Main game
4.36 average rating based on 402 ratings
While it follows the same general ideas an structure as It Takes Two and definitely will please fans of that game, it's not just "more of the same." Split Fiction has some very crazy and original ideas when it comes to creating minigames and new gameplay experiences amidst a story about creativity and the importance of artistic expression that's very relevant today.
Not all of its ideas work, Its narrative doesn't completely work and it has some minor technical issues, but it's definitely one of the best two-player multiplayer experiences I can recommend. Don't miss it.
You can read my full review in spanish here.

I think Mio is very pretty, but Zoe is the better writer.
I thoroughly enjoyed It Takes Two. Playing it with my partner was a memorable experience in our relationship and so it became one of my favorite games. So the announcement of Split Fiction, especially with its themes of scifi and fantasy, genres we both love, was really exciting. Shortly after its release, my partner bought a copy for us to play, and off we went on our fantastical adventure! But it didn't take long for us to feel this game couldn't hold a candle to its predecessor, both in characters, plot, and game design.
The main characters are two up-and-coming authors. One who specializes in scifi and is antisocial while the other specializes in fantasy and is social. Throughout the game, their personalities and genres clash. There is a lot of potential here that was so mishandled. There could've been some real interesting conversations about the condescension that authors/readers have for other genres, tropes and problems within those genres, and the writing industry as a whole.
Instead what we get is Fantasy Girl taken aback over and over about how shocking scifi is, and I found it hard to suspend my disbelief that an author would be so …
I thoroughly enjoyed It Takes Two. Playing it with my partner was a memorable experience in our relationship and so it became one of my favorite games. So the announcement of Split Fiction, especially with its themes of scifi and fantasy, genres we both love, was really exciting. Shortly after its release, my partner bought a copy for us to play, and off we went on our fantastical adventure! But it didn't take long for us to feel this game couldn't hold a candle to its predecessor, both in characters, plot, and game design.
The main characters are two up-and-coming authors. One who specializes in scifi and is antisocial while the other specializes in fantasy and is social. Throughout the game, their personalities and genres clash. There is a lot of potential here that was so mishandled. There could've been some real interesting conversations about the condescension that authors/readers have for other genres, tropes and problems within those genres, and the writing industry as a whole.
Instead what we get is Fantasy Girl taken aback over and over about how shocking scifi is, and I found it hard to suspend my disbelief that an author would be so sheltered from the scifi genre that content such as car chases, moody futuristic cities, and violent robots would be so mind-boggling. Scifi Girl had slightly more believable commentary but it was the same repeated "this is so childish" message over and over. Most of these characters for most of the game made me feel nothing but cringe with their reactions and story beats. The antagonist of this story was also just incredibly corny. I won't even bother talking about him since he's such a backseat character anyway. I think there were only a couple scenes that made me feel some emotion for these characters and their struggles.
The levels themselves played fine but I found the settings and lack of interesting designs monotonous. There are several gameplay mixup moments that kept things from becoming boring but I felt there were so many homages and genre exploration that were missed here.
Everything in this game feels "safe". It feels like a pre-teen CW TV show. A lukewarm experience that I had some mild fun with but overall was forgettable. I'd only recommend this one if it was on sale for like $20.
There is so much to Split Fiction. So many mechanics and switch ups, so many unique ways that the game utilizes the 2-player co-op that requires just enough teamwork to keep both players engaging with one another. There's nothing superfluous, its all game. It makes you realize just how shallow most other modern games are by comparison, in terms of scope of mechanics. It reminds you that the biggest and 'best' games that come out now are a handful of mechanics stretched out to 10-30 hours. Meanwhile Split Fiction gives you 3 new mechanics every hour, completely switching everything up, and managing to take those sets of mechanics to their full potential within the hour or two that you play with them before making another switch.

Not only is it mechanically rich in terms of variety and depth, but it is also impressive in terms of what it manages to accomplish as you get deeper and deeper into the game. These aren't just shallow versions of whatever the game is mimicing at the time. The devs have managed to push the boundaries at times, especially as you get closer to the end of the game and the action is ramping …
There is so much to Split Fiction. So many mechanics and switch ups, so many unique ways that the game utilizes the 2-player co-op that requires just enough teamwork to keep both players engaging with one another. There's nothing superfluous, its all game. It makes you realize just how shallow most other modern games are by comparison, in terms of scope of mechanics. It reminds you that the biggest and 'best' games that come out now are a handful of mechanics stretched out to 10-30 hours. Meanwhile Split Fiction gives you 3 new mechanics every hour, completely switching everything up, and managing to take those sets of mechanics to their full potential within the hour or two that you play with them before making another switch.

