Luigi's Mansion 3 (2019)

Next Level Games, Nintendo EPD Production Group No. 6

Nintendo Switch

3.90 from 1126 ratings

2752 members have it in their collection · 244 playing now · 708 backlogged · 701 wish listed

How long? Main story 16h · with extras 16h · 100% 20h (from 73 logged playthroughs)

Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them.
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Release dates

  • Oct 31, 2019 (Worldwide) Nintendo Switch
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Featured in lists

çöp by Rerogshi · 298 games · 0
GOTY 2019 by LarsFrukt · 52 games · 0

Rating distribution

5 stars
275
4 stars
526
3 stars
266
2 stars
51
1 star
8
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Community All Reviews Statuses

gruchal

Review gruchal 3/5 · Feb 17, 2021

No niestety nie trafiło do mnie. Za mało pomysłowe, boss fighty irytujące (w negatywny sposób), a gameplay również mnie przy tym tytule nie trzyma. Szkoda.

additron_

Review additron_ 3/5 · Nov 26, 2020

Charming and extremely well produced, if not a little simplistic

As with most first party Nintendo games the quality of the product (art direction, sound, relatively bug free) was top notch. The game's characters and story was all very charming. I didn't come to it with an nostalgia for the series as I opted for the Xbox over the GabeCube in my teenage years. With that all said, the mechanics …

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As with most first party Nintendo games the quality of the product (art direction, sound, relatively bug free) was top notch. The game's characters and story was all very charming. I didn't come to it with an nostalgia for the series as I opted for the Xbox over the GabeCube in my teenage years. With that all said, the mechanics of the game overstay their welcome -- I quickly became bored after completing two or three levels. The implementation of co-op was also a high point, although it made the game considerably easier.

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LarxiGamer

Review LarxiGamer 5/5 · Oct 20, 2020

¿A quién vas a llamar... de nuevo?

Luigi's Mansion 3 se define a sí mismo como una experiencia que hay que vivir, un motivo perfecto de compra de una Nintendo Switch y un imprescindible en el género. Y es que el título gráficamente muestra un apartado artístico excelso y diferenciado en cada piso del hotel, cada uno diferente al resto y cada uno con unas mecánicas diferentes, …

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Luigi's Mansion 3 se define a sí mismo como una experiencia que hay que vivir, un motivo perfecto de compra de una Nintendo Switch y un imprescindible en el género. Y es que el título gráficamente muestra un apartado artístico excelso y diferenciado en cada piso del hotel, cada uno diferente al resto y cada uno con unas mecánicas diferentes, con un gusto por el detalle enfermizo. Porque equipados con la aspiradora podremos interactuar con todo el escenario, ya estés en un cuarto, en un jardín, en una piscina, en un museo prehistórico... Todo está en su sitio por algún lugar, todo está meticulosamente puesto ahí para que aspires, arrastres, rompas, ilumines, resuelvas puzzles. Con una de las sensaciones de recompensa más gratificantes que recuerdo desde hace mucho tiempo, aderezado con unos efectos de sonido maravillosos que cada uno corresponde a la acción que estás haciendo en ese momento, una BSO que acompaña increíblemente bien a la aventura. La jugabilidad es perfecta, es divertida, la curva de dificultad está muy bien implementada, el uso de Gomiluigi es un añadido que resulta ser todo un acierto. Si Luigi Mansion 1 fue una declaración de intenciones con una mansión medida al dedillo y unos fantasmas memorables y diferenciados, Luigi Mansion 2 fue la evolución de un escenario a varios y añadidos en lo jugable, Luigi Mansion 3 viene a ser todo eso junto y aumentado hasta unos niveles de calidad y de diversión que lo posicionan como el mejor título de su saga, y uno de lo mejores de la Nintendo Switch. 9.5/10

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sapr0phyte

Review sapr0phyte 3/5 · Apr 2, 2020

Find the fun

I wasn't sure if Luigi's Mansion would be for me - I had not played the previous iterations and what I read and heard was mixed. My girlfriend and I decided to buy it as we are always on the lookout for fun co-op games to play through together. We went in with middling expectations and I think that's what …

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I wasn't sure if Luigi's Mansion would be for me - I had not played the previous iterations and what I read and heard was mixed. My girlfriend and I decided to buy it as we are always on the lookout for fun co-op games to play through together. We went in with middling expectations and I think that's what allowed us to extract the fun out of it, so to speak.

The game looks great - as you would expect from Nintendo and the premise is interesting enough. The player as Luigi, is tasked with rescuing some Toads, Mario and Peach from a Haunted Mansion. You progress floor by floor in the mansion, gathering elevator buttons as you progress through a stage. The crux of the gameplay is around sucking up stuff with your special vacuum. The stuff can be random stuff, money or even ghosts. You have a light to stun enemies, you have a stun jump, you have a magic beam that materialises invisible objects into existence and a bow and arrow mechanic in the form of a plunger. The controls are very clunky, we never really felt like we had 100% control over Luigi. It often made performing simple tasks quite fiddly and frustrating.

