Steel Rats (2018)

Tate Multimedia

Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · Xbox One

1.96 from 23 ratings

1359 members have it in their collection · 3 playing now · 1036 backlogged · 11 wish listed

How long? · with extras 6h (from 1 logged playthrough)

"Steel Rats is a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled motorbike combat and death-defying stunt gameplay, set in a visually stylised retro future world. Become one with your bike as you master the realistic physics based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylised and … Read more
"Steel Rats is a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled motorbike combat and death-defying stunt gameplay, set in a visually stylised retro future world. Become one with your bike as you master the realistic physics based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylised and highly detailed environments of Steel Rats, traversing up, down left and right as your bike speeds fluidly in and out of the game world, over rooftops and through enemy-infested tunnels." Read less
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Details

Developers
Tate Multimedia
Publishers
Tate Multimedia
Genres
Arcade, Platform, Racing
Themes
Action, Science fiction
Steam
View on Steam

Release dates

  • Nov 07, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One

Also available on

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Rating distribution

5 stars
0
4 stars
0
3 stars
6
2 stars
10
1 star
7
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Community All Reviews Statuses

anarchistica

Review anarchistica 1/5 · Jul 20, 2021

Clunky & counterintuitive

Intro

This is a 2,5D platforming game in which you ride a bike through levels and jump/destroy obstacles.

The Good

  • It's pretty.
  • Neat idea... i guess.

The Bad

  • Easy to die.
  • You constantly have to drive slowly to avoid obstacles/wait for energy to refill (you need it to cut obstacles to earn cash).
  • Pointless clumsy elevators.
  • Obstacles are sometimes hard …
Read more

Intro

This is a 2,5D platforming game in which you ride a bike through levels and jump/destroy obstacles.

The Good

  • It's pretty.
  • Neat idea... i guess.

The Bad

  • Easy to die.
  • You constantly have to drive slowly to avoid obstacles/wait for energy to refill (you need it to cut obstacles to earn cash).
  • Pointless clumsy elevators.
  • Obstacles are sometimes hard to see.

The Ugly

I don't think you could come up with worse controls if you tried. Seriously, here's a simple overview:

  • Up - accelerate
  • Down - decelerate/reverse
  • A/D - rotate bike in air
  • Shift - Enable cutting wheel + speed up
  • Ctrl - turn around
  • W/S - Up/Down (on screen)
  • Space - Jump

To turn a corner neatly you have to press Up + W/S + Ctrl. Right middle finger + left middle finger + left pinky to turn? It feels so unnatural it breaks my brain.

Conclusion

Instead of being a badass biker you constantly have to struggle with the controls and drive extremely carefully and slowly to avoid breaking your bike or wait for energy to refill. Seriously, if you jump over an obstacle you can destroy that means you don't get cash (in this game junk is cash) for upgrades. What a bizarre design choice.

Maybe if the controls were a bit better, turning was automatic and cutting didn't require waiting constantly this would've been passable but now it's just frustrating.

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Chovus

Status Chovus Apr 1, 2021

Played it free on xbox. I got to stage 4 in the coal mine before giving up. The drill sequence was a huge pain due to having to make so many tight turns and drops in a strict time limit, and I failed so many times I had to restart the level. Then I finally managed to beat it before …

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Played it free on xbox. I got to stage 4 in the coal mine before giving up. The drill sequence was a huge pain due to having to make so many tight turns and drops in a strict time limit, and I failed so many times I had to restart the level. Then I finally managed to beat it before failing the level again afterwards due not not being able to figure out what to do. The previous levels were decent with mostly being linear driving with occasional jumps and vertical transitions. But the mine level expects you to platform vertically. On a motorcycle. I probably would have stuck it out if failing at platforming did not damage health, and losing all health did not fail the level. And this was still only the 1st chapter. I shudder to think what the later level are like.

Controls are clunky with a little too many different moves, while also not allowing full freedom of control; particularly with steering, changing what line you drive on and turning around. It was also annoying how often the guy landed on his head and that counts as a fail at platforming. In the 1st level I pressed the wrong button to charge up the elevator, thereby flipping the motorcycle over. After the elevator was at the top I released, head touched the ground, respawned in mid air below the elevator, fell to death multiple times and had to restart the level.

I don't like platforming or motorcycles enough to put up with this game, so I am done with it.

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Intervigilium

Review Intervigilium 1/5 · Jun 16, 2020

Frankestein de Plataformas + Excitebike

Un intento de crear un juego de motos y plataformas. El juego intenta con varias mecánicas interesantes pero con pobres controles y un mal diseño de mapas y enemigos. La calidad y de detalle gráfico son excelentes para su tipo.

V1CGaming

Review V1CGaming 1/5 · Jun 2, 2020

No fun.

It ultimately ends up being a good platforming game idea marred by unfortunate controls and physics, Combine that with a storyline that seems to be trying too hard to be taken seriously and you're left with almost no driving reason to play other than stubbornness, which does not really equate to fun.

Slantindicular

Review Slantindicular 1/5 · Sep 3, 2019

Gotta go slow.

Mobile games like Hill Climb Racing, Rovercraft, and Earn to Die are titles that enjoy at least some level of popularity. I enjoy those kind of racing games myself, 2D games where you go up and down hills and it is all about controlling your speed rather than steering through a course. Steel Rats had an opportunity to capitalize on …

Read more

Mobile games like Hill Climb Racing, Rovercraft, and Earn to Die are titles that enjoy at least some level of popularity. I enjoy those kind of racing games myself, 2D games where you go up and down hills and it is all about controlling your speed rather than steering through a course. Steel Rats had an opportunity to capitalize on that popularity, bringing it to consoles and PC, adding cool music, graphics, and mechanics not possible in a mobile gaming format. That's obviously what they tried to do. But they lost sight of what made those kinds of games fun in the first place. It's all about the momentum of your vehicle. Instead, everything they put in this game seems to be focused on breaking your momentum. From clunky battles to road obstacles there is no fluidic way to steer around, especially during those awkward platforming sections. Add a healthy layer of technical problems and we get a game that just lacks any joy in it's experience.

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