Not only is it mechanically rich in terms of variety and depth, but it is also impressive in terms of what it manages to accomplish as you get deeper and deeper into the game. These aren't just shallow versions of whatever the game is mimicing at the time. The devs have managed to push the boundaries at times, especially as you get closer to the end of the game and the action is ramping up, the split screen begins to do some truly insane things that are worth seeing and can rival even the most famous gaming action cresendos.

The only thing that keeps SF from a perfect review (and its still a masterpiece IMO, that is going to stay in the GOTY conversation all year long) is that the story behind those mechanics is pretty soft. I take that back somewhat, it's actually mostly the writing. The story is fine, its certainly on the nose in that its just a metaphor (or is it a simile?) for A.I. stealing art, but its a functional and motivating plot. The writing is more of the same writing that has been plaguing the industry. It's the same writing that has its hooks in Veilguard. It's that sort Whedonist writing that has been plaguing every medium for a decade now. It's both melodramatic and quippy and it ends up making everything seem like something on CW.

That said, this is a must play. If you can get one of your friends on board you won't have a better time this year. Because that's what SF is all about. Cutting the fat off of the gaming experience and just focusing on being fun in the moment-to-moment playtime. As a bonus, you only need to buy one copy among the two of you, since the other person can use the "Friend's Pass" to play as the second player for free.
4/5
Played on PS5 with partner. Took a long time to get through this one together and there were a few sections where both of us (mostly me) had a lot of inertia in booting this up again. I think that speaks to the game's pacing being a bit off, or perhaps the game being a bit too long. Having said that each level had a unique and fun gameplay twist and they really know how to get the most out of a simple concept. Not as good as It Takes Two for me but another special game.
Almost 20 hours of gameplay with my daughter, I was never tired or bored, we had so much fun. We had high expectations and it didn’t disappoint. My daughter loved the fact that the optional missions are cooperative and not competitive (and that’s why this time we completed them all). I though the control system was more easygoing and helpful for the action parts, which allowed them to be more ambitious in terms of challenges without losing sight of the “for the whole family” target. There’s nice puzzles, so many great ideas, some fun humour and the story felt a bit better written. Sure, it’s less of a surprise, but I honestly think it’s at least as good as (if not better than) It Takes Two. And the final stage is amazing. What a great development team!
I might be alone in this, but I didn't love Split Fiction. It definitely improved upon It Takes Two, but it also lapsed into the former's cliches a few too many times. Way too many slide sections; unclear way finding (especially in grappling sections); action sequences that give you almost no time to react, thus making it a frustrating exercise in repetition until one player drags the other dead player along by default; over-padded boss fights that ultimately give you very little agency, prescribing when and how you can actually fight; and, it's just a little too long and repetitive.
Otherwise, the graphics are beautiful. The music is forgettable. The characters are fun, although also like It Takes Two, one of them is very unlikable for a large majority of the game. The story is fine, a little rushed (despite the play through feeling too long, which is quite an accomplishment), also predictable at times
Where the game truly shines is in the very last segments, when the worlds and mechanics …
I might be alone in this, but I didn't love Split Fiction. It definitely improved upon It Takes Two, but it also lapsed into the former's cliches a few too many times. Way too many slide sections; unclear way finding (especially in grappling sections); action sequences that give you almost no time to react, thus making it a frustrating exercise in repetition until one player drags the other dead player along by default; over-padded boss fights that ultimately give you very little agency, prescribing when and how you can actually fight; and, it's just a little too long and repetitive.
Otherwise, the graphics are beautiful. The music is forgettable. The characters are fun, although also like It Takes Two, one of them is very unlikable for a large majority of the game. The story is fine, a little rushed (despite the play through feeling too long, which is quite an accomplishment), also predictable at times
Where the game truly shines is in the very last segments, when the worlds and mechanics mash up. This feels reminiscent of WarioWare, Rhythm Heaven, maybe even Undertale, in the best of ways. I wish more of the experience could have been like that because it was VERY cool.
