Observation (2019)

No Code

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.46 from 222 ratings

857 members have it in their collection · 14 playing now · 393 backlogged · 150 wish listed

How long? Main story 6h · with extras 7h · 100% 5h (from 16 logged playthroughs)

Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M.
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Details

Developers
No Code
Publishers
Devolver Digital
Genres
Adventure, Arcade, Indie, Puzzle, Simulator
Themes
Horror, Science fiction, Thriller
Steam
View on Steam

Release dates

  • May 21, 2019 (Worldwide) PC (Microsoft Windows), PlayStation 4
  • Jun 25, 2020 (Worldwide) Xbox One
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Featured in lists

GOTY 2019 by LarsFrukt · 52 games · 0

Rating distribution

5 stars
23
4 stars
91
3 stars
77
2 stars
28
1 star
3
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Community All Reviews Statuses

brewster1134

Review brewster1134 4/5 · Apr 24, 2025

cool but hard to navigate and explore

its got a cool atmosphere and story, but gameplay can be challenging. not much guidance on the interface, or mapping yourself in 3d space. you often get lost, which has its charm to an extent, but started to get frustrating

FreePalestine

Review FreePalestine 3/5 · May 17, 2024

Alien Isolation without the Alien

Retrofuturistic aesthetic horror game set in a derelict spaceship with an unnerving sense of mystery and dread. Only this time instead of controlling Ripley, youre controlling the ship's AI, unlocking doors, running diagnostics and solving all manner of environmental puzzles. Commending it for its unique gameplay design to what could initially be seen as a tired trope, however unfortunately what …

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Retrofuturistic aesthetic horror game set in a derelict spaceship with an unnerving sense of mystery and dread. Only this time instead of controlling Ripley, youre controlling the ship's AI, unlocking doors, running diagnostics and solving all manner of environmental puzzles. Commending it for its unique gameplay design to what could initially be seen as a tired trope, however unfortunately what lets this game down is its floaty controls, confusing navigation and poor lack of direction which will definitely turn some people off initially from frustration. If you can stick through it, you'll be rewarded with a newfound experience that will make you wish for more games like this where you control the environment instead of a person.

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maeday

Status maeday Feb 16, 2023

This is an absolute trip. My gf is helping me, because she's into scifi and I'm too dumb to play it alone. But boy is it really unique.

killerstar

Review killerstar 3/5 · Dec 25, 2022

It feels cheat to parrot what everyone's already said about this game and describe it as 2001 but you're playing as HAL, but there's no better way of describing this game. But I will have to disagree with the general consensus and agree with @Sir_Laguna in that overall it falls flat.

Environmental and sound design are very compelling. The film …

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It feels cheat to parrot what everyone's already said about this game and describe it as 2001 but you're playing as HAL, but there's no better way of describing this game. But I will have to disagree with the general consensus and agree with @Sir_Laguna in that overall it falls flat.

Environmental and sound design are very compelling. The film distortion works quite effectively to create a good atmosphere. The story is concrete enough to intrigue but vague enough not to disappoint with crappy explanations. I also like the idea of this "second person game" in which you control cameras and voyeuristically see what the characters are doing.

The issue is that the gameplay is more annoying than terrifying. First, moving your camera(s) is slow as hell so supposedly quick plot moments, such as having to combat a raging fire, don't really work. The station is so (realistically) busy with crap that the game takes on a point and click adventure quality as you slowly move your camera around trying to find the thing in the scenery that you actually can interact with.

Secondly, the whole voyeuristic premise gets through out of the nearest airlock early in the game as you're given the ability to "posses" spheres that can move around freely. This also introduces another issue with the station, in that it's impossible to traverse. Since the station is a 3D space with no sense of up or down and as tidy as my room the day before a final exam, you don't navigate the station as much as get lost and stumble randomly to where the next plot point is.

Finally, the actual gameplay is just a series of minigames that are neither challenging nor fun. Some of them are actively boring, such as the part in which you need to scan for access ports by holding your click over squares which goes on for too long and you have to repeat three times!

