UnderMine (2020)

Thorium

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.50 from 92 ratings

475 members have it in their collection · 18 playing now · 201 backlogged · 40 wish listed

How long? Main story 54h · with extras 50h · 100% 70h (from 4 logged playthroughs)

UnderMine is an action-adventure, roguelike with a few RPGish elements tossed in. (The good ones) Adventure deep into the UnderMine, discovering powerful relics, deadly enemies, and maybe a few friends to help along the way.
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Release dates

  • Aug 06, 2020 (Worldwide) Linux, Mac, PC (Microsoft Windows), Xbox One
  • Feb 11, 2021 (Worldwide) Nintendo Switch
  • Feb 11, 2021 (North_America) Nintendo Switch
  • Mar 30, 2021 (Worldwide) PlayStation 4
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Rating distribution

5 stars
14
4 stars
35
3 stars
28
2 stars
13
1 star
2
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Community All Reviews Statuses

hewward

Review hewward 4/5 · Aug 15, 2025

Rogue Legacy in a mine

I'm enjoying this game a lot. Was in a little bit of a gaming slump and this one is right up my alley.

Basically, the conceit is Rogue Legacy...where the stuff you find on your run pass along in new skills and upgrades to your successors.

I'm having a good time and looking to master this and blast on through …

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I'm enjoying this game a lot. Was in a little bit of a gaming slump and this one is right up my alley.

Basically, the conceit is Rogue Legacy...where the stuff you find on your run pass along in new skills and upgrades to your successors.

I'm having a good time and looking to master this and blast on through this to the end.

~David.

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Mugen

Review Mugen 5/5 · Mar 5, 2024

A definition of hidden gem

This videogame gave me a very solid rogue-like experience. Very nice and pleasant visuals, high replayability value provided by the amount of randomized items, upgrades, npc quests and game modes, very fun and challenging dungeon crawling. You will find all of it in Undermine.

It has to be my favorite rogue-like videogame ever, i'd say that it deserves same praise …

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This videogame gave me a very solid rogue-like experience. Very nice and pleasant visuals, high replayability value provided by the amount of randomized items, upgrades, npc quests and game modes, very fun and challenging dungeon crawling. You will find all of it in Undermine.

It has to be my favorite rogue-like videogame ever, i'd say that it deserves same praise as The Binding of Isaac and Hades. If you like to play rogue-likes from indie developers and aren't afraid of a little challenge, then i can't recommend it enough. enter image description here

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Arkalliant

Review Arkalliant 2/5 · May 4, 2021

Conflicting ideas

This is some very nice pixelart. Sure, the first area and some monsters do look a bit on the generic side and, yes, character design is a bit too "round" for my taste. But all is forgiven by the simple fact that, despite actively going for a retro low-quality style, they still added jiggle physics. Lmao 10/10.

Undermine is …

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This is some very nice pixelart. Sure, the first area and some monsters do look a bit on the generic side and, yes, character design is a bit too "round" for my taste. But all is forgiven by the simple fact that, despite actively going for a retro low-quality style, they still added jiggle physics. Lmao 10/10.

Undermine is a roguelike game (rogue-LITE if you wanna be specific) in which you descend into a mysterious magical mine to kill monsters, descend more and die. It tries to combine two very different systems common to other games from the same genre. Permanent upgrades you buy before each run (seen in something like Rogue Legacy) and the ability to build your own characters as you play with the randomized items you find (like in The Binding of Isaac).

An interesting idea on its own, and it feels almost natural when you think about it, but I don’t believe it was well implemented, particularly the “permanent upgrades” side. Maybe If I was more knowledgeable in game design I’d be able to tell you exactly why it is like that, but I’m not, so let’s see if I can explain myself, to the best of my limited abilities.

While exploring the mines you obtained gold, which you use to buy said permanent upgrades; more damage, more health, better potions, etc. Each upgrade gets more expensive the more you level up each aspect of your character. The problem is that most upgrades are very minimal, and most of the times, don’t feel worth it on their own. On top of that, each time you die, only 50% of the gold you were carrying will be given to you. You can improve this numbers with more expensive upgrades, but only go up to 95% for some reason. Because of all of this, the game feels very grindy, needing 2 or 3 good runs upgrade one thing at later levels (depending on skill, of course).

The other side is better though, getting stronger with random stuff you find, but I do have some complaints. You have two ways of attacking, a sweep and a throw, so you probably are going to try maximize one of those as your stronger move. The problem is that you effectively divide your item pool in two, add on top of that some useless items and you find yourself with very limited options for your build. You can specialize also on bombs and potions, but I found those too unreliable in the heat of the fight to be useful.

In other news, the story tone is very weird, 99% is lighthearted with a very out-of-place serious 1%. The HUD covers a bit of the screen, sometimes hiding traps or gold. For some reason you can jump in this game but it feels very floaty and never satisfying to use.

Conclusion: Is Good overall with smaller problems that bring it down. That said I did consider uninstalling more than once and if it was longer I'd have lol.

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WeXaztor

Status WeXaztor Apr 3, 2021

Began playing this a bit on the Switch last night. A few hours in and it's okay so far. Though it doesn't instantly grab me i will give it a fair shot as a roguelite.

Though i immediatly notice one of my least favourite things in roguelite games. Building passive strength outside of the runs.

My first experience with this …

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Began playing this a bit on the Switch last night. A few hours in and it's okay so far. Though it doesn't instantly grab me i will give it a fair shot as a roguelite.

Though i immediatly notice one of my least favourite things in roguelite games. Building passive strength outside of the runs.

My first experience with this mechanic was in Rogue Legacy and even though i got through that game i felt like i hadn't beaten it on my own because there's so many passive upgrades that you do outside of the runs so as long as you play you will get through it.

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Jevnation

Status Jevnation Nov 27, 2020

Even in early access back then, its contents are enough to warrant a full-on, roguelike experience. Playing as one among the miners that is seeking fortune, you are in time rather caught up in an intrigue devised by the realm's royalty and lesser beings.

UnderMine has a gameplay mechanic similar to Binding of Isaac: Exploring and fighting through different rooms …

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Even in early access back then, its contents are enough to warrant a full-on, roguelike experience. Playing as one among the miners that is seeking fortune, you are in time rather caught up in an intrigue devised by the realm's royalty and lesser beings.

UnderMine has a gameplay mechanic similar to Binding of Isaac: Exploring and fighting through different rooms between the underground levels while you discover and trade a wide array of unlockable relics and blessings. Those elements, along with a fluid pacing, primarily makes for an unpredictable and addictive fun of the action-RPG game.

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agurczuk

Status agurczuk Aug 25, 2019

Played a bit and quite liking it. Mixture of moonlighter with some rogue legacy mechanics packed in very nice pixelart. Even in early access seems to have quite a bit of content.