This is a ”historically” fascinating game. Naoto Ohshima directing a game that feels so Sega in terms of style and music but actually is a Microsoft game. And I didn’t remember that! I though it was an American game and I spent half an hour thinking they had aped the Sega vibes incredibly well. Then I checked. There’s the use …
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This is a ”historically” fascinating game. Naoto Ohshima directing a game that feels so Sega in terms of style and music but actually is a Microsoft game. And I didn’t remember that! I though it was an American game and I spent half an hour thinking they had aped the Sega vibes incredibly well. Then I checked. There’s the use of a hard drive that is included in the console and allows to develop the time based gameplay to a level that Sands of Time couldn't afford to aim for. There’s that bizarre middle ground nature, still too much tied to the hardcore arcade philosophy of game design. There’s a clunky camera, made worse by the mandatory invert look. But still, it’s full of brilliant ideas and the level design is often quite good. I cursed a lot and I gotta admit I watched the ending on YouTube so I could limit the raging outbursts, but I’m happy I finally played it.
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