The coolest part of the whole thing though, was easily this:
😊
Wow, this game is really something else. The technical wizardry here cannot be understated. As Josef Fares has said numerous times now, doing a split screen game means you need to render the two separate screens at once, so the fact they were able to do that with how much they had going on in the game and without me experiencing a single hiccup, frame-drop, crash or anything, is insane.
This game is stunning to look at. Every level, or side mission, feels unique and fully realized. Breathtaking vistas, epic boss battles, high speed chases, challenging platforming sections and a touching tale of love, loss, grief, friendship, creativity and imagination at the heart of it all.
I played through this with my fiancee and it was tough at times, I won't lie. She's no experienced gamer by any means but we made it through without cheating or cutting corners, just pure, raw trial and error. It took us a few weeks but we got there. Sure, there was some bickering, but the moments of pure silence as we sat in awe or the worlds or completely enthralled by the story, mixed with the moments of overzealous celebration after taking down …
Wow, this game is really something else. The technical wizardry here cannot be understated. As Josef Fares has said numerous times now, doing a split screen game means you need to render the two separate screens at once, so the fact they were able to do that with how much they had going on in the game and without me experiencing a single hiccup, frame-drop, crash or anything, is insane.
This game is stunning to look at. Every level, or side mission, feels unique and fully realized. Breathtaking vistas, epic boss battles, high speed chases, challenging platforming sections and a touching tale of love, loss, grief, friendship, creativity and imagination at the heart of it all.
I played through this with my fiancee and it was tough at times, I won't lie. She's no experienced gamer by any means but we made it through without cheating or cutting corners, just pure, raw trial and error. It took us a few weeks but we got there. Sure, there was some bickering, but the moments of pure silence as we sat in awe or the worlds or completely enthralled by the story, mixed with the moments of overzealous celebration after taking down a boss we'd been tackling for an extended period of time, greatly outweighed the frustrations.
This game not only met, but surpassed my every expectation. I will say, and this is a pretty common complaint, that it takes a bit to warm up to the lead characters. They feel really generic at the start but as the story unfolds and we dive deeper into their worlds, they really grow on you and the ending will have you overjoyed.
Like the title says, brilliant, bold and beautiful. My fiancee and I both loved it. What an experience, what an idea, what a game!
Do you know how difficult it is for a game to win me over with its gameplay alone?
I'm a heavily story- and character-oriented gamer, and I'll happily favour a game with a fantastic plot and likeable characters but mediocre gameplay over the inverse any day. Split Fiction's story is very surface-level - its characters are cliche and not all that deep, a lot of it had me eye-rolling at the predictability, and the dialogue was so obvious and well-trodden that at one point I found myself making a game out of the fact that I could almost always guess exactly what someone was going to say next.
But this is the first game in years where I've loved the gameplay so much that I wanted twenty more hours of that alone. It's varied, it's almost always exciting, it's fast-paced, it's surprising and refreshing and new. I'd seen everyone hyping up the end sequence in reviews I read beforehand, so I was waiting for that the whole game, and at first I was a little underwhelmed - but the longer it goes, the more jaw-dropping and just plain cool it gets, and it genuinely has to be played to be …
Do you know how difficult it is for a game to win me over with its gameplay alone?
I'm a heavily story- and character-oriented gamer, and I'll happily favour a game with a fantastic plot and likeable characters but mediocre gameplay over the inverse any day. Split Fiction's story is very surface-level - its characters are cliche and not all that deep, a lot of it had me eye-rolling at the predictability, and the dialogue was so obvious and well-trodden that at one point I found myself making a game out of the fact that I could almost always guess exactly what someone was going to say next.
But this is the first game in years where I've loved the gameplay so much that I wanted twenty more hours of that alone. It's varied, it's almost always exciting, it's fast-paced, it's surprising and refreshing and new. I'd seen everyone hyping up the end sequence in reviews I read beforehand, so I was waiting for that the whole game, and at first I was a little underwhelmed - but the longer it goes, the more jaw-dropping and just plain cool it gets, and it genuinely has to be played to be believed.
