Main game
3.63 average rating based on 236 ratings
Did you ever play a Metroid game and feel like it's just too damn serious? Too damn lonely, depressing and intense? Well this might be right up your alley. Replace Samus with a cat named Kiki, get rid of most colors and reduce the playtime to just a few hours and you've got Gato Roboto.
Gato Roboto does essentially nothing original but there's nothing wrong with taking the known and polishing into a fresh package. For one, retro style aesthetics are quite popular in modern gaming and Gato implements a 1-bit black-and-white take on this. It gives the vibes of something you would have seen on a vomit-green Game Boy decades ago but make no mistake, this is a modern game. The controls are snappy, the graphics are crisp and everything runs smoothly. As an added bonus, there are more than a dozen hidden items you can find around the world that let you change the color palette to different 1-bit combinations other than black-and-white (although I found most of them to be pretty jarring in comparison).
While most of the aesthetic is done well, the simplified palette and animations can sometimes make it unclear if you are doing …
Did you ever play a Metroid game and feel like it's just too damn serious? Too damn lonely, depressing and intense? Well this might be right up your alley. Replace Samus with a cat named Kiki, get rid of most colors and reduce the playtime to just a few hours and you've got Gato Roboto.
Gato Roboto does essentially nothing original but there's nothing wrong with taking the known and polishing into a fresh package. For one, retro style aesthetics are quite popular in modern gaming and Gato implements a 1-bit black-and-white take on this. It gives the vibes of something you would have seen on a vomit-green Game Boy decades ago but make no mistake, this is a modern game. The controls are snappy, the graphics are crisp and everything runs smoothly. As an added bonus, there are more than a dozen hidden items you can find around the world that let you change the color palette to different 1-bit combinations other than black-and-white (although I found most of them to be pretty jarring in comparison).
While most of the aesthetic is done well, the simplified palette and animations can sometimes make it unclear if you are doing damage to an enemy. Some fights provide you with boss/enemy healthbars which is helpful but the game is inconsistent about this. Some attacks cause enemies to react and flash but others don't even though they appear to be doing damage. I do wish Gato could have tried to be more consistent and clear with enemy health and reactions, especially against some of the more bullet-spongy ones late in the game.
As far as mechanics, nothing in Gato Roboto is not particularly original but what is there is implemented well and in a way that is bite size and varied. You obtain double jumps, dashes, weapons and more for your beefy suit but you can't always rely on it. In some cases you are required to get out and slink around as Kiki and one hit will kill. Other times you switch vehicles and pilot an underwater submarine. In the games climax you are challenged to do all three in combination in order to progress and solve puzzles in a way that is very satisfying.
If you can get over the fact that Gato Roboto is simply treading known ground, it's a polished and quick experience that is well worth a few dollars.
Very cute game that gave me old great retro vibes in a good way. I thought the story was silly and cute, yet also gave some depth to the villain such that I actually related to what he wanted to accomplish.
The core gameplay is fairly solid and the moving through the levels is generally fun. I enjoyed the use of small combat arenas that were short and sweet, and gave you a chance to show off your combat prowess. I did find the character landings were a bit too slippery, but I eventually learned to live with it. The robot suit, submarine, and the cat all played differently and gave good variety to the platforming and exploration.
It is very short and I really appreciated that (~3 hours). Even 8-10 hour games can be a big investment for me these days and so I love a game that does not overstaying its welcome. Though the final level has far too many combat arenas and feels like a slog, the game wraps up nicely and the final bosses were challenging but reasonable to defeat.
It's a pretty fun little Metroid-vania. Short, but cute animations, and just enough story to keep it interesting.
Short Metroidvania that has the attack elements that feels like Mega Man. It's a fun game
Most similar to Metroid Fusion, Gato Roboto is a quality, bite-sized Metroidvania with satisfying exploration, fun upgrades, and a great presentation. It's a simple, short game where you sometimes have to fight slippery controls and a wonky hitbox, but it's never frustrating enough to wreck the experience. I highly recommend it for any fans of the genre!
So I bought this yesterday because it was a cool $4 on the eShop. But after playing for about an hour, I put it down. Not because it is bad per se, but because it is so lackluster compared to Super Metroid which also just became available on my Switch.
If i went to a restaurant and ordered a Coca Cola and they only had Pepsi, I would happily drink a Pepsi. But if they had both, there is no way I am drinking that horse slobber Pepsi instead of my beloved Coca Cola!
I guess the question of Gato Roboto now that Super Metroid is available for Switch is: How much Coca Cola will I drink until I get sick of it and drink Pepsi?
what a fantastic game. i'm at what the game calls "the point of no return" and it's just firing on all cylinders. the experience up until now is what i would describe as Not Super Tough But Fair. Perfect size/scope and spot-on tone. My only complaint is that i want slightly more from the music, but that's really nitpicking.