So yeah, interesting setting and plot, but crappy game.

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Trost

Review Trost 1/5 · Feb 4, 2022

Disappointment. Ultra boring gameplay + cryptic story with tons of loose ends

I don't get the majority of good reviews and feel baited.
Got sick of the "gameplay" after 2 hours in, It feels like the developers tried to achieve 3 goals: make you miserable with how floaty the controls are, make you bored with 6-year-old level puzzles, waste your time because everything is very slow.
And not regarding the story. I …

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I don't get the majority of good reviews and feel baited.
Got sick of the "gameplay" after 2 hours in, It feels like the developers tried to achieve 3 goals: make you miserable with how floaty the controls are, make you bored with 6-year-old level puzzles, waste your time because everything is very slow.
And not regarding the story. I don't mind a convoluted story that makes you think to piece it together, but this is just trash. I could go to sleep and dream of stuff more interesting and coherent than this mess. I was afraid that most of the weird stuff will not be explained in the end and that's what happened. To me this feels like a cheap trick by whoever wrote the story.
I want my 5 hours back, and I'll never again keep playing a boring\tedious game because of story. I wish I'd just dropped this game on 1.5 hours, watched the final scene on YT and dismissed the game.

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ahysanti

Review ahysanti 3/5 · Sep 6, 2021

A pretty cool, solid experience.

The story had some nice twists, albeit possibly predictable ones when you actually think about it, but fell a bit short. The player gets a general idea, but they never really give a clear explanation for what the fuck was actually going on, feeling a bit like we just kept skipping parts of the story onto the next.

But it's …

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The story had some nice twists, albeit possibly predictable ones when you actually think about it, but fell a bit short. The player gets a general idea, but they never really give a clear explanation for what the fuck was actually going on, feeling a bit like we just kept skipping parts of the story onto the next.

But it's a cool concept — playing from the POV of this dubious AI in space was interesting, to say the least. The puzzles were entertaining and challenging enough, but the maze that of a station we have to navigate as the sphere is frustratingly mind-numbing.

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DanMaul

Review DanMaul 4/5 · Jun 3, 2021

Observation is such an underrated game

Thanks to Game Pass I've been trying out a ton of games I definitely wouldn't have otherwise. One such game was Observation. It feels like this is somewhat of a hidden gem since I haven't seen that many people talk about it, but if you're into horror/sci-fi stories and mini-puzzle games definitely give this one a go. Short (I finished …

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Thanks to Game Pass I've been trying out a ton of games I definitely wouldn't have otherwise. One such game was Observation. It feels like this is somewhat of a hidden gem since I haven't seen that many people talk about it, but if you're into horror/sci-fi stories and mini-puzzle games definitely give this one a go. Short (I finished it in about 5 hours and I took my time), incredibly atmospheric, and with a great mysterious story. Most (though not all) of the puzzles are also quite creative and fun to go through and some of them felt fairly challenging at least to me.

As a downside I feel the movement and camera controls could definitely be better, and it's very easy to get lost and have no idea where you're going until you get the hang of it. But if you persist you are in for quite a ride.

8.5/10 for me, definitely recommend it especially for fans of the genre.

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sizzleleg

Status sizzleleg Nov 26, 2020

So No Code might be my new favourite developer. I loved this. There were a couple of times where the design was frustrating and so it doesnt quite reach perfection for me, but this was right up my street. I love the way they construct puzzles, reminds me in a way of Myst - how puzzles are presented without any …

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So No Code might be my new favourite developer. I loved this. There were a couple of times where the design was frustrating and so it doesnt quite reach perfection for me, but this was right up my street. I love the way they construct puzzles, reminds me in a way of Myst - how puzzles are presented without any hand holding or explanation. It all needs to be figured out logiclally. Great stuff. And decent story too, at first I was thinking of the obvious nods to 2001 but then it ended up being more like Event Horizon or Sunshine.

