ARC Raiders (2025)

Embark Studios

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.72 from 102 ratings

321 members have it in their collection · 43 playing now · 33 backlogged · 58 wish listed

How long? · with extras 127h (from 2 logged playthroughs)

ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC. Enlist as a Raider and scavenge the surface to thrive in a desolate world. But beware of the machines. Beware of Raiders preying on others. ARC Raiders blends the tension from extraction shooters with atmospheric settings from the … Read more
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC. Enlist as a Raider and scavenge the surface to thrive in a desolate world. But beware of the machines. Beware of Raiders preying on others. ARC Raiders blends the tension from extraction shooters with atmospheric settings from the adventure genre. Lurking threats—from deadly machines to other Raiders—create a constant ebb and flow of intensity, where every moment is charged with the thrill of high stakes. Extract valuable loot and explore the unfolding mysteries of a vibrant, lethal world. ARC Raiders supports seamless social play across PlayStation, Xbox, and PC. Play with your squad and thrive as a team, or rise in the ranks as a lone ranger. Read less
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Release dates

  • Oct 30, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0

Rating distribution

5 stars
32
4 stars
30
3 stars
24
2 stars
11
1 star
5
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Community All Reviews Statuses

Atag

Status Atag Dec 26, 2025

The duality of this game keeps surprising me - I had one round where a player shot me in the back whilst I was looting, and then the very next game I got blown up by an ARC machine 100m away from extraction with 1 minute left on the clock and then another player ran past out of the fog …

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The duality of this game keeps surprising me - I had one round where a player shot me in the back whilst I was looting, and then the very next game I got blown up by an ARC machine 100m away from extraction with 1 minute left on the clock and then another player ran past out of the fog and came to me as I shouted for him. He rad a revive kit on him, picked me up and we got to the elevator with 1 second left to go.

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Trost

Review Trost 5/5 · Dec 21, 2025

Proximity voice chat rules

In 112 hours that I have played this game I've been through stories of teamwork, kindness, betrayal and other dramatic encounters.

One time I got so bitter about getting killed my other player for no reason and losing all my loot, that I got angry and decided to go on a rampage next round.

First guy I ambushed with a …

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In 112 hours that I have played this game I've been through stories of teamwork, kindness, betrayal and other dramatic encounters.

One time I got so bitter about getting killed my other player for no reason and losing all my loot, that I got angry and decided to go on a rampage next round.

First guy I ambushed with a grenade panicked and tried to run back through the door but ran into a door frame. He survived and ran away. But I felt kinda bad about jumpscaring him like that.

The second guy I tried to attack was not fighting back, hid from me and kept asking "why are you shooting me". I felt bad, apologized and healed him.

One time someone rushed me but I was prepared and knocked them down. Then I gave them a second chance by using my defib on them and they thanked and didn't attack me again.

This was one of hundreds of matches that I played. I think in all 100 hours of solo matchmaking, I was only forced to kill someone 5-10 times, out of 300+ people that I met. (I was attacked way more often, but a smoke grenade and retreating from cover to cover works well enough.)

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SIGINT

Status SIGINT Dec 11, 2025

Early impressions: This is my first “extraction shooter” and I’m enjoying its combat’s enemy and sound design but left wishing it were much heavier on that combat and more structured so far. My early sessions have been a lot of looking around and maybe collecting some unremarkable-feeling materials and loot, with only occasional quick skirmishes. Enemies are satisfying to beat …

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Early impressions: This is my first “extraction shooter” and I’m enjoying its combat’s enemy and sound design but left wishing it were much heavier on that combat and more structured so far. My early sessions have been a lot of looking around and maybe collecting some unremarkable-feeling materials and loot, with only occasional quick skirmishes. Enemies are satisfying to beat and also quite easy to die to (not a bad thing). There’s some tension in how hard it is at times to make it back to base with your stuff, but also I’m not sure if I even care? The game has quests and progression that are pretty skeletal-feeling at the start and leave it seeming pretty focused on a loop of crafting / salvaging and then going out with the crafted stuff to fight stuff and get stuff to do more crafting / salvaging. Think I only care for the shooting, so I hope as I keep playing I’ll figure out how to just do more of that, but I struggle to imagine getting super into this longterm once the novelty wears off.

