Review svrbrndmg 3/5 · May 30, 2026
The mutt's nuts!
It's pretty distinctly awful. Contrivance smelled from a mile away. The voice direction is trying hard to hook the player in, but the camp sticks out like a sore thumb instead of endearing one to its world. The dramatic beats slipped past my every cognitive reward path so as to somehow all get absorbed without leaving a mark - empty …
It's pretty distinctly awful. Contrivance smelled from a mile away. The voice direction is trying hard to hook the player in, but the camp sticks out like a sore thumb instead of endearing one to its world. The dramatic beats slipped past my every cognitive reward path so as to somehow all get absorbed without leaving a mark - empty calories, that still leave undigested. Every render is an appealing, if not particularly memorable environment, courtesy of a promising art direction too often suffocated by a need to repeatedly depict a frustratingly one-note concrete jungle (Even our bereft of life real-world architecture is more diverse!) The eponymous steel is used more as a literal and figurative impermeable aesthetic building block of the city, than a recurring motif that informs and deepens its character, subtly... actually, don't get me started on subtlety. This game holds a grudge against suspense, tension and uncertainty... the helmsmen of every story's ship. It runs a freight train, nay, a bullet train through codified conventions of dialogue and narrative. It would rather shoot wonder in the foot as it slips past the cracks of its sterile world than let it breathe, than let anything simmer for more than a second before being explained away, or worse, simply gestured to. There are downright bucketloads of clumsy expository dialogue, and more than a few swigs of everyone's favourite vintage brew - character inconsistency... that is, if they even come out the oven fully baked. It is unrepentantly itself, what it is is shallow and ill-conceived from square-one, and that is most of what frustrates the experience.
Why engage with BASS, then, I hear you ask, along with some snickers at my expense? First of all, stop that. Second of all, Joey, of course! Joey is your robot sidekick and a real stick in the mud, whose belligerent crankiness at his personality being swapped in and out of different "shells" is responsible for most of the funny jokes. It is incredibly ironic that the literal android's word economy is more robust than any of the humans'. How such a character slipped past the designers, who brought you such innovations as repeating even benign information to the player like a parrot, with every third word emphasized through capitalization seemingly so as to not trigger the undeveloped object permanence of a hypothetical infantile mind, is beyond me. But whatever alternate sci-fi adventure classic Joey came from, his presence is game-changing, and moves the needle on this game, for me, well past mediocrity. Go Joey!