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Defox

Review Defox 4/5 · May 24, 2020

Slow but Steady

Observation was created by several of the same developers who worked on Alien: Isolation, which makes it no surprise that the retro futuristic space aesthetic of the game is handled perfectly.

Just as with Isolation, they've done an incredibly job at making the player feel like they're truly on a space station floating around a distant planet. Again, …

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Observation was created by several of the same developers who worked on Alien: Isolation, which makes it no surprise that the retro futuristic space aesthetic of the game is handled perfectly.

Just as with Isolation, they've done an incredibly job at making the player feel like they're truly on a space station floating around a distant planet. Again, they make use of far shots of characters and the station itself against the backdrop of the planet to make the player feel absolutely microscopic compared to the vastness of the galaxy.

Unlike Isolation however, this game fully removes the combat aspect, and a large amount of the gameplay is provided through the use of puzzles. The puzzles themselves are not very difficult to surmount since the game provides you an ample amount of clues. A large amount of the puzzles are memorization, requiring you to remember a certain pattern or image shown to you, although they are all concise. Where the complexity really shows, for me at least, was just simply trying to figure out where to go or what to do.

In addition to those puzzles providing a source of difficulty, there are several times where you're meant to interact with a small or barely noticeable object in the room (such as a piece of paper taped to a wall), and I often had issues finding them early in the game. However, as you progress through the game you get significantly better (at least in my case) at figuring out what you're meant to be looking at, so it quickly becomes a nonissue.

I personally have a pathetic sense of direction, and for those similar to me, the game's going to be a struggle to get through at points. There are several points in the game where you head outside of the space station to complete an objective, after which you're told to get back inside. It's incredibly easy to get lost out there, and I spent much too long of a time trying to figure out where I went out from, and eventually had to look up a walkthrough to figure it out. I'm unsure as to whether this was a conscious decision made by the developers - as it is at least somewhat logical, emphasizing the vastness of space and how easy it is to get lost in it - or if it was just my own fault.

Throughout the game are hidden documents that inform you more of story elements and give you a better understanding of the characters. A fair amount of them are difficult to spot, and unless you're explicitly hunting for them, there's a good chance you'll end up just moving past them and missing out on plot. The main story itself provides you with enough content to give you a general understanding of what's happening, but if you want to get a comprehensive look into the motives and actions of the other characters you'll have to be looking very closely.

The main story of the game is well written and the speed at which it progresses lays more on the slower side, but is very effective in the way it releases information to the player. It starts off very mysterious, with the player not being given much exposition apart from the absolute basic plot of the story, and ever so slowly they learn more and more about what's happening, with the last third of the game being where the story picks up substantially and major progress is made.

The slowness doesn't end with just the story, it applies to the movement and cutscenes as well. You play parts of the game as a sphere floating around the station and other parts controlling cameras, the former has somewhat realistic and expected controls when it comes to a space game; overshooting the place you want to go to and having to slowly spin yourself around. The speed at which you actually move is just slow, and oftentimes you'll be wishing that you could just move a bit faster. The panning and zooming of the cameras is also slow, and there's a little animation that happens when switching between them.

Additionally, the cutscenes have empty moments where no one on screen is really performing an action, and you're just wondering why it's taking so long for something to happen and when you'll regain controls of the character. All of these slowdowns and extra bits seem to be deliberate, and serve to help with the pacing of the game, which I personally wasn't a fan of.

Observation is a short, yet slowly paced game. It's an enjoyable adventure with an mysterious and interesting story, several puzzles to get through, and a beautiful and immersive setting to experience. However, it felt too slow at points, and there are often times where you wish the game would hold your hand a bit more and give you a better sense of what to do exactly. If I could give this game a 7/10 stars, I would, as it's a good game but just not the best.

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the_pepper

Review the_pepper 4/5 · Apr 3, 2020

Bites a bit more than it can chew, but deserves a solid B for effort.

