The Long Journey Home box art

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The Long Journey Home

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The Long Journey Home

May 30, 2017

Main game

2.00 average rating based on 17 ratings

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The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.
Release Dates
May 30, 2017 (Worldwide)
PC (Microsoft Windows)
Jun 28, 2018 (Worldwide)
Mac
Nov 14, 2018 (Worldwide)
PlayStation 4, Xbox One
Sep 04, 2019 (Europe)
Nintendo Switch
Sep 04, 2019 (North_America)
Nintendo Switch
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User Stats
302
In Collection
16
Wish Listed
1
Playing
203
Backlogged
How Long Is The Long Journey Home?
No playthrough data yet
BoardGamer
BoardGamer gave Oct 18, 2019
BoardGamer gave Oct 18, 2019
Pass on this

Too difficult, uninteresting gameplay, I poured 3 hours into it and that is more than enough to know I don't want to put another minute into it.

Torgo
Torgo updated their status Feb 6, 2017
Torgo updated their status Feb 6, 2017

This looks amazing! It sounds like they've taken the procedural generation path, but just for the overall galactic structure, while handcrafting all of the important things like quests, dialogue, events and other key details. Sounds perhaps like Mass Effect meets No Man's Sky. I really hope they do a good job on this one. :3 It's being developed by Daedalic and they've made countless incredible adventure games. Interesting to see a game like this, a kind of 3D open-ended space-rogue from a point-n-click puzzle/adventure developer. Perhaps that's what the genre was missing: that human touch, the storytelling and the craftsmanship instead of relying on RNG.

  • A living, procedurally generated universe inspired by beloved SF classics.
  • Completely freeform adventuring. It’s your ship. You’re in command. Enjoy the challenge and re-playability of roguelikes, with the depth and storytelling of modern RPGs.
  • Crew with real personalities, not just stats. Harness their skills, from archeology to diplomacy, but also share their excitement and stress as they talk about their adventures, argue over decisions, and find out who they truly are.
  • Hundreds of handwritten quests, from taking part in the galaxy’s greatest combat tournament, to raiding trap-filled alien tombs, to helping lead a holy crusade. …
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This looks amazing! It sounds like they've taken the procedural generation path, but just for the overall galactic structure, while handcrafting all of the important things like quests, dialogue, events and other key details. Sounds perhaps like Mass Effect meets No Man's Sky. I really hope they do a good job on this one. :3 It's being developed by Daedalic and they've made countless incredible adventure games. Interesting to see a game like this, a kind of 3D open-ended space-rogue from a point-n-click puzzle/adventure developer. Perhaps that's what the genre was missing: that human touch, the storytelling and the craftsmanship instead of relying on RNG.

  • A living, procedurally generated universe inspired by beloved SF classics.
  • Completely freeform adventuring. It’s your ship. You’re in command. Enjoy the challenge and re-playability of roguelikes, with the depth and storytelling of modern RPGs.
  • Crew with real personalities, not just stats. Harness their skills, from archeology to diplomacy, but also share their excitement and stress as they talk about their adventures, argue over decisions, and find out who they truly are.
  • Hundreds of handwritten quests, from taking part in the galaxy’s greatest combat tournament, to raiding trap-filled alien tombs, to helping lead a holy crusade.
  • Discover and learn to deal with more than twelve alien races, from easy-going traders to completely inhuman species that need more than a translator for communication.
  • Master both tactical space combat, and the natural hazards of hostile worlds.
  • Be humanity’s ambassador. Prove that we’re ready for the stars.
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