This is a game I barely even heard of before I saw it on Game Pass and decided to give it a go. I’m still to play We Happy Few, but I was positively impressed by Compulsion’s first effort. Simply put, Contrast offers about 4 hours well spent with a unique mechanic, the manipulation of light and shadow to change …
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This is a game I barely even heard of before I saw it on Game Pass and decided to give it a go. I’m still to play We Happy Few, but I was positively impressed by Compulsion’s first effort. Simply put, Contrast offers about 4 hours well spent with a unique mechanic, the manipulation of light and shadow to change the gameplay back and forth between 3D and 2D worlds. This opens the door to a ton of interesting puzzle opportunities which the game makes good use of, though admittedly a few of them were too hard for my dumbass self to solve on its own. What stood out to me the most, however, was its awesome visual and audio style. The noir aesthetic in this game is fantastic, at times giving me some serious vibes from other games, mainly Bioshock Infinite’s Burial at Sea and Limbo. And both the music and voice acting are equally impressive. This alone would’ve been worth the price of admission, but the story also surprised me in how it subverted my pretty straightforward expectations.
I do wish it had more polished controls and platforming segments, and was a bit more directive in its puzzle implementation, but I had a really good time with Contrast all the same. The original mechanical premise, compelling narrative and incredible style, combined with the short length, turned this into a pleasant surprise. Easy to recommend to everyone and a no-brainer recommendation if you’re on Game Pass. 7/10.
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