Observation gives you the sense that it begrudges the medium it exists in. Most of the elements that compose its gameplay feel obtuse or cumbersome and, as a player, I often felt like I was simply tolerating them to advance the admittedly quite engrossing narrative. Being fair, I don't know how much of this was because of the developer maybe …

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Observation gives you the sense that it begrudges the medium it exists in. Most of the elements that compose its gameplay feel obtuse or cumbersome and, as a player, I often felt like I was simply tolerating them to advance the admittedly quite engrossing narrative. Being fair, I don't know how much of this was because of the developer maybe overreaching a bit: the game tries really hard to hide its limited budget, but it's often apparent that No Code probably didn't have much to work with, especially given their ambitious visual presentation.

Regardless, once in a while it does let the player interact in ways that actually add something to the experience: simple things like letting us arbitrarily make life difficult for a character trying to access the ship's functions, exploring the environment to get a bit of extra context on the story, or some intense pattern memorization segments (you'll know what I'm talking about when you get there).

For the most part, however, the necessity to give the player some agency just means that a couple of hours of morose exploring and brainless experimentation have been sprinkled throughout what could have been a much more enjoyable 2\3 hour purely narrative experience. I find myself wondering if we would have a better "game" (and you can call it whatever you want) had the developers fully embraced their obvious ambition of telling a captivating sci-fi\horror tale, or if it would have just made more apparent the fact that outside of the video-game medium it's not exactly one the most original or ambitious storytelling efforts around.

I have to admit, in the end it did leave me with a pretty positive impression. It reminded me of SOMA in some ways: it attempts - and mostly succeeds - to present a kind of "brainy yet easily understandable" narrative, in a way that is accessible to a wide audience. And I think it deserves at least some praise for that.

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Sir_Laguna

Review Sir_Laguna 2/5 · May 27, 2019

Tried to be 2001: A Space Odyseey, but it's more like The Cloverfield Paradox

I know I'm in the minority here. I know most critics liked this game. But I just couldn't love it even as a Sci-Fi fan.

The controls for the sphere section are awful, I spend most of my time lost in the station (or outside it) because the navigation is terrible. The puzles don't have any challenge and... I really …

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I know I'm in the minority here. I know most critics liked this game. But I just couldn't love it even as a Sci-Fi fan.

The controls for the sphere section are awful, I spend most of my time lost in the station (or outside it) because the navigation is terrible. The puzles don't have any challenge and... I really didn't feel like I was controling an A.I.

In the good side. The visual and sound design are amazing the the plot is good (not great, but good).

Yo can read my full review (in spanish) in here: https://gamerfocus.co/juegos/observation-resena/

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cruise332

Status cruise332 May 23, 2019

Just watched giant bomb's quick look of Observation. Seems like there's not much gameplay to speak of but the story is engrossing. I really want to try it.

The real question is, what kind of mental gymnastics can I do to convince myself to buy it?

TheAntiHippie

Review TheAntiHippie 3/5 · May 22, 2019

Observation squanders the promise of its premise; a space station stranded in orbit of Jupiter, a lone survivor (at first) and you, the player, the shipboard AI. The clunky controls and lack of direction add to the experience, surprisingly. The game doesn't point you in any direction specifically, it says go and do a thing, and its up to you …

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Observation squanders the promise of its premise; a space station stranded in orbit of Jupiter, a lone survivor (at first) and you, the player, the shipboard AI. The clunky controls and lack of direction add to the experience, surprisingly. The game doesn't point you in any direction specifically, it says go and do a thing, and its up to you to figure out where you need to go and what you need to do when you get there. The mechanics successfully capture the feeling of menial task work done by any Siri or Alexa. The plotting is this games downfall. Characters lack motivation or personality, simply existing and acting to push what ends up being a mostly nonsensical plot that acts mostly as metaphor forward. The avant-garde nature of the game makes it worth playing, but compared to No-Code's previous work, Stories Untold (which is brilliant, even if its best moments come in the first episode), this game is a disappointment.

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