I'm a fantasy guy, so I figured I'd like Zoe's worlds more, but I actually ended up really enjoying Mio's. The sci-fi stuff isn't something I lean towards consuming in my fiction, though it creeps in sometimes, but I found the speed and mechanics of those sections were more fun for me than the slower fantastical ones.
Others have praised the story and underlying message for its significance in a currently generative AI-ridden world where corporations and people are utilising machines to stifle and mimic human creativity, but I hesitate to treat this as intentional when, if I recall correctly, the lead director has since stated he isn't particularly against AI. It's a shame if that's true, and it taints the message most take from it quite a bit to me.
A personal niggle I had as a writer myself is the fact that it's always been a pet peeve of mine when people speak as though writers always put a piece of themselves into their stories and characters. I pride myself on being able to create all kinds of characters, including those absolutely nothing like me and personalities I'd never be able to relate to, and every so often I get someone nudging me and going, "Okay, but they're like you a little, right? You wouldn't have created them if you weren't inserting yourself just a bit, right? Every character is a reflection of yourself in some way, right?" No! I create characters to explore writing about things and people outside of my real life, not to just put aspects of myself in there. This game is very heavy on "every story is connected to your life and problems in some way", with the characters (especially Zoe) often sort of giving each other that "oh, c'mon, it must be about your life, how's it connected?" ribbing and it always being true. That's a very personal and niche complaint, though, and I don't know how other writers feel about this, so it might resonate with them much more than it did me!
It's a little trickier than It Takes Two - my fiancee struggled a little more and got frustrated occasionally, but it didn't hamper her overall enjoyment at all and she was right there with me when we finished wishing we had more of it to experience. I plan on replaying it with a friend who's less of a gamer than my fiancee is, so I'll see how it pans out for someone with minimal experience.
The gameplay is lots of fun, quite varied and well-balanced, which makes for a great co-op experience! It's a relatively easy game, which makes it more accessible, but there's enough challenge to keep things interesting and the puzzles are satisfying to solve and force you to work together and communicate.
A lot of the environments unfortunately look quite generic and samey and most of its fantasy and sci-fi worlds are frankly quite forgettable. They serve their job as being pretty set dressing for the game's gameplay challenges but add little beyond that.
The writing is astonishingly mediocre, cheesy and shallow, especially for a game that's ostensibly about writing (or writers). It's not so bad as to actively ruin one's enjoyment of the gameplay and the dynamic between the two leads is even mildly charming but the game's story does stand out as its greatest weakness. Considering how inherently silly the game's premise is, the story's tone often feels a bit too serious for its own good.
Nevertheless, I had a good time with Split Fiction and do recommend it to anyone looking for a fun co-op romp!
To be completely honest, this isn't a perfect 5-star game; it has its share of rough edges.
But despite the flaws, I had an absolute blast. The final episode is genuinely insane, it’s been years since a game has made me feel this way.
If you have a special someone to play this with, I cannot recommend it enough. It’s an experience you won't forget.
My duo and I found it kinda bleh compared to It Takes Two. Personally I would have liked a deeper narrative.
Amazing, brilliant, creative, fun, spectacular. This is what gaming is about.
We're about 2/3s of the way in, I think. It took me a while to vibe with the game, honestly, but I think I know can appreciate it for what it is. It's a game that back home would be called "pochoclero"; a "popcorn" game. A simple game that doesn't really want you to engage with it very deeply and it's content with just showing pretty colours and thrilling adventures. And the game certainly delivers on that front.
The writing is pretty bad, so that's also consistent with the developer's previous game, It Takes Two. Characters are mostly one-dimensional and they're too dumb to notice the obvious plot developments coming their way.
We played a couple of hours with my girlfriend. It's nice and plays smoothly. I feel gameplay is a bit too linear and handholdy to me. There's barely any time to slow down and too many set pieces with limited interactivity.