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Trost

Status Trost Nov 30, 2025

Oh no, I played 9 hours the day I bought this game.
And have 31 hours clocked at the moment. It's been 5 days since I bought it.
Help, this game is too addictive. It's like Death Stranding + Metal Gear but with co-op\pvp.

And the maps are so beautiful, I love those big open spaces.

MrMeme

Review MrMeme 3/5 · Nov 28, 2025

A really fun extraction shooter that is being hard-carried by vibes and player interaction

As per usual, I really wish Grouvee had half stars like Letterboxd because this is a solid 3 1/2 for me. ARC Raiders is one of those games where I’m having a genuinely good time playing it with friends, but the more I think about it, the more the balancing issues start to bug me.

At its core, it is …

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As per usual, I really wish Grouvee had half stars like Letterboxd because this is a solid 3 1/2 for me. ARC Raiders is one of those games where I’m having a genuinely good time playing it with friends, but the more I think about it, the more the balancing issues start to bug me.

At its core, it is a very fun multiplayer extraction shooter. Running around this weird sci fi wasteland, throwing yourself into firefights, looting, panicking on the way to extraction, all of that is great. The physics are stupid in the best way sometimes, and it feels good to move around and cause chaos. The real star of the show though is proximity chat. My favorite moment so far was when my friends and I wiped a squad, or so we thought. We downed two of them and were hunting for the third when he just starts talking trash at us over prox, tells us we’re not ready, walks out into the open, and quite literally makes us watch as he blows himself up instead of letting us finish him. No frantic clutch, no heroic last stand, just a dude committing dramatic exit stage left while we all sat there laughing in disbelief. That kind of interaction is exactly what keeps me queuing.

The problem is that once you get past the funny player stories and moment to moment chaos, the balancing is kind of a mess. The gun balance in particular is rough. Some weapons feel like you’re deleting people instantly, and others feel like you accidentally picked up a nerf gun. Time to kill feels all over the place depending on what you bring, and it really pushes you into a small pool of “actually good” options. There are a lot of fun ideas here, and the game clearly wants you to experiment, but the numbers just do not back that up right now.

I’m also a little disappointed by how thin the lore and story feel. The world looks cool and has a distinct vibe, but there is not much there in terms of actual narrative hooks or interesting worldbuilding. It feels like the kind of game that could easily do a Helldivers style thing where community events, missions, and updates tie into some goofy or cool meta narrative, but it never really goes that far. You just kind of exist in this setting without many reasons to care beyond “shoot the robots, grab the loot.”

Overall, I’m landing at 3.5 stars because I am genuinely having fun with it, especially with friends and prox chat nonsense, but the balancing (especially with guns) holds it back a lot for me. If they clean up the tuning and give the world more personality and lore to latch onto, this could be something I really sink time into. Right now, it lives in that “very fun to mess around with, but also kind of frustrating if you think about it too hard” zone.

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Volt2742

Status Volt2742 Nov 26, 2025

This is a decent game, but I just don’t think extraction shooters are for me. It kind of has the same problem of me as Fortnite where I feel like a lot of the time I am not running into people so it’s not as fun when it’s just solo (or in a group and not running into groups),but then …

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This is a decent game, but I just don’t think extraction shooters are for me. It kind of has the same problem of me as Fortnite where I feel like a lot of the time I am not running into people so it’s not as fun when it’s just solo (or in a group and not running into groups),but then it has the additional problem of having to deal with the inventory in game and back at the base. The gunplay is solid enough from what I’ve played. In the end, for me this is like a low 7/10 game because I can see how it can be fun and I have a little fun playing it, but because of what I talked about above, it isn’t for me.

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Hacksaw

Review Hacksaw 5/5 · Nov 8, 2025

To the stars... one day.

