are upcycling. The smiths in the game have literal forges but you don't buy reforged metal, you buy scrapped, rusty and often broken metal blades. Also, you can use a banana for a handle and a toilet scrubber as a blunt weapon... this game has a tone problem.

Binary morality

I though we all agreed this mechanic should be left to the PS3/Xbox 360 era. The way it is implemented is not a big deal to me, since it only affects who is willing to ally with you and very few powers. It is not game-changing, but it is annoying. People often complain about the narrator, but I somehow tolerate it. What is really annoying is having every dialogue stop when I make a light vs dark decision so that the inner angel and demon can have their little exchange... I am not kidding, you have an inner angel and demon and they will appear every single time you make a moral decision to mock each other. It's three to five lines of dialogue every time.

Narrator

Speaking of the narrator. You have one. People hate it. I get it, it is a strange decision. But somehow I feel that its this game's THING. At this point I cannot play biomutant without the narrator (there's an added option to remove the narration). I won't deny it took me some time to get used to it, tho. But it was weird not having it on since the creatures talk in gibberish and are translated by the narrator. If you remove the narrator the dialogue is still just the subtitle for that narration and it feels off.

World building

While not complex, I have a lot of praise for one aspect of the world building: the vocabulary. It is often ignored that a non-human sentient being would have its own way of naming the world around them. They made an entire new vocabulary that is actually easy to understand. New words for mom and dad, often descriptive ways to name your gear, basing much of their naming of objects on the sound or most pronounced aspect of it. It is charming, and make the creatures less human-like.

Last considerations

The game is meant for a very young audience... I think. I actually did not have this impression looking at the trailers, but playing this game it does make me feel like that was their goal. That would explain the silliness and weird decisions such as including the narrator, the angel and demon, the reductionist view of nature vs industry, and the tone problems.

TL/DR.: It is an objectively bad game, full of strange decisions, but it has a lot of charm and can be very fun to play. Just a heads-up, on the base PS4 the frame rate drops frequently.

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MoldyPoldy
MoldyPoldy updated their status May 25, 2021
MoldyPoldy updated their status May 25, 2021

just finished the intro, underwhelming so far. Let's hope as the powers unlock it gets more fun because it's a very empty world

BMO
BMO updated their status May 24, 2021
BMO updated their status May 24, 2021

Well the reviews are coming in and Biomutant appears to be exactly the mix of jank and tired open world design that I expected. It still seems to be a neat idea but is definitely a pass for me.

From Kotaku’s review:

Some four years since open-world action RPG Biomutant was first revealed to the world with a cool trailer, it’s finally out. Although for those who’ve waited so patiently to play it, they may well be disappointed to discover a gorgeous but janky mess, overly ambitious but under-achieving, and really rather broken.

It’s a shame that Biomutant isn’t a better put-together piece of software. Its world feels unique, the way it blends different combat styles is fun and it’s a visual treat to look at on a big 4K TV. But countless bugs, performance issues, overly talkative NPCs, boring quest design, and a sense of overall jank makes it hard to excitedly share this game with people. If you can put up with the rough edges and don’t mind an annoying narrator, you might have a good time with Biomutant. There is certainly a lot to do. But if you prefer more stable games, I’d advise waiting.

BMO
BMO updated their status May 12, 2021
BMO updated their status May 12, 2021

I saw that there is a plushie toy of the main character of Biomutant, and that reminded me that this game is still forthcoming. Does anyone have any thoughts on this game? Anyone excited, planning to pick it up at launch or soon after?

PsykoCamelMuffin
PsykoCamelMuffin updated their status Jan 27, 2021
PsykoCamelMuffin updated their status Jan 27, 2021

There's a release date! There's a release date! There's a release date!!!

AHHHHHHHHHHH!!!!!!