Review anarchistica 2/5 · Jun 4, 2026
It's just too hard
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Playtime: 29 minutes
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Played: 2026
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Context: I like some 2D action games.
Intro
In Wizard of Legend you pick 4 skills and a relic and fight enemies in a randomly generated dungeon. The abilities are divided in 3 types; Basic (e.g. sword slash), dash, standard (spells), with the 4th slot enhancing a standard skill. Relics give extra loot, or reduce …
-
Playtime: 29 minutes
-
Played: 2026
-
Context: I like some 2D action games.
Intro
In Wizard of Legend you pick 4 skills and a relic and fight enemies in a randomly generated dungeon. The abilities are divided in 3 types; Basic (e.g. sword slash), dash, standard (spells), with the 4th slot enhancing a standard skill. Relics give extra loot, or reduce cooldowns, or do lots of other things. You gain dark coins (or w/e) in dungeons which are used to buy more skills and relics. The dungeons follow a standard pattern; battle, battle, boss.
Review
Combat takes place in small areas and is very quick. Some enemies roam around normally and aren't that hard to defeat. Others appear when you get trapped in a room. They will spawn right on top of you and you have very limited room to manouver.
There is no passive healing, no permanent boosts, no easy mode. It seems you have to find the right combination of skills to stand a chance. Multiple people said they couldn't even beat the game until they found/copied the right combo. I only tried twice and didn't even beat the first map. The trick seems to be to just deal a ton of damage quickly without much in the way of strategy. I'd rather just play a normal ARPG.