I had never cared for extraction shooters. Their premise always struck me as masochistic. Progress built on a knife's edge, everything gained always one mistake away from being lost. The notion of grinding toward advancement only to have it snatched away in a moment of bad luck or poor timing felt punitive rather than exhilarating. I preferred my tension elsewhere. …

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I had never cared for extraction shooters. Their premise always struck me as masochistic. Progress built on a knife's edge, everything gained always one mistake away from being lost. The notion of grinding toward advancement only to have it snatched away in a moment of bad luck or poor timing felt punitive rather than exhilarating. I preferred my tension elsewhere.

But ARC Raiders surprised the absolute hell out of me. I was coaxed into trying it after hearing the Kinda Funny Games crew talk about it with genuine enthusiasm, and something in their tone, call it half curiosity, half admiration, made me curious too. The game's aesthetic stood out immediately. Where competitors like Tarkov and Warzone dress their violence in sleek military gear and tactical fetishism, ARC Raiders drapes its world in rust and retro-futurist debris. There's a scrappiness to it, a kind of improvised beauty that reminded me of Fallout, of hand-me-down technology surviving amid decay. The premise deepens that appeal, and how could it not: humanity's leftovers, those who didn't escape to the stars, clawing out a life underground while scavenging the surface for the means to someday flee. That simple conceit lends every encounter a melancholy purpose. You're not just looting. You're actually grasping at the faint hope of transcendence.

And as a work of craft, it's remarkable and runs like a dream. I've experienced no glitches, no crashes, no lag spikes or inexplicable bugs, none of the usual technical irritations that tend to accompany ambitious online games at launch. Every animation, every transition, every audio cue feels polished and intentional. The world is seamless and beautifully realized, the controls fluid, the servers solid. It's the rare game that just works (eat my shorts, Todd). That alone is impressive, but the consistency of its execution elevates it further. It feels like the product of immense care and discipline, a game built with both vision and respect for the player's time.

Of course, I still grumble and brood when another player ambushes me and wipes out a night's worth of progress. I never stay angry for long though. The losses sting but the cycle of risk and renewal pulls me back in almost immediately. I even find myself hesitating before firing first. There's a strange satisfaction in the moments of mutual recognition, of two scavengers nodding across the wasteland, unsure if trust will hold for even thirty seconds. Every outing feels singular, unreaptable. Where a game like The Division numbs you with repetition by having you run the same missions for marginal gains, ARC Raiders feels alive, improvisational, each expedition a small story that could end in triumph or ruin.

The narrative itself is thin, little more than atmosphere and suggestion, but it's damn well enough. This isn't a world one reads so much as inhabits. And despite myself, I've been inhabiting it constantly. The days have slipped by in a haze of sorties and scavenging. It is, in the most literal sense, dangerously addictive, a world of ruin that somehow refuses to feel hopeless.

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Hacksaw

Status Hacksaw Nov 8, 2025

Well, after 50 hours, highs and lows

ARC Raiders is pretty much one of my favorite games of all time, Idk

Atag

Status Atag Oct 19, 2025

Whilst Donkey Kong (GB) still torments me, I thought I'd give the Arc Raiders playtest a go with some friends. Extraction shooters and PvP aren't usually my thing, but I'm a sucker for dystopian settings and this one is pretty neat!

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Did I end up unashamedly begging for mercy down the mic pretending I had a small family to get …

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Whilst Donkey Kong (GB) still torments me, I thought I'd give the Arc Raiders playtest a go with some friends. Extraction shooters and PvP aren't usually my thing, but I'm a sucker for dystopian settings and this one is pretty neat!

enter image description here

Did I end up unashamedly begging for mercy down the mic pretending I had a small family to get back to whenever a group downed me? Multiple times, but it led to some really funny interactions where you can go all out on your unfounded voice acting abilities if you want, and it actually led to a few groups reviving me and letting me tag along with them... as their prisoner.

The sound, visuals, tone, and movement are all phenomenal. Probably the most impressive part is the enemy AI, they hunt you and move in ways that I haven't really seen in a game before. The devs released an interesting video showing how the ai has trained itself to walk, move around the map, and hunt players. Definitely an interesting evolution where I wonder if machine learning will become a bigger and bigger part of ai enemy behaviours. Safe to say the industry talent really comes through from Embark here.

But yeah, wasn't expecting to enjoy this as much as I did! Looking forward to the full release and for them to flesh out the world a bit more.

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