Final Fantasy: Mystic Quest (1992)

Square Osaka Development Department

Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

2.97 from 397 ratings

839 members have it in their collection · 14 playing now · 167 backlogged · 107 wish listed

How long? · with extras 13h · 100% 17h (from 5 logged playthroughs)

Focus Tower is the center of the world and balances the forces of the world. However 4 monsters have taken the 4 elemental crystals (Earth, Water, Fire, Wind) for their own use, and also taken the 4 keys that for doors inside of Focus Tower. With the balance disrupted, disasters befall the world. A young boy by the name of … Read more
Focus Tower is the center of the world and balances the forces of the world. However 4 monsters have taken the 4 elemental crystals (Earth, Water, Fire, Wind) for their own use, and also taken the 4 keys that for doors inside of Focus Tower. With the balance disrupted, disasters befall the world. A young boy by the name of Benjamin finds his home village destroyed. Meeting a mysterious old man while trying to escape from earthquakes, he soon learns that he is the prophesized hero and the only one who can save the world. Benjamin must recover the 4 crystals, unlock Focus Tower and defeat the ultimate monster before the 5th crystal, the Crystal of Life is corrupted. Read less
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Release dates

  • Oct 05, 1992 (North_America) Super Nintendo Entertainment System
  • Sep 10, 1993 (Japan) Super Famicom
  • 1993 (Europe) Super Nintendo Entertainment System
  • Sep 24, 2010 (Australia) Wii
  • Sep 24, 2010 (Europe) Wii
  • Oct 18, 2010 (North_America) Wii
  • Dec 21, 2010 (Japan) Wii
  • Apr 16, 2014 (Japan) Wii U
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Featured in lists

1990's Games by Roach · 140 games · 2
Super NES by phantasy2004 · 7 games · 0

Rating distribution

5 stars
39
4 stars
73
3 stars
156
2 stars
97
1 star
32
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Community All Reviews Statuses

Chovus

Status Chovus Jun 9, 2026

Been many years since I last played this on pc emulator, and it remains one of the most dear and nostalgic games of all time. This time I played it on PSP and ran into a few problems. Other than the usual memory leak that required reloading the game every 30 min or so, it froze a few times and …

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Been many years since I last played this on pc emulator, and it remains one of the most dear and nostalgic games of all time. This time I played it on PSP and ran into a few problems. Other than the usual memory leak that required reloading the game every 30 min or so, it froze a few times and twice went to black screen and would not progress. The 1st was after a battle in lava dome and I fixed it by resetting and loading a hard save instead of using save states. The other was right after beating the final boss, and I was not able to get past that. Finished at level 33 while missing the best shield. I also still have my maxed out save.

I went through fighting as few battles as possible, unless they were easy to kill enemies like those weak to axe. I actually got game over during the very 1st fight due to a random miss followed by enemy crit. I wonder how low those odds were. The brown chests only had generic supplies that were infinite and were not really worth fighting for. I did clear every battlefield despite this feature being a little tedious, especially when the reward was just xp or money. Most of the game was a little on the too easy side, especially considering how the companions almost always started off overpowered. It was fun treating combat as more of a puzzle, like how to most quickly or efficiently win by exploiting weaknesses and minimizing wasted ammo or spells. The starter sword was severely under ultized because nothing was ever weak to sword or strong vs the other weapon types. I would have liked if it was the best choice on occasion, for example if swords prevented counter attacks. Instead the axe was just superior and was the most used weapon for almost half the game. Bombs did much higher damage but spread that out amongst all enemies, so they were better against single targets. I owned the skeletal dragon boss with cure, though I found that was not really worth using on later undead over black nukes or attacking. I loved the claw weapons but the basic claw was not worth using. It could poison but I never seen it paralyze, unlike the 2nd claw which offered useful crowd control during the fire act. The knight sword was another barely used weapon, and quickly made obsolete by the purchased battle axe. Both better bombs found significant use when there were 2 enemies and Reuben killed 1 first. Unfortunately as I leveled up to him and beyond he no longer always went first so bombs were no longer reliable. I had a few losses, most often from petrification. Especially from the battlefield right after the volcano erupted which was 2 of the weaker medusas with them getting first strike every time. The wind act was where the challenge increased to a more engaging level. Tristan could only 1 shot ghosts so the short time with him was difficult. Kaeli made it easy again for a short while due to her having wind, the weakness of most enemies in this act, but the challenge went back up soon enough. The best axe was only useful against axe weak enemies because the dragon claw was so good, my favorite weapon in the game. It did less damage but randomly insta killed some enemies, so I often planned battle tactics around that. Even the best sword was lacking compared to this and really only useful for boss fights if I didn't want to use mp restore. I used magic liberally during the end game and still barely used any mp restore items. I would say the challenge would be good with no restorative items at all and maybe triple hp for enemies. Both hp and status recover potions were redundant with magic, and I had to look up refresher to see what it did. It restored stat decreases from enemies, which was in no way worth spending a turn to fix. I do wonder why there was no life item. It is interesting to compare the companions for the end game. You got Phoebe whose normal attack was much worse than Reuben and Kaeli, but hit hard against chimera and the bird man boss. She only had fire and ice black magic, lacking wind which would have been helpful, and her wizard spells were great. Kaeli only had wind with no wizard spells while Reuben only had life and white. Phoebe was definitely the best most versatile companion for the end, and even though I prefer blondes, Kaeli wins most attractive due to her long flowing red hair, princess tiara and warm nurturing personality.