When playing co-op, Luigi is joined by Gooigi, a version of Luigi that is usually stored on Luigi's back in the vacuum. He has some different abilities that make him unique and useful for solving puzzles, though the person playing him is certainly second fiddle. When playing single player you can swap to him when required, but I can't speak to how well that works given I played entirely co-op.

The puzzle solving was usually fun and rewarding but the difficult spiked significantly a couple of times. Some mechanics were introduced haphazardly where others were far more clearly signposted. I found myself often just spamming all of my abilities til one of them worked, not selecting based on logic that made sense to me. This frustration also extended to the collectibles. They are usually something that I really enjoy in games and relish the challenge of finding all the collectibles before I move on. Luigi's Mansion 3 had a plethora of secret/bonus/optional areas and content to explore, but it was very often only rewarded with money, something that is plentiful in the game and not worth seeking out more often than not. Some may find that this made finding a hidden reward even more gratifying, I just found it frustrating to spend 5 minutes figuring out a puzzle only to be rewarded with something I could have spent 30 seconds gathering.

All of that being said, it was a mostly enjoyable game. The combat didn't grow too stale, most of the boss fights were interesting and the creativity is where the game designers really excelled. Solving main story puzzles was generally rewarding and the narrative was on par with what we have come to expect from Mario titles.

Overall, I would recommend this game as a co-op experience in small instalments (maybe 45 minutes to an hour). Just be sure to quit out at a place where you aren't likely to forget what you were doing. I probably wouldn't buy a future Luigi's Mansion title, unless there were significant changes to the formula, but I enjoyed this title for what it was.

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Please...callmeYork

Review Please...callmeYork 4/5 · Jan 18, 2020

Gooigi's Mansion (and whatshisface)

LM3 is a good videogame that wish I liked more than I do.

This was my first time playing one of the green guy's ghostbusting adventures, so I had no expectations other than what the word Nintendo implies: polish and charm, with great gameplay and a threadbare story. It delivers, I guess.

LM3 is undeniably charming. The animation work is …

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LM3 is a good videogame that wish I liked more than I do.

This was my first time playing one of the green guy's ghostbusting adventures, so I had no expectations other than what the word Nintendo implies: polish and charm, with great gameplay and a threadbare story. It delivers, I guess.

LM3 is undeniably charming. The animation work is oustanding, both ingame and during cutscenes. The environments are detailed, and reward you for interacting with them in a variety of dumb ways. If you see something and think "I wish I could..." then you probably can and will be showered with cash for doing so.

The levels become more interesting as you progress. It begins with typical hotel environments, then becomes more absurd with each level. A movie studio is particularly clever, especially when it builds to a bossfight straight out of a Godzilla flick.

I am now smiling while I think about this game, so maybe I geniunely like it. But for some reason the act of playing it always left me a little cold.

The core gameplay never really sucked me in. The constant hoovering up of coins and cash just felt like busywork akin to all those lego games. The ghostbusting was fun, but the controls felt imprecise, and I was often just blindly firing plungers hoping I would hit my target.

But then there is Gooigi. I am mostly writing the word Gooigi, so someone might read the word Gooigi, and therefore be living in a world where Gooigi is a thing. It is a fun word to say out loud, or even just think about. Your choice, but try it.

I have now forgotten the point of writing any of  this. Probably something about Gooigi. It always comes back to Gooigi.

Gooigi.

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Rokal

Review Rokal 4/5 · Dec 30, 2019

Spooky Fun

Luigi’s Mansion 3 is the first game in the series that I’ve spend much time playing and certainly the first I’ve finished. I loved the setting of the game and how charming and full of personality all of the characters and ghosts were despite having almost no text or voice dialogue. I did not expect, but greatly appreciated, all the …

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Luigi’s Mansion 3 is the first game in the series that I’ve spend much time playing and certainly the first I’ve finished. I loved the setting of the game and how charming and full of personality all of the characters and ghosts were despite having almost no text or voice dialogue. I did not expect, but greatly appreciated, all the weird themes the floors of the mansion explore. I loved how every single room in the mansion felt like it was stuffed with secrets to find, to the point where it often felt like the core of the game. On the downside, I wish the economy of the game had been more interesting as you spend 90% of the game sucking up coins and there are 0 interesting things to use them on. Likewise, the collectibles in the game were fun to chase, but ultimately provided no benefit either and felt like a missed opportunity. Still, this was an all-around pleasant game to play and it felt like a great value too by modern standards with a campaign that is stuffed with content.

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