Main game
4.21 average rating based on 1187 ratings
Hablar de Astro's Playroom es hablar de historia de los videojuegos, de historia de la marca PlayStation, su legado, sus inicios y la importancia que ha supuesto en esta industria. La jugabilidad es perfecta, es un plataformas convencional que mezcla saltos con golpeo con el cuadrado al más puro estilo del mejor crash bandicoot, no hay nada que desentone, todo medido al milímetro, los saltos, las diferentes transformaciones, el uso del dualsense es una maravilla y le saca el máximo partido al mismo, hay que jugar para creer el torrente de sensaciones de las que el mando es capaz de hacerte sentir con su tecnología háptica... Una maravilla. La BSO cumple, es pegadiza, entona con todo el conjunto de una manera maestra y sin ser una maravilla puede presumir de tener temas alegres, amenazantes, y hace un muy buen uso del sonido del mando en conjunción con lo que ves en pantalla. El protagonista que ya conocimos en el título de Astro Bot para PS4 en las VR es súper mono, lleno de carisma, de vida, infundiendo vida a los otros bots que nos encontramos por el camino y siendo el elegido por Sony para hacernos recordar toda su historia …
Read MoreHablar de Astro's Playroom es hablar de historia de los videojuegos, de historia de la marca PlayStation, su legado, sus inicios y la importancia que ha supuesto en esta industria. La jugabilidad es perfecta, es un plataformas convencional que mezcla saltos con golpeo con el cuadrado al más puro estilo del mejor crash bandicoot, no hay nada que desentone, todo medido al milímetro, los saltos, las diferentes transformaciones, el uso del dualsense es una maravilla y le saca el máximo partido al mismo, hay que jugar para creer el torrente de sensaciones de las que el mando es capaz de hacerte sentir con su tecnología háptica... Una maravilla. La BSO cumple, es pegadiza, entona con todo el conjunto de una manera maestra y sin ser una maravilla puede presumir de tener temas alegres, amenazantes, y hace un muy buen uso del sonido del mando en conjunción con lo que ves en pantalla. El protagonista que ya conocimos en el título de Astro Bot para PS4 en las VR es súper mono, lleno de carisma, de vida, infundiendo vida a los otros bots que nos encontramos por el camino y siendo el elegido por Sony para hacernos recordar toda su historia a través de coleccionables, referencias, momentos espectaculares (como el último combate). En términos generales Astro's Playroom cumple lo que promete destacar la gran capacidad del Dualsense, la capacidad técnica de la PS5 con multitud de cosas que pasan en pantalla aderezadas con muchas partículas, efectos de luz, de movimiento... Todo está lleno de vida, Sony deja un juego de visita obligatoria a todos los que pasen por la PS5, siendo el único punto flojo por parte de los jugadores, que siendo muchos adalides de su marca favorita y verdaderos accionistas, no entenderán ni un 80% de las referencias que esconde el juego, porque todo fanboy carece de cultura. 10/10
Read LessEs increíble lo divertido que es este juego, y la nostalgia que tramite. No hay mejor forma de hacer una carta de presentación a la PS5 y lo que tiene por ofrecer.


3D PLATFORMER - Play as Astrobot and see the history of PlayStation, while experiencing all the wonderful new features of the DualSense controller.
PROS:
++ Completely free.
++ Great controller showcase. Brilliantly showcases the new features of the DualSense controller (Haptic Feedback & Adaptive Triggers).
++ PlayStation references. A love letter to Sony fanboys. There are tons of references to Sony franchises and Sony consoles & paraphernalia.
++ Fun platforming. Each of the four levels were fun and exciting to play.
++ Atmosphere. Made me feel like a little kid again.
CONS:
-- Length. Since it's a tech demo, the game is unfortunately very short and there's not much reason to keep playing after completion.
insane how this game is still probably the best reason to get a ps5.
An impressive pre-installed game. You should definitely play it to understand the full potential of the DualSense controller on PS5. The levels are fun, colourful and different enough, so you don`t get bored.
