Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One
3.50 from 92 ratings
475 members have it in their collection · 18 playing now · 201 backlogged · 40 wish listed
How long? Main story 54h · with extras 50h · 100% 70h (from 4 logged playthroughs)
Status WeXaztor Apr 3, 2021
Began playing this a bit on the Switch last night. A few hours in and it's okay so far. Though it doesn't instantly grab me i will give it a fair shot as a roguelite.
Though i immediatly notice one of my least favourite things in roguelite games. Building passive strength outside of the runs.
My first experience with this …
Began playing this a bit on the Switch last night. A few hours in and it's okay so far. Though it doesn't instantly grab me i will give it a fair shot as a roguelite.
Though i immediatly notice one of my least favourite things in roguelite games. Building passive strength outside of the runs.
My first experience with this mechanic was in Rogue Legacy and even though i got through that game i felt like i hadn't beaten it on my own because there's so many passive upgrades that you do outside of the runs so as long as you play you will get through it.
Status Jevnation Nov 27, 2020
Even in early access back then, its contents are enough to warrant a full-on, roguelike experience. Playing as one among the miners that is seeking fortune, you are in time rather caught up in an intrigue devised by the realm's royalty and lesser beings.
UnderMine has a gameplay mechanic similar to Binding of Isaac: Exploring and fighting through different rooms …
Even in early access back then, its contents are enough to warrant a full-on, roguelike experience. Playing as one among the miners that is seeking fortune, you are in time rather caught up in an intrigue devised by the realm's royalty and lesser beings.
UnderMine has a gameplay mechanic similar to Binding of Isaac: Exploring and fighting through different rooms between the underground levels while you discover and trade a wide array of unlockable relics and blessings. Those elements, along with a fluid pacing, primarily makes for an unpredictable and addictive fun of the action-RPG game.