Played a few chapters finally but not too jazzed to continue from here, I just really feel like this is okay but a step back from It Takes Two. While both games’ implementation of co-op can be fun and well-considered, the actual stuff you’re doing moment-to-moment and the places you do it in are good enough but not necessarily individually fantastic, but it’s how the earlier game paced it out and switched it all together that lifted up the whole package. In this one I find myself getting pretty tired of these main chapter areas and mechanics, which get different-feeling side quest diversions occasionally but are things you keep coming back to across multiple major level sections, story developments, and boss fights. Like it’s fine to do that but the places and ideas just aren’t good enough to support it for me. Similarly neither game’s writing is anywhere near great, but I had some actual fun with It Takes Two’s goofiness sometimes and rarely straight-up disliked it, while this one has been actively sort of annoying and bland in a way I can’t always excuse with its intentional tropiness and the arc it’s seemingly trying to set up …
Read MorePlayed a few chapters finally but not too jazzed to continue from here, I just really feel like this is okay but a step back from It Takes Two. While both games’ implementation of co-op can be fun and well-considered, the actual stuff you’re doing moment-to-moment and the places you do it in are good enough but not necessarily individually fantastic, but it’s how the earlier game paced it out and switched it all together that lifted up the whole package. In this one I find myself getting pretty tired of these main chapter areas and mechanics, which get different-feeling side quest diversions occasionally but are things you keep coming back to across multiple major level sections, story developments, and boss fights. Like it’s fine to do that but the places and ideas just aren’t good enough to support it for me. Similarly neither game’s writing is anywhere near great, but I had some actual fun with It Takes Two’s goofiness sometimes and rarely straight-up disliked it, while this one has been actively sort of annoying and bland in a way I can’t always excuse with its intentional tropiness and the arc it’s seemingly trying to set up with the main characters. I didn’t particularly like A Way Out (though this one is better than that) so it’s possible that It Takes Two was just the perfect delicate balance for me that will be hard to achieve again.
Read LessWhile undoubtedly a great game with tons of fresh ideas for the formula, I still feel like this was a step down in respect to It Takes Two. For one, the worlds that we see brought to life in the story don't feel like they were lifted from books at all. They barely feel like videogame worlds at best.
Compare this with It Takes two, where …
While undoubtedly a great game with tons of fresh ideas for the formula, I still feel like this was a step down in respect to It Takes Two. For one, the worlds that we see brought to life in the story don't feel like they were lifted from books at all. They barely feel like videogame worlds at best.
Compare this with It Takes two, where a lot of the bigger areas had goofy, full mini stories or at the very least interesting settings with characters that meaningfully interacted with the protagonists. It even sometimes feel difficult to discern what kind of story could have been written with these - as in, what would a writer, realistically, even be describing here? To me, this feels like a huge missed opportunity, since "travelling through book worlds" is such a good pitch.
Another missed opportunity is how generic these feel. Since they were trying for a more serious story and a clear dichotomy between fantasy and science fiction, we almost exclusively get very generic settings, save for the mini worlds in between them. These are also much longer, leading to less variety.
All and all, still a great game, I just hope that these design and story decisions aren't here to stay for the next chapter in the series.
I really don't understand the praise that goes in the game. It's WAY less imaginative than ITT, looks like it was all AI generated. Everything is generic, including ALL dialogue, ALL scenery, and ALL quiz like challenges. After 5 chapters I had enough frustration and grinding. Thanks but no thanks.
Wonderful game. Every few minutes a new gameplay mechanic or unique asset or scenario that evidently required a lot of bespoke work pops up. The story in all its ham fisted-ness was able to land a couple truly touching moments.
This game has been a lot of frustration and "we did this in it takes two ugggghhhhh" but we just finished the
🔫⚔️ Le début de ce "Split Fiction" nous dépayse absolument pas si on a déjà joué un peu à "It Takes Two". Un écran divisé, deux personnages qui se prennent la tête et qui s'envoient des piques. De l'action de partout, un personnage qui doit en aider un autre (et vice versa) pour avancer ensemble. Une vraie complémentarité dans le gamplay... de l'humour, du spectacle. Bref on est en terrain connu et même si ça reste efficace, on sent une recette qui a été réappliquée. Cela dit elle réserve sont lot de belles surprises tout le long. Le jeu est magnifique, les comédiennes (VO !) sont investies et l'ambiance sonore est soignée.
📚 L'histoire du jeu est globalement assez clichée et peu surprenante. Pas évident de s'attacher à celle ci et aux personnages, on bascule dans quelque chose d'un peu trop sérieux, pourquoi pas, mais qui, selon nous ne fonctionne pas. L'humour est très peu présent ou fonctionne pas trop. Le ton beaucoup trop sérieux + les personnages clichés ça va pas trop ensemble.