As a long-time fan of 3D platformers, it seems the only love they get these days is as glorified tech demos for new hardware. This game definitely exceeds expectations, considering it's free, and it serves a a unique triple-purpose as an advertisement for its own hardware, a sort of user's manual for folks who may not understand computer components, and a museum of all things PlayStation. As a big nerd, I really enjoyed this tribute to all the old hardware and classic games.
At first I was thrilled by how varied the mechanics and gameplay were, but as it wore on I realized there wasn't much depth. I went ahead and collected all the museum pieces but was not compelled to do any other post-game content - which is mostly stuff like time trials, which I just find to be a chore.
Played digital version on PS5.
A few hours of fun, discovering what the controller can do. A short casual 3d platformer definitely worth playing.
The pack-in game has become a lost art. Back in the day, a game that came with your system would encapsulate all the promise and excitement one could expect from your recent purchase. Super Mario Bros. basically taught people how to play platformers on the NES, Sonic the Hedgehog showed off the speed of the Sega Genesis, and Wii Sports helped explain the new way to control games on the Wii. Especially with the last few console generations, I've felt a sort of malaise. Every few years, buy the new system with slightly better graphics, and you'll basically know what you're getting.
But with Astro's Playroom, Sony attempts to reintroduce itself as a gaming company, presenting both the impressive legacy that they've already amassed with the previous console generations, while also showing off how they can still surprise in the future.
With Astro's Playroom, Sony brings back the exciting joy and promise of a new console. Astro's Playroom does this with an always ambitious and exciting platformer, one that had me smiling from the moment I began the game. It's too simplistic to call Astro's Playroom a tech demo, although that is technically what it is, it's a …
The pack-in game has become a lost art. Back in the day, a game that came with your system would encapsulate all the promise and excitement one could expect from your recent purchase. Super Mario Bros. basically taught people how to play platformers on the NES, Sonic the Hedgehog showed off the speed of the Sega Genesis, and Wii Sports helped explain the new way to control games on the Wii. Especially with the last few console generations, I've felt a sort of malaise. Every few years, buy the new system with slightly better graphics, and you'll basically know what you're getting.
But with Astro's Playroom, Sony attempts to reintroduce itself as a gaming company, presenting both the impressive legacy that they've already amassed with the previous console generations, while also showing off how they can still surprise in the future.
With Astro's Playroom, Sony brings back the exciting joy and promise of a new console. Astro's Playroom does this with an always ambitious and exciting platformer, one that had me smiling from the moment I began the game. It's too simplistic to call Astro's Playroom a tech demo, although that is technically what it is, it's a celebration of the past and the future. Astro's Playroom is only four levels, each with interesting new game mechanics that made me excited about what is coming for this system. For example, one level introduced a climbing mechanic that made me curious to see how that's integrated in a new Uncharted game, or the sensitive trigger buttons that made me excited to play a shooter with this system. Astro's Playroom is constantly impressive, but also makes you think of the possibilities for these mechanics.
But this is also the first time in a while that I can remember Sony embracing their past in this way. Each level is centered around a different console, making each level a burst of nostalgia for a different period of the PlayStation's life. Throughout each level are wonderful references to almost every PlayStation game you can think of, and I was always surprised to remember just how vast Sony's library of games has always been. This isn't just Crash Bandicoot and Jak and Daxter references. I lost my mind when I saw a Jumping Flash! reference in the first level, and received a trophy that made fun of Heavy Rain. I mean, there's references to tech demos and to past E3 conferences. Nothing is off limits here. There's a clear love for the history of Sony here that I haven't seen the company push this way before, but it almost reminds me of the same care Nintendo often has for their past games.
That might be the best compliment I can give Astro's Playroom: it reminded me of how wonderful it felt opening a new Nintendo console on Christmas morning, putting in the latest Mario game and seeing what huge shifts in gameplay were coming. This is like opening a Nintendo 64 and putting in Super Mario 64. While it's certainly not as groundbreaking, it gives me that sort of level of excitement that I rarely feel with video games or new consoles anymore.
