Review SIGINT 3/5 · Jul 8, 2026
“Mixed” feelings on this one, but I'll defend it
You may have heard that the music-themed coming-of-age game Mixtape is “barely a game”, a “glorified cutscene”, and things like this, but those who engage in good faith may be surprised to find that the game’s more interactive sections are really what elevates it. They don’t demand mastery, and they result in almost no consequences once they’re over, but stepping …
You may have heard that the music-themed coming-of-age game Mixtape is “barely a game”, a “glorified cutscene”, and things like this, but those who engage in good faith may be surprised to find that the game’s more interactive sections are really what elevates it. They don’t demand mastery, and they result in almost no consequences once they’re over, but stepping into characters’ shoes for these brief asides and trying to do what the game asks of you is a core part of its storytelling.
That’s not to say that all of the minigames and adventure segments in this game are hits, as for every memorably fun or otherwise engaging one, there’s also one that falls a bit flat. And a lot of the interactivity is unfortunately just the style where you slowly walk around a room interacting with stuff so characters can remark on it to remember stuff, a style that has become stale over the years.
But whether these more interactive moments add a little personality and texture to the experience, embellish and heighten the emotions of characters’ memories with elaborate fantasy and action, leave a little cosmetic impact to call back to later, or just let you enjoy a moment or a place with a bit of simple player expression, the game as a narrative experience wouldn’t be the same without them or the fact that I was controlling them myself.
While I’ll defend the game along these grounds in principle, it still doesn’t mean people have to like it, because at the end of the day the story being told does always go back to normal cutscenes and plot and things which are not all great either. In fact I’d say it has certain really good sections, and never gets bad, but overall is not really something that hugely entertained or moved me.
It took some time to even get into it since the early goings were a bit unimpressive with such a standard kind of coming-of-age setup (it’s the end of high school and we need some freaking booze for this last party man) and the often forced-feeling fourth wall breaks and music references of its “mixtape” framing device. And the main character is not one I particularly liked, possibly the worst offender of the game’s writing occasionally feeling a bit cringe and not “real” enough, but luckily her friends get a lot of focus and were a lot more interesting and fun.
It’s a solid game in the sense that I was reasonably entertained by the story as a whole, found a bunch of parts of it relatively memorable, and thought it was pretty well presented. It even does some things a few times in its editing that I think are underutilized in this kind of game, like a couple minigames with conversations in the background where it will cut away from the “gameplay” and back occasionally in a way that really helps it feel like a cohesive scene rather than cutscene -> gameplay -> cutscene. At the end of the day, it’s not really great for me but shows some promise for future stylish and entertaining interactive stories that this studio could put together.








"Yo F You Bradley, you piece of sheet"