🎮 Coté gameplay on retrouve une tonne d'idées plutôt chouettes, plus ou moins tirées en longueur. Ca va de l'idée basique jusqu'à plus soif (le grappin, …
🔫⚔️ Le début de ce "Split Fiction" nous dépayse absolument pas si on a déjà joué un peu à "It Takes Two". Un écran divisé, deux personnages qui se prennent la tête et qui s'envoient des piques. De l'action de partout, un personnage qui doit en aider un autre (et vice versa) pour avancer ensemble. Une vraie complémentarité dans le gamplay... de l'humour, du spectacle. Bref on est en terrain connu et même si ça reste efficace, on sent une recette qui a été réappliquée. Cela dit elle réserve sont lot de belles surprises tout le long. Le jeu est magnifique, les comédiennes (VO !) sont investies et l'ambiance sonore est soignée.
📚 L'histoire du jeu est globalement assez clichée et peu surprenante. Pas évident de s'attacher à celle ci et aux personnages, on bascule dans quelque chose d'un peu trop sérieux, pourquoi pas, mais qui, selon nous ne fonctionne pas. L'humour est très peu présent ou fonctionne pas trop. Le ton beaucoup trop sérieux + les personnages clichés ça va pas trop ensemble.
🎮 Coté gameplay on retrouve une tonne d'idées plutôt chouettes, plus ou moins tirées en longueur. Ca va de l'idée basique jusqu'à plus soif (le grappin, le wall run et les chutes/glissades sont légions et viennent alourdir l'ensemble) aux idées originales et inédites qui font hyper plaisir et qui regorgent d'inventivité en passant par des idées un peu répétitives et/ou peu inspirés. Malheureusement vers le milieux de jeu qu'on commence à éprouver une certaine lassitude. La faute à un rythme pas hyper bien maîtrisé mais fort heureusement le dernier tiers du jeu rattrape ce "ventre mou" pour terminer sur un bouquet final digne des plus beaux feux d'artifices. Ce dernier tiers arrive à justifié à lui seul la nécessité de faire ce jeu et ceci malgré tous les petits soucis qu'on peut rencontrés de ci et de là comme le level design pas toujours cohérent ou clair, des petits bugs, une difficulté pas toujours ajustée/justifiée et tous les autres soucis énoncés plus tôt. En résulte finalement un bon jeu coop (on va pas bouder notre plaisir non plus, vu les très rares jeux qui sortent dans cet esprit), qu'on trouve personnellement (l'Ours et moi même) en dessous de "It Takes Two" mais sur lequel on a passé des bons moments et d'autres beaucoup moins agréables. On ne peut s'empêcher de se dire que avec quelques coups de serpes ou de katana laser bien ajustés à ses longueurs, le jeu aurait pu être un chef d'œuvre comme l'a été son prédécesseur.
🖥️ "Écran partagé" c'est quoi ? Un jeu vidéo tout seul c’est bien. Un jeu vidéo à plusieurs c’est mieux ! Mais le meilleur, c’est d’y jouer à plusieurs sur le même écran ! Ici on découvre donc un jeu coopératif ou en compétitions un jeu vidéo. On peut même jouer, à deux, à un jeu solo, c’est ça qui est beau ! On partage la manette, on partage l’écran, on se chamaille peut-être un peu, mais on s’amuse toujours !
▶️ Lien de la Playlist Écran partagé : https://www.youtube.com/playlist?list=PLZvXdeKRAzfIRED3rJmmxbHHB9zjkF23t
⌛ La chaîne twitch est ici : https://www.twitch.tv/sandmap
Whoa. I just met the single most fun game I have ever played and fell in love. This is the most imaginative, visually beautiful, fast paced romp ever... and to deliver in split screen coop is incredible. My partner in this escapade is my teen who said they want to shake each of the dev's hands. This game is like you get to play the most fun action scenes from the best books or movies and then before getting over it quickly flip into another leaving you wanting more and engrossed. It is waaaaay better than It Takes Two. It is full of extra non-story related fun, like water slides, and mud wallowing (pig adventure my fave) that just really place your enjoyment at the forefront of the experience.
I intend to play this through on both characters and prob many times.
WORTH EVERY CENT.
Seems like Josef Fares and his team already had Split Fiction in mind when they were developing It Takes Two.

Love an easter egg for a game that wasn't even announced yet.