A new console purchase should be an exciting opportunity and new beginning, and Astro's Playroom finds a way to present that. This is one of the most joyous platformers I've played in years, and some of the most fun I've felt exploring a gaming world in quite some time. Astro's Playroom not only reminded me of how much I've adored Sony's systems over the last few decades, it made me excited about the future of gaming in general.
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 5/5
Story: Kind of (N/A)
Presentation: 5/5 Such a great run down memory lane for all things PlayStation. I give this category a very strong rating because of the way in which it presents the controller and other highlights of PS5. I never thought I would describe the vibrations on my controller as textures such as sand and ice.
I highly recommend this game for all PlayStation fans and loves of the 3D platformer genre.
I had Astro Bot well on my radar as a title, for saturated platformers live deeply nestled in my sensibilities.
Although I was completely unaware of this outing, only after puttering around in the ps5 menu waiting for Ghosts of Tsushima to finish downloading. Turns out I'm going to have to be a samurai after this.
It's Sony pandering to itself so flawlessly that it turns into endearment, foolishly hoping I myself am in the unlockable puzzle piece collage somewhere. Obviously, I'm not, but 25 years of my money sure is!
Begrudging warm-and-fuzzies.
My 2nd Platinum Trophy and 100% Completion… So Fun! I’m looking forward to Astro Bot now.
Took PTO from work today to play this over at my buddy's place, as I don't have a PS5 myself.
It's a very fun and charming game. I loved all the nods to PlayStation's history, even if some of them had to have the names changed, likely due to Sony either no longer owning the rights to the IPs or other licensing agreements (eg: Crash Bandicott, Spyro).
This is probably the most "Super Mario 64" game I've ever played on a PlayStation console. In fact, it takes from quite a few Nintendo IPs, such as Kirby and Pikmin. Imitation is the biggest form of flattery, or so I've heard.
It's not a long game. Most people I think will beat it over the weekend.
It would be great if Sony made more games like this. Charming, fun, colorful games.
I know it's generally a tech demo. But even if it is, it's the Best Tech Demo I've Ever Played!
When it comes to video game consoles, I've been around long enough to play The Odyssey... Now consoles are capable of displaying games that are so detailed, that even when I walk across the room, get up close to the screen, the details get even more clearer, that I get excited and appreciate where we've come from. (I used to have to sit that close just to see it! 📺)
The nostalgia of the Playstation hardware in this game warms my heart and brings back many memories of my childhood. I remember the cracking open my Playstation and playing Destruction Derby for the first time. That opening screen and signature sound 🥲
I really appreciate where we are because I've seen where we came from.
I hope everyone takes the time to play this little adventure, especially if you're a vintage gamer like me.
This is a neat little tech demo for the controller. I liked the adaptive triggers in particular, it reminded me of playing Time Crisis in the arcade as a kid. As for the game itself, it was more touching than I thought it would be. It was really nice seeing Sony acknowledge its long history of hardware and show appreciation to the series that appeared on their consoles throughout the years.
All the features present in this game are SO NICE. It really shows everything the PS5 is capable of. Just waiting for more games to take advantage of some of these aspects!
Just finished. What a delightful little game. What an amazing tech the DualSense is.
I will definitely go for the Platinum Trophy. It doesn't seem hard and I just want to spend more time with this fun little robot.
Edit: got the platinum.
One of the best games I have played, not just one of the best free games. Really fun, doesn't take itself too seriously, and made me feel 8 years old again. The speedrunning feature built in is a great way to increase replayability. The various references made me realize I had a ton of childhood memories tied to the playstation consoles, even though I always considered myself a Nintendo kid. The music and controller features were excellent as well.
It was hard picking between a 4/5 or a 5/5. It's not long like the usual platformer but it's solid as far as everything in it and it's basically a tech demo - short for the purposes of showing what the dualsense can do and as a celebration for Sony.
Either way it's a must play for ps5 owners. Solid 9/10
I can't believe how good this actually is. I thought it would just be some doofy advertisement/tech demo...and I mean it IS those things, but it really made me feel all fuzzy inside with how it references older Sony game things.