I remember the sense of wonder I had for this game, how it seemed much larger than it was due to the hidden paths, teleporters and suspicious dead ends. Like there could have been secret areas with better treasure, optional super dungeons and bosses, or who knows what. Overall it was a simple, easy and enjoyable adventure that probably would be more fun with self imposed challenge restrictions or a hard mode mod.

7.5/10

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scoopings

Review scoopings 5/5 · May 5, 2025

Amazing Music And Usual RPG Hook Boosted This Potentially Underwhelming Game

Preliminary: I see I gave this a 5 star when I played it last, and I remember enjoying its simplicity "this will be good for casual NA players". However, a bit of a red flag that it took me several months to finish it according to my Playthrough dates from 2019 and the reviews too. But I'm all about simple …

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Preliminary: I see I gave this a 5 star when I played it last, and I remember enjoying its simplicity "this will be good for casual NA players". However, a bit of a red flag that it took me several months to finish it according to my Playthrough dates from 2019 and the reviews too. But I'm all about simple mash A RPGs! So as long as the Look and Sound are good... (Oh, it's super low on my FFs best to worst list heh so maybe I gave out 5 stars like candy back then?)

Right off the bat I enjoyed the intro music and the QoL features for entering your name. And yesss I love the Level Forest music I guess I may end up being in the minority opinion on this one :-p

Early Game

Sheesh I was definitely underleveld for that Flamesaurus Rex boss but I beat it. Meh to the number of status ailments tho.

Indeed the game is feeling quite meh, not because it's tooo easy or simple, it's just well meh. However, the music keeps being really good and I like the cozy Look. As I always say with early JRPGs, I wish I could walk faster.

Uff yea and this Falls Basin "puzzle" (tho I like these kind of puzzles) is just a bit tedious with the formatting and battle sequences. I'll take a break but this may have to be a 3 star and move on (tho again, the music keeps delivering).

Ok I came back to it later and I am just loving this Falls Basin music too much to care abuot its faults :-p

I love the QoL feature that it remenmbers your last selection in battle. And the Auto feature for the guests that come and go. I also like how things you do in a dungeon stay no matter what entrance you go through, which maeks for some nice puzzles that reminded me more of Zelda or Pokemon than an FF.

Mid Game

Oh gosh I suppose with entering the Mine I am basically mid-game based on the mikesrpgcenter guide I'm using. I love this site and am glad to finally have a game to use it for like back in 2018/9 when I started getting active on this site.

Some of the songs are starting to repeat but they are so good, I don't mind. Really it was the music that got me to push through and now I can genuinely say I fully have the RPG hook and can see why this got a 5 star. Still a bit unsure about the Favorites shelf spot, but this music is definitely that good I can see why I had put it there before :-p

A lot of the music and the Look of the dungeon areas remind me of Mother and, soon, Mother 2/Earthbound. LIke the Volcano, for example. and Fireburg's music. (the Look of that dungeon was just repeatedly used a lot heh, but still Mother-esque)

I dunno how other people just mashed A and called it a day, this is hard! Esp the boss battles! Thank goodness for teh forgiving Try Again and Save functions. Also thank goodness for how powerful the Life spell is in this! (Full heals)

Yessss the Zeldaisms continue with this Grapple Hook type item.

The AI is surprisingly intelligent for your guest characters, with Kaeli using Cure against the undead Skeletons.

Oooo pretty enter image description here

The music continues to be excellent and tons of good new tunes.

Late Game

Welp, I have Excalibur now and am in the last section of the walkthrough so I consider this late game. Here goes nothing!

These Psychshield bosses are tedious.

Lol this cheesy triumphant music at the end sequence. The credits tune was a jam tho. Beautiful ending screen/credits screen tho enter image description here enter image description here

yessss and I love when they have a proper ending screen I think this was my Discord image (or wiat, was it my Grouvee image?!) or something for a while! FFs should always write out The End imo enter image description here

Look: 8/10

Sound: 9/10

Play: 8.5/10 Rough-ish start but really came together with the Zeldaisms and uniquely "NA folks will enjoy this!" format

Feel: 9/10

Attachment: 9/10 I mean I 100%'d this twice.

Overall: 8.7/10

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TheBeautifulEric

Status TheBeautifulEric Mar 9, 2021 Completed

Definitely not as bad as I've heard, just super streamlined. It's actually even simpler than the first Final Fantasy. The two biggest problems I have with the game is that the walk speed is SUPER slow and there isn't a way to figure out what certain spells and items do. I don't know if it's worth playing today, but it …

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Definitely not as bad as I've heard, just super streamlined. It's actually even simpler than the first Final Fantasy. The two biggest problems I have with the game is that the walk speed is SUPER slow and there isn't a way to figure out what certain spells and items do. I don't know if it's worth playing today, but it might be a good starting point for people who haven't played a JRPG before, don't have time to learn complicated mechanics, or people who play sporadically.

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internpepper

Status internpepper Nov 19, 2020

An incredibly forgettable game, but I actually would recommend to play this as a first RPG or if you're a really big Final Fantasy fan.

BigAng

Review BigAng 2/5 · Jun 24, 2020

Bit disappointed

Maybe it's because I wasn't quite in the mood for a SNES game at the time or I didn't have the nostalgia factor, but I was a little disappointed with Mystic Quest. I felt it was too simplistic and the battles were pretty monotonous. I did really enjoy the boss battles and seeing the Chocobo (even if it was just …

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Maybe it's because I wasn't quite in the mood for a SNES game at the time or I didn't have the nostalgia factor, but I was a little disappointed with Mystic Quest. I felt it was too simplistic and the battles were pretty monotonous. I did really enjoy the boss battles and seeing the Chocobo (even if it was just on a weather vane) so that is why I boosted the rating to 2 stars.

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Chovus

Status Chovus Sep 11, 2019

I am not sure if this or 6 was my first Final Fantasy game. I rented this game multiple times in the 90s and beat it twice over the next decade on emularor. I did everything and maxed out the hero.

Even though the gameplay, world, characters and plot are simplistic the game has a certain charm that makes me …

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I am not sure if this or 6 was my first Final Fantasy game. I rented this game multiple times in the 90s and beat it twice over the next decade on emularor. I did everything and maxed out the hero.

Even though the gameplay, world, characters and plot are simplistic the game has a certain charm that makes me love it. Also has considerable nostalgia. I enjoyed exploiting the enemy weaknesses with the right weapon or magic and using the special effect of each weapon to navigate the environment. This would definitely be the first rpg I would recommend an rpg newbie play. The music is awesome.

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WerqKween

Status WerqKween Jul 26, 2019

What a cruddy game. I guess I feel in my decision to play the FFs, I should do this one since I own it. Not the best time.

Why does the bad guy supposedly start a prophecy that he’ll be defeated by a hero and then sit and wait at the top of a tower for the hero to come …

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What a cruddy game. I guess I feel in my decision to play the FFs, I should do this one since I own it. Not the best time.

Why does the bad guy supposedly start a prophecy that he’ll be defeated by a hero and then sit and wait at the top of a tower for the hero to come and kill him? What is the purpose for any of your allies joining you? Why Phoebe at the end over the others? Why is the ending just Benjamin saying “Hi [person], how are you? How’s [other person]? Okay maybe I’ll visit them sometime. Ok ima take your boat, bye!” Who knows? Who cares! Look, these weather vanes are chocobos!

Blech. Cleansing my palate with Illusion of Gaia, Earthbound, and Chrono Trigger before I put the SNES away.

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WerqKween

Status WerqKween Jul 23, 2019

Moving on to the next FF, Mystic Quest. I'm about halfway through after a few hours. Gameplay consists of me holding the A button, sometimes curing, sometimes casting a spell. And oh man, one thing that drives me to rage - most battles have 3 monsters. You have two party members. 100% of the time, your guest can one-shot enemies. …

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Moving on to the next FF, Mystic Quest. I'm about halfway through after a few hours. Gameplay consists of me holding the A button, sometimes curing, sometimes casting a spell. And oh man, one thing that drives me to rage - most battles have 3 monsters. You have two party members. 100% of the time, your guest can one-shot enemies. The main character cannot. Both of them miss ALL THE TIME. So battles are several turns longer than any of them really need to be, for no reason. At least no reason that adds any fun or interest to the gameplay.

I reduced my ranking by a star because I forgot just how truly mind numbingly boring this game was. We could have had Final Fantasy 5. :(

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