I had a little break from gaming, but recently felt the itch again. Luigi's Mansion 3 was a Christmas present, and gathering dust. So I decided to suck off that dust and give it a go.
Narrative
Luigi and friends go to a hotel, unaware of the great danger that awaits them. Everyone but Luigi is captured and Luigi has to go ghost busting through the hotel to find them. For this, he gets a handy vacuum cleaning device from a mad professor he finds trapped in a painting. With this device and his trusty ghost pupper (who sometimes appears) he goes on a mission to rescue his friends.
Gameplay
You walk around, find treasure and catch ghosts with your vacuumcleaner. You also have a few other nifty tricks, like a plunger you can use to pull out stuff and a handy doppelganger. You explore every floor to find access to the next floor and recover your friends. Also doing some puzzles on most floors. Every floor has a unique theme, plenty of ghosts to catch, puzzles, and a boss ghost.
Basically, you stun the ghosts (immediately or after somehow disarming them) and start sucking them up, and slap them around until they are sucked up enough. Repeat until you can suck up the ghost completely.
This is where the game sucked the most for me. The controls are very clunky. You have to control aim, and walk with the right and left stick, while trying to suck the right way and motion control up and down. Maybe it was just me, but aiming wasn't very easy. I often got turned around or couldn't properly aim where I wanted. I've read of more people having this issues so maybe I am not that bad of a gamer. But this was annoying to downright frustrating with certain bosses.
The puzzles were fun for the most part. Some were a bit frustrating, especially the timed ones. I've never liked timed puzzles. But most frustration was caused by the controls here as well.
Setting
You're in a hotel, every floor is themed. You have a nautical floor, magic floor, plants, gym, and many more. Every floor looks amazing and has it's own quirks and interesting boss. I enjoyed most of the bossfights, they were fun and unique. Some were super easy and then there were weird difficulty spikes sometimes.
Screw that asshole boss from floor b2.
The music was fitting, but for me not super memorable. Everything looked aesthetically pleasing though, with an eye for detail. Very nice.
Other
I had one bug/glitch whatever, one puzzle didn't work, I couldn't get it to complete. I did everything that internet said. Fixed it by restarting, but pretty odd.
Conclusion
I had a good time with most of the game. I really liked the themed floors, it all looked really good and interesting. Most bosses were fun. Puzzles were not bad either.
Just the controls were too clunky for me and it frustrated me at times. If the controls in the older games are in any way similar, I will not get the remaster they are planning for the second game on the switch.
Oh and one more thing The final boss was just dumb. You could only run around and avoid attacks, and attack yourself very little, only when it pleases the boss. I just got very lucky as well in the end by picking the right ghost immediately, and getting the bomb attack immediately the first 5 seconds. Also yes it